Author Topic: Problems - Solutions v4  (Read 3196 times)

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Offline Lizard_man

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Re: Problems - Solutions
« Reply #15 on: July 24, 2011, 10:13:03 pm »
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these early morning battles suck, mostly due to hardly anyone turning up, i imagen everyone agrees, a split of some kind would be great...
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Offline Gorath

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Re: Problems - Solutions
« Reply #16 on: July 24, 2011, 11:06:04 pm »
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I had a battle at 3AM on saturday morning, then a battle at 10AM on saturday morning, then a battle at 3am Sunday morning, then a battle at 10AM sunday morning. sooo i basically take a 4 hour nap between the 2 battles each day, then sleep after the second battle for a few hours if i can... Just saying  :|

Haven't slept, on my 3rd 6-shot 32oz coffee.  feel sick and nauseous.  This shit sucks.
And I should be nice or polite to anyone.... why exactly?

Offline Digglez

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Re: Problems - Solutions
« Reply #17 on: July 25, 2011, 03:30:24 am »
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Haven't slept, on my 3rd 6-shot 32oz coffee.  feel sick and nauseous.  This shit sucks.

lightweight~ hah

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Offline kinngrimm

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Re: Problems - Solutions v3
« Reply #18 on: July 25, 2011, 05:08:03 am »
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update, edit II) some other things i noticed
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Offline kinngrimm

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Re: Problems - Solutions v4
« Reply #19 on: July 30, 2011, 06:56:25 pm »
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updated
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Offline Topsnus

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Re: Problems - Solutions v4
« Reply #20 on: July 30, 2011, 09:31:59 pm »
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Make 2 continents or a mountain range or something dividing the continent. On one side, battles take place ONLY at certain times, on the other side battles take place ONLY at the other times. Players can still move freely in between the continents. This way you could invade another continent, but you would be at a timezone disadvantage (homefield advantage).

It could be expanded further to 1 continent more rich in a certain resource and vice versa, that way it would pay to try to colonize or trade between areas, but the timezone risk would make it risky (think European settlers coming to NA).

Offline ManOfWar

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Re: Problems - Solutions v4
« Reply #21 on: July 30, 2011, 09:58:30 pm »
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Make 2 continents or a mountain range or something dividing the continent. On one side, battles take place ONLY at certain times, on the other side battles take place ONLY at the other times. Players can still move freely in between the continents. This way you could invade another continent, but you would be at a timezone disadvantage (homefield advantage).

It could be expanded further to 1 continent more rich in a certain resource and vice versa, that way it would pay to try to colonize or trade between areas, but the timezone risk would make it risky (think European settlers coming to NA).

And when we eventually get sea warfare we could have continents divided by an ocean :D
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Offline Mtemtko

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Re: Problems - Solutions v4
« Reply #22 on: July 30, 2011, 10:02:15 pm »
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Or maybe boat to boat battles. Or maybe islands with some kind of valuable resources. Or maybe supply routes. Or maybe pirates.. ughhh  :mrgreen:
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Offline LLJK_DirtyCajun

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Re: Problems - Solutions v4
« Reply #23 on: July 30, 2011, 11:45:04 pm »
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Did any of you whiners about bad timing ever play EVE?  Alarm clock OPs are the best you pansies.  You just need to get somebody drunk enough at those hours willing to lead you to victory.  That's how goons roll.  That and bundle of sticksry.

Offline Topsnus

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Re: Problems - Solutions v4
« Reply #24 on: July 31, 2011, 02:16:21 am »
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And when we eventually get sea warfare we could have continents divided by an ocean :D

Exactly.

Offline Cepeshi

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Re: Problems - Solutions v4
« Reply #25 on: August 01, 2011, 02:02:02 am »
+1
I love how ppl are all like: omfg i could not sleep and shit, i feel sick now, ble ble ble bla bla bla...as if someone was sitting next to you, with a gun pointing to your head and saying: if you go to sleep, i kill ya!

Offline HarunYahya

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Re: Problems - Solutions v4
« Reply #26 on: August 01, 2011, 02:52:24 am »
+1
Really liked this thread.
Here's my suggestion about the declaring war and diplomacy thingy:
First of all all fiefs should have it's own borders like total war series.

Now this :
Add diplomacy tool for strategus.
Like "buy menu","transfer menu" add a "Diplomacy Menu" where you can arrange agreements with other factions.Also you can send pm's to each factions designated members (Rank10 members let's say.)
You could send propositions to them which are linked to game and locks,unlocks some of your movements if agreed or declined.
Some examples that i can think of now :
1-Military Access Granted for armies consists of troops lower than #
If enabled, you can enter this faction's lands, if you enter a factions land without this agreement your faction will get some -Fame points.

2-Declaration of War
You get + fame points and after 24 hours you automatically grant acess to your targets lands and you can attack their fiefs  without -fame penalty.

3-Entry of fiefs enabled,disabled
If a faction enables this for your faction/individual, it means you can enter his fiefs.You cannot use a faction's fief if it doesn't allow you to. This option is only available for factions who have + 50 fame points (Example)

4-Production/Recruiment bonus by Fame points.


Some Examples of Results having negative fame points:
If X Faction has -50 fame points lets say:
Other factions won't get any negative fame points if they enter your borders without signing
(click to show/hide)
If X Faction has -100 fame points:
Other factions can attack X Faction without declaring war and waiting for 24 hours.


Please share your idea about this system and also tell me if its possible to implement sucha feature.

Offline kinngrimm

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Re: Problems - Solutions v4
« Reply #27 on: August 01, 2011, 01:48:45 pm »
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(click to show/hide)
fame point in the negativ also should enable some good things, like it is good to be a bad boy  :twisted:
any faction can choose for themselves if they walk the path of the good and honorfull or of the savaging, pillaging, rampaging bad boys.
Either way should have some advantages some disadvantages. For all others who try to measure the actions of a faction and how to engage with them that would give them a scale if those factions can be trusted or better not  8-).

- making treaties +fame
- breaking treaties -fame*1.5
- transfering troops/gold to factions with a positiv fame give you a percentage depending of both troops sizes and fame in fame same for negative fame.
So when you support the "good guys" you gain +fame when you support the "bad guys" you get -fame.
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Offline HarunYahya

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Re: Problems - Solutions v4
« Reply #28 on: August 01, 2011, 09:11:18 pm »
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Nice addition and i was thinking about being able to raid/pillage fiefs if you have a certain - negative fame points ^^
It's like looting %10 of the gold without fighting on the map.For that you should have +%75 more troops than the village.
like to raid a village with 500 tickets, you need at least 875 troops.