Author Topic: fix morning star?  (Read 2778 times)

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Offline Corrado_Decimo

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Re: fix morning star?
« Reply #30 on: July 30, 2011, 11:09:05 am »
0
On the other hand, a bec de corbin is almost twice as expensive as a morningstar.

well i'll be glad to use a either balanced or crushthru morningstar even if it would costs like a flamberge  8-)

Offline HarunYahya

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Re: fix morning star?
« Reply #31 on: July 30, 2011, 11:13:56 am »
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the reason its unbalanced ? explain and ill allow it to be kept...
Just imagine yourself swinging that weapon,can you easily cancel your every single swing or not ?
Learn physics for fucks sake how old are you 6 ?

Offline Tears of Destiny

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Re: fix morning star?
« Reply #32 on: July 30, 2011, 04:28:12 pm »
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Just imagine yourself swinging that weapon,can you easily cancel your every single swing or not ?
Learn physics for fucks sake how old are you 6 ?

With that logic the Danish Greatsword would have the same problem.
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Re: fix morning star?
« Reply #33 on: July 30, 2011, 05:50:06 pm »
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you owned him there :lol:
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Offline HarunYahya

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Re: fix morning star?
« Reply #34 on: July 30, 2011, 07:25:54 pm »
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With that logic the Danish Greatsword would have the same problem.
Swords have far more balanced weight distrubution than axes,cleavers,mauls,maces therefore they are much easier to control while fighting.I really don't understand how can you compare a sword with an axe for this matter.
To swing axes,cleavers,mauls,maces or morningstars with control,you have to hold it closer to its metal part like polearm animation. If you direct your force closer to an objects center of mass , you can control it better.That's why poleaxes are balanced to use and that's also reason of their reach loss.Check Long Voulge you'll see that character is holding it closer to end of the stick compared to other polearms which makes this weapon unbalanced but also very very damn long.
If you hold a Great Long Axe with 2h animation, it'll be unbalanced.If it's possible adding an implement which gives feature to switch between 2h or polearm animation on battlefield for polearms and 2handers would be great.
If a horse charging me with lance,why would i hold my poleaxe from the middle of the stick , i don't need a balanced swing at that moment,i would hold it from the end of the stick (Like 2h animation)and stab the rider,same thing goes for 2handers,if you want balanced fight, you could switch to polearm animation and lose some reach while getting rid of "unbalanced".

Offline Beans

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Re: fix morning star?
« Reply #35 on: July 30, 2011, 08:19:35 pm »
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It is already a very powerful and versatile weapon. Getting rid of the unbalanced thing would be too much and we would see fucking shitloads of people using it. This comes from someone who uses a morningstar.

Offline Strider

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Re: fix morning star?
« Reply #36 on: July 30, 2011, 09:34:53 pm »
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To fix Morningstar. Remove Unbalanced. Also add Crushthrough.
Increase difficulty to 15. Speed should be raised to 95. Weapon length should be raised to to 86.
This is the best way to fix the currently crappy Morningstar.
« Last Edit: July 30, 2011, 09:38:38 pm by Strider »

Offline [ptx]

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Re: fix morning star?
« Reply #37 on: July 30, 2011, 10:39:35 pm »
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86 is faaaaaaar too short. 115 or no deal. Also, give it crushthrough, when used with shield.

Offline Mtemtko

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Re: fix morning star?
« Reply #38 on: July 30, 2011, 10:46:37 pm »
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Also dont forget the ability to hit 3 guys with a single swing.
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