Author Topic: cRPG is whinners biased  (Read 4884 times)

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Offline Socrates

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Re: cRPG is whinners biased
« Reply #30 on: July 28, 2011, 10:10:17 pm »
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Joking aside, I made an STF archer alt, it wasn't THAT unplayable, but it feelt kinda limited though.

STF's don't mean much because you didn't spend the time grinding levels as a peasant. As an archer you don't become useful till 25+ levels. Otherwise you're just cannon fodder or a bouncing machine.
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Offline Christo

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Re: cRPG is whinners biased
« Reply #31 on: July 28, 2011, 10:17:57 pm »
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STF's don't mean much because you didn't spend the time grinding levels as a peasant. As an archer you don't become useful till 25+ levels. Otherwise you're just cannon fodder or a bouncing machine.

Same is true for melee.

Well, you can get kills via backstabs, but taking someone face-to-face is really hard until 25-26.
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Offline Vibe

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Re: cRPG is whinners biased
« Reply #32 on: July 28, 2011, 11:58:38 pm »
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The irony of the opening post... it is incredible.

Offline Lactose_the_intolerant

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Re: cRPG is whinners biased
« Reply #33 on: July 29, 2011, 12:00:42 am »
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i'v got a better one for you : my old friend and arrow : pincushion (or roofmonkeys)  :mrgreen:

Offline KaMiKaZe_JoE

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Re: cRPG is whinners biased
« Reply #34 on: July 29, 2011, 12:32:16 am »
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Clearly chadz's primary goal is to eliminate archery from cRPG. There's no other explaination for nerfing the class to the point where it is now ridiculously balanced and fun to play. The writing is on the wall, folks. Myself and OP just choose to see it, why don't you?

Open your eyes, god dammit.
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Offline BranStark

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Re: cRPG is whinners biased
« Reply #35 on: July 29, 2011, 01:07:40 am »
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Everything is cool except Xbow.

Fucking xbow.

I really do think it is unfair that anyone with 1 wpf can just pick one up and start raping people with 1 to 2 shots.

Realistic is realistic... I suppose.  :mad:

Offline Bjarky

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Re: cRPG is whinners biased
« Reply #36 on: July 29, 2011, 01:39:55 am »
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well, i use melee mainly and have an archer alt for lulz.
archery is almost balanced now, except the missile speed has been nerfed a tad too much, the range is just too low now, light xbow has a more range than horn bow ingame^^, a couple of points could be added here again, not like the pre patch, but something in between could do the trick without getting back to the long range sniping, wich was a bit too much.

Offline Socrates

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Re: cRPG is whinners biased
« Reply #37 on: July 29, 2011, 01:50:28 am »
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Same is true for melee.

Well, you can get kills via backstabs, but taking someone face-to-face is really hard until 25-26.

I can fare well in melee easily 20+ and be more useful than an archer.
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Offline Bulzur

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Re: cRPG is whinners biased
« Reply #38 on: July 29, 2011, 03:11:24 am »
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Archery was not fine because of Strategus mostly. Do you remember the first Strat? Most of the battles were decided by archers, infantry being only a support class, especially on EU servers. Even after the last nerf I see some clans hiring like 50% of archers for Strategus battles which makes those battles more "pew-pew" than "chop-chop".

Oh, so that's why archers were nerfed ?!
Because in "old" strategus there was lv40 archers with 200wpf topping the scoreboard, even though "now" :
-level limit
-impossible to have more than 173wpf in archery as a "normal" player
-weight nerfs wpf greatly
-all bows but one do cut damage
-new animation adds a bit more reload time (wich looks great, except for the "why the hell must i grab another arrow since i haven't fied that one)


So we didn't test strategus "before" the newest update with the missile speed nerf, but OF COURSE archery needed at least one more nerf since it was so OP 4 months ago.


I'm one of the "archery was fine, maybe add a bow for 5PD foot archers, else ha is more viable" lobbyist. Even though it won't change anything.

To OP : Such posts don't help at all the archer's cause. And they never did.
« Last Edit: July 29, 2011, 03:12:36 am by Bulzur »
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Topsnus

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Re: cRPG is whinners biased
« Reply #39 on: July 29, 2011, 04:13:04 am »
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Made a STF archer, VERY GOOD. Class could use some refining, but here it is.


