Author Topic: Please implement this weapon  (Read 1028 times)

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Offline Leshma

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Please implement this weapon
« on: January 17, 2011, 07:37:54 pm »
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Pwetty pwease!

Offline Formless

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Re: Please implement this weapon
« Reply #1 on: January 17, 2011, 07:59:12 pm »
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Pretty Please No.   :twisted:

Only if the user gets a 10% chance of hitting himeself per each swing. 
« Last Edit: January 17, 2011, 08:00:15 pm by Formless »
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend.” - Bruce Lee

Offline Leshma

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Re: Please implement this weapon
« Reply #2 on: January 17, 2011, 08:03:55 pm »
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Here are my thoughts:

2H Weapon Type
Blunt damage type
Swing/Overhead damage 14 blunt
Weapon speed 112
Weapon length 35

Spammers delight :mrgreen:
« Last Edit: January 17, 2011, 08:05:33 pm by Leshma »

Offline Formless

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Re: Please implement this weapon
« Reply #3 on: January 17, 2011, 08:07:02 pm »
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Here are my thoughts:

2H Weapon Type
Blunt damage type
Swing/Overhead damage 14 blunt
Weapon speed 112
Weapon length 35

Spammers delight :mrgreen:

I don't think the game's video engine would be able to display the chucks properly, it would end up looking like a short stick in game.   
“Empty your mind, be formless, shapeless - like water. Now you put water into a cup, it becomes the cup, you put water into a bottle, it becomes the bottle, you put it in a teapot, it becomes the teapot. Now water can flow or it can crash. Be water, my friend.” - Bruce Lee

Offline Leshma

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Re: Please implement this weapon
« Reply #4 on: January 17, 2011, 08:09:21 pm »
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Yeah, you're right. There is no way to animate them properly using Warband engine.
 :(