Prejanuary 27/27 build was fun.
The game felt about right on all the normal servers back then.
Duel could last as long as it does now, just needed players on a same skilllevel, not neceserilly charlvl.
It was the most thrilling, exhausting and demanding period of crpg.
Note-I said that december last year-:
Regardless of what happens to game balance etc., it will be the same players toping the scoreboards.
I was right, who was bad/ok/great stayed bad/ok/great.
Its not valid to mix a slower, easier balance with a general (automatically developing) better playerbase.
Ppl. who worked on their skill would ve gotten better anyways...regardless of the speed the game has.
CRPG sure still is great, but, the more casual it gets, the more it looses his unique WOW OHMAGAD moments.
Its all about the constant swingspeed nerfs in my opinion, not thaaat much about the wpp.
I' d welcome some faster swingspeeds, a little better wpp developement too :-).
And please, arguements about a learning curve?
Every tried going for a real simulator?
U d laugh about this so called learning curve in CRPG.