1. repair changes
- seems exploitable by leaving prior round end, shall be server side calculated to prevent
- there seems to be no failsafe to against e. 10 repair/same item repair streaks or vice versa (some sort of timer to ensure bigger chance the opposite will happen)
- the repair value shall incorporate deaths and K/D ratio
(no death shall drastically lower the value of repair and good K/D shall be noticeable too)
2. team-play rewards
actual system is WRONG as rewards players for NOTHING or worse NOTHING in TEAM-PLAY
this sadly means that idlers, afkers, script bots (exploiters/leechers), griefers (tkers)
get rewarded for not helping team and team-play nor playing the game (just abusing the system)
+ timer reward need to be changed to reward ONLY players with positive damage to enemy
(damageTOenemyTEAM minus damageToFriendlyTEAM with result higher than 0)
special case is player with 0 dmg but objective capture/defense (presence on flag siege etc.
this will ensure that only active players (positive in terms of TEAM-PLAY) get the reward
if You insist on players getting something for doing nothing then don't be it more than 10XP and 1 coin / minute
anything more just calls for usage of 'fake bots' or 'leeching'
upkeep shall be lower for idlers on same formula too - not AFK punish while in expensive armor (no gain=no loss style)
3. bonus rewards (minor XP and gold coins)
+ damageToenemy
+ killing enemy (enemy tin-can with 1hp can still kill some teammates)
+ killing enemy TOP 5 player
+ killing enemy VIP (strategus castle owner, lord, king, empire ruler, clan leader, voted side leader w/e)
+ bonus objectives (as attacker on siege opening doors/gate in round You won, non-stackable)
+ time present in flag zone in round Your team won
etc. You get the idea
4. siege improvements
+ new sound for gate opening (some mechanism sound (chains))
+ doors need timer for opening (similar to gate)
+ new door opening sound
+ new sound alarm for FLAG capture, ideally some metal alarm warning (metal chime) or bell ring
+ new voice command for "enemy at gates/doors" (no idea if engine support multiple samples based on gameplay type)
+ new voice command for "enemy at/near flag/objective"
5. retirement bonus
purely a minor reward for retiring
+ 1 skillpoint per generation (10th generation gets 10 skill points, if too much then 50% rounded up so 5), ONE time char setup bonus (not per level!)
+ N WPF per Weapon Master Level, where N equals the generation (10th generation with WML6 gets whole 60 WPF)
+ decrease cost of repairs/upkeep etc. on heirloomed items (You know the item well so it shall cost less as You more familiar with)
everything is minor tweak and w/o any balance issue...
yet i leave values to You as You know the statistics better ...