Attributes
Available points: 0
Strength   24   
Agility   15   
Weapon proficiency
Available points: 5
One Handed   1   1 point per wpf
Two Handed   1   1 point per wpf
Polearm   1   1 point per wpf
Archery   146   9 points per wpf
Crossbow   1   1 point per wpf
Throwing   1   1 point per wpf
Skills
Available points: 0
Iron Flesh   0   3 strength per level
Power Strike   6   3 strength per level
Shield   0   3 agility per level
Athletics   4   3 agility per level
Riding   0   3 agility per level
Horse Archery   0   6 agility per level
Power Draw   8   3 strength per level
Power Throw   0   3 strength per level
Weapon Master   5   3 agility per level

Prolly drop the PS and put it somewhere useful since you wont bring a melee. Use a Rus Bow and 2 sets of Bodkins. If you use low armor it is quite accurate and does very high damage. The shoot speed isn't awful either. Archers are not underpowered.

Offline Malrec

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Re: cRPG is whinners biased
« Reply #40 on: July 29, 2011, 06:19:03 am »
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Well I think this mod is complete crap personally. I hate how they weakened throwing so badly yet still my jarids cost an insane amount to repair. I don't like that I keep getting moved to the losing team every night over and over again. Whatever matrix is being used to pick teams is really screwing me over. I spend most of my time in crpg at 1x where I watch all the money I saved from running around in a robe just vanish unless I go back to the robe again.

But you know that wouldn't be so bad except for the UTTER AND COMPLETE BULLSHIT that are the crush through and stun weapons. This is so utterly OP and nobody seems to even have a problem with it. Add in the fact that in general two handed weapons seem to be able to hit you around corners and even their backswings can somehow slide in around my shield. Then it seems like people can swing them so fast than they can swing, I dodge, I'm cocked to swing and let go of my swing and they can still RESWING faster. It's utter bullshit! Whatever is being used to determine hit radius for two handers in general is completely borked. Utterly and hopelessly wrong.

Anyway I think this mod is completely unbalanced and it seems like the devs making it worse rather than better with all the changes and screwing around they keep doing. I dont think I'll be playing crpg much longer and good riddance to me right?
« Last Edit: July 29, 2011, 06:20:42 am by Malrec »

Offline Gorath

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Re: cRPG is whinners biased
« Reply #41 on: July 29, 2011, 07:15:16 am »
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Yup, it's all true.  That's why we don't see teams of 6-15 archers on one side in the battle servers due to auto-balancestacker running x5 for extended periods of time due to being able to continuously kite while the melee's get shot in the back no matter which direction they spin with their shield to try and survive....


owait

But you know that wouldn't be so bad except for the UTTER AND COMPLETE BULLSHIT that are the crush through and stun weapons. This is so utterly OP and nobody seems to even have a problem with it.
Umm, quite a few of us have problems with those two mechanics.  In fact just barely browsing the forums I see a number of threads about those issues.  Have you tried the search feature?
good riddance to me right?

Generally, yes that is the accepted answer.
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Offline DrKronic

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Re: cRPG is whinners biased
« Reply #42 on: July 29, 2011, 07:50:15 am »
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I'm really tired that the dev listen to the cry baby that yell for a nerf, because they cant time to LEARN THE FING GAME

fixed  :mrgreen:

PS true for about everything ingame
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Offline King Ahab

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Re: cRPG is whinners biased
« Reply #43 on: July 29, 2011, 08:01:26 am »
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Xbows aren't as useful as you might think to someone who doesn't spec for it. At least, that's how I feel about it. Maybe I'm just crap with a ranged weapon:D!
No seriously, in order for you to hit something, you will need to be at a rather daunting distance, say 20 meters from your target if you're using an Arbalest and have 1 wpf. And even at that distance I couldn't hit squat:O Thing is, when using such a heavy weapon, you use up slots for something to protect yourself, and given the fact that it's soooo slow to reload I'd say that it's a one shot weapon before you switch to melee to counter the coming onslaught.

Personally I don't like to use crossbows, but I don't mind someone hitting me at 100 yards with em: if so, they probably spent their precious wpf points on it.

Offline Bjord

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Re: cRPG is whinners biased
« Reply #44 on: July 29, 2011, 09:34:57 am »
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Whine whine whine whine, whine whine whine. Whine whine!

Whine whine? Whine.
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