Author Topic: Strategus Spawns  (Read 2418 times)

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Offline SirCymro_Crusader

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Strategus Spawns
« on: July 30, 2011, 04:22:54 pm »
+1
.
« Last Edit: March 09, 2023, 07:43:13 pm by SirCymro_Crusader »

Offline Beans

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Re: Strategus Spawns
« Reply #1 on: July 30, 2011, 04:30:42 pm »
0
I don't like the idea of these zones you have to stay in or whatever but if that is the route they want to go, just make 1 for attacker 1 for defenders. Restrict both teams inside them for the first 30-60 seconds or whatever and spawn everyone at the start at the same time.

Offline Overdriven

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Re: Strategus Spawns
« Reply #2 on: July 30, 2011, 04:38:56 pm »
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I don't really understand the point of this defenders spawn first thing. Each side should spawn the exact same rate. Defenders would still have plenty of time to form up ect.

The spawn point capture is also very daft. It should be entirely tickets based.

Offline SirCymro_Crusader

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Re: Strategus Spawns
« Reply #3 on: July 30, 2011, 04:56:42 pm »
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I don't really understand the point of this defenders spawn first thing. Each side should spawn the exact same rate. Defenders would still have plenty of time to form up ect.

The spawn point capture is also very daft. It should be entirely tickets based.

Thats why im suggesting to either attackers spawn att he same time as defenders, or just get rid of attackers spasn (otherwise if defenders have no flags it can be a long, long battle)

Offline Slantedfloors

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Re: Strategus Spawns
« Reply #4 on: July 30, 2011, 05:03:21 pm »
+1

And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.

If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.

Offline Dehitay

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Re: Strategus Spawns
« Reply #5 on: July 30, 2011, 05:36:18 pm »
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Attackers should have more than 1 flag to begin with. I could have sworn that chadz specifically instructed people to give defenders at least 10 spawns and attackers at least 3. So why is it that defenders seem to have around 10 flags, but attackers still only have one? Either way, if the devs want to make it to where defenders spawn a minute before, the attackers need to spawn all at once initially. This much has at least been proven. Though I personally disagree with defenders spawning a minute early. It seems to be a waste of a minute that could be used for battle.

I'd really rather not see the flags go completely. They introduce tactics more complex than bring as many people as possible. Not only that, they can shorten the length of battles and avoid ruining scheduling

Offline SirCymro_Crusader

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Re: Strategus Spawns
« Reply #6 on: July 30, 2011, 07:00:16 pm »
0
.
« Last Edit: March 09, 2023, 07:43:07 pm by SirCymro_Crusader »

Offline chadz

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Re: Strategus Spawns
« Reply #7 on: July 30, 2011, 07:13:24 pm »
-1
Thanks - we're working on it.

Offline SirCymro_Crusader

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Re: Strategus Spawns
« Reply #8 on: July 30, 2011, 08:00:02 pm »
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Thanks - we're working on it.

Here to help

Offline Dach

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Re: Strategus Spawns
« Reply #9 on: July 31, 2011, 12:02:34 am »
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suggestion!,

Just removed the defender priority of 60 second...

the new spawn system of spawning 1 player per second is nearly doing the same affect.

Since spawning 60 player take 60 sec.

I don't think neither team will try to rush the opposite team one at the time.  :lol:

So people that spawn first have enough time to setup thing for their team. 
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline 3ABP

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Re: Strategus Spawns
« Reply #10 on: July 31, 2011, 01:32:23 am »
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Thanks - we're working on it.
But it's not enough. Really.
Why do not just say a temporary rule until it will be fixed?
Smth like "First 3 minutes of the battle both sides (players) must not any way interfere to other team first spawning"
or just "First 3 minutes  all stay on their resps." And problem solved.
Why to no to do this?
Easiest and better solution.
Is it so hard to do this?

Or just freeze Strategus (all Stragegus include battles) until it will be fixed in code (worse solution).
« Last Edit: July 31, 2011, 01:34:09 am by 3ABP »
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Offline Overdriven

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Re: Strategus Spawns
« Reply #11 on: July 31, 2011, 02:25:39 am »
0
But it's not enough. Really.
Why do not just say a temporary rule until it will be fixed?
Smth like "First 3 minutes of the battle both sides (players) must not any way interfere to other team first spawning"
or just "First 3 minutes  all stay on their resps." And problem solved.
Why to no to do this?
Easiest and better solution.
Is it so hard to do this?

Or just freeze Strategus (all Stragegus include battles) until it will be fixed in code (worse solution).

How about people in strat just don't attack people till it's fixed? Same deal really. Seeing as it's the aggressors who are suffering. They will come up with something. This is a beta after all. Just have a little trust and patience.

Lol...this coming from me :rolleyes:

Offline SirCymro_Crusader

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Re: Strategus Spawns
« Reply #12 on: July 31, 2011, 01:56:54 pm »
0
But it's not enough. Really.
Why do not just say a temporary rule until it will be fixed?
Smth like "First 3 minutes of the battle both sides (players) must not any way interfere to other team first spawning"
or just "First 3 minutes  all stay on their resps." And problem solved.
Why to no to do this?
Easiest and better solution.
Is it so hard to do this?

Or just freeze Strategus (all Stragegus include battles) until it will be fixed in code (worse solution).

This wouldn't work, people are bound to attack, people wont just stay at spawn, they will want to attack at some point, this rule would be the most flaunted rule to be made. The reason, because noone would listen, even if you threaten them with a ban, most people would be like, meh its worth winning.