Working as intended. Both have the same respawn time. Merely the attacker spawn should be moved back a bit, but that wasn't deciding the latest match.
Some got screwed over, and some won by this.
also:
Y I NEED TACTICS TO CONQUER VILLAGE? GAME BROKEN! I HAS MORE TROOPS! I WANT STEAMROLL!
I think it would be more accurate to say that the map is broken at this point. It is just impossible to use tactics because of that damn hill, it turns into defend the spawn every round. Even when we push and get an advantage almost making it to the top the walk back for people who have died takes twice as long as one defender making it back to the fray. The front line is gradually pushed back and back and back till it is spawn camping time.
As we learned that we couldn't take the village on tactics alone, we resorted to sheer numbers, only to be screwed by the new spawn rules. And yes that was a deciding factor, even more so because of that ungodly hill. However, don't get me wrong. I realize that it was def. not the only factor, and I'm not making any excuses. We have learned much from these battles, and it has been a very humbling experience. After all that being said, I don't even know anymore if I want the spawn moved back at all. I want to make sure that when we do eventually get it, the next person who decides to attack us at Dustiril goes through the same bullshit we had too.
What I don't understand though is why the defenders get 60 seconds to position themselves while the attackers do not? Are you implying that all attackers are derping into the town blindfolded with their thumbs firmly planted up their butts? Why shouldn't the attackers get time to organize as well?