Losing makes us angry, mad, and frustrated.
Follow this guide, and you will gain more fun and less frustration and bad feelings, I promise. =)
This guide is not a stand-alone, its an add-on, to other usefull guides.
To put it very simple: For all troop classes its the same: its battle, its all about fast easy kills, back-stabbing, out-numbering.
The Druzhina dominates the battlefields because they are like Borg, and I mean it in the best sense, as a compliment. Everyone knows his place, what he has to do, how he has to behave, where he has to go.
To be fair, they know each other for a long time, so they know how to use each members personal strength, and how to cover each members personal weaknesses.
A bunch of random dudes will never come close, but the purpose of this guide is to (try to) get as close as possible.
Now lets assume two armies of similiar numbers, with similiar combat skills.
(No offense against Druzhina, but they are indeed like the Romans were. Highly trained, highly disciplined, good combat skills, but against the best (barbarian) warriors they would lose in a fair 1 vs 1)
The guide itself works like this:
Troop class:
Charge (this is your main targets, the enemy class you should attack, and when I say attack I mean CHARGE; do not dance, do not stand still, only one direction, forward; when you stress them, the best players begin to make mistakes;
keep in mind: its your troop class that has the advantage, so you have a realistic chance to kill or at least injure the other guy, even if he is some superhero, and an injured superhero will lose his confidence, and the next hit will probably kill him, so your death helped your team win
Avoid: well, thats exactly the troop classes you should not fight;
even if you have the confidence you can deal with all classes on their domain, you dont do your team a favor, simply because you are not there were you are desperately needed
Also, always avoid fighting your own class. Its not duel, its battle. Fighting an enemy who can defend himself is always risky.
Reduced risk, increased win change.
A further goal of this guide is to sharpen your senses, in other words, your awareness.
When some teammate is under attack of an enemy who plays a class that has the advantages over your teammates, but your class has the advantage over this particular class, then, its not only noble, but also smart to rush to your teammates help
When I name more than one enemy as target, its not alphabetical order, but priority.
first class, primary target,
second named enemy class, secondary target and so on
If you have any questions, if its not self-explaining at the first sight, please ask, maybe others have the same question, I ll answer it later and add it to this guide
1h+big heavy shield/ turtler:
Charge: Throwers, Archers
Avoid: Crushthrough, shieldbreaker, cavalry
1h+small fast shield:
Charge: 2h-swordsmen
Avoid: shieldbreakers, cavalry
2h-crushthrough/shieldbreaker:
Charge: turtlers/ Shielders
Avoid: ranged troops, 2hswordsmen, pikemen
2hswordsmen:
Charge: pikemen, 2hcrushthrough, 2hshieldbreaker,
cavalry
Avoid: ranged troops, 1hsmallfastshieldfacehuggingagibooster
pikemen:
Charge: cavalry, 2h
Avoid: ranged, shielders
Heavy cavalry/ 1h/ 2h cavalry:
Charge: Archers
Avoid: throwers, pikemen, lancer, 2hswordsmen
lancer:
Charge: heavy cav, shielder
Avoid: thrower, archer, pikemen, 2h
Archer:
charge: thrower, light cavalry, pikemen, 2h
avoid: heavy cavalry, shielder
Thrower:
Charge: cavalry, 2h, pikemen
avoid: shielders
Horse archers:
charge: light cavalry
Crossbowmen:
charge: archers, 2h, pikemen
avoid: cavalry, shielders