"Average human" =/= "Average Gamer."
Yup, I would agree. I just gave that figure because I don't know what it would be for the average gamer. It was more to get an sample number to demonstrate my point.
It's also important to note that the test they use is just a "Press button when light turns green" test and so the reaction times for that are
probably faster than "Upblock the overhead". I say
probably, because with the amount of hours many players have put into this game, that might not be true at all.
Conceivably, one could backward engineer their reaction time in Warband if we knew the typical time windows for blocks, chambers, etc for a given match-up of weapons, wpf, and ath. To use Miley as an example, I'm assuming her reaction time categories correspond to decreasing windows for blocks, such that at 60ms ping she might only miss fast, high wpf, speed bonus attacks on the correct side, and then at some threshold, say 150ms ping, she has trouble blocking even straight up standing attacks from average speed and wpf attacks. If the former condition has a time window of roughly 225ms and the latter has a time window of roughly 300 ms, then we could postulate that her reaction time to Warband is on the order of 150-165 ms.