Author Topic: Balanced exotic ranged weapons.  (Read 1071 times)

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Offline Ulrek

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Balanced exotic ranged weapons.
« on: July 24, 2011, 09:23:38 am »
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1: Chinese repeating crossbow: 5 shots in a row, but less damage due to the draw power being alot less then usual.

2: Chinese Single use mortar: Pretty simple, basicly a high damage one use angled rocket. impossible to aim at something under you, or that is too close to you, but a very good support weapon for sieges and battles.

3: Hand cannon: Basicly a crossbow, that does more damage but has half the range due to being impossible to aim, and uses weak early gun powder so it has issues breaking heavy shields or armor.

4: Blow gun: If you can throw war darts, why not be able to shoot little ones from a piece of bamboo? low damage, but really fast reload.

5: Chinese Fire lance: A really short ranged weapon, almost like a throwing weapon but based on gun powder for flavor, not really any better then a normal throwing weapon, but trades ammo amount for better aiming at close range.

6: Throwing Snare: (One of those things where it's two rocks and a string between them) A thrown weapon with knock down, low damage, but perfect for a support role.

-Ulrek-

Offline Joxer

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Re: Balanced exotic ranged weapons.
« Reply #1 on: July 24, 2011, 11:44:32 am »
+1
All suggested. None coming. Various reasons.
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Offline Ulrek

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Re: Balanced exotic ranged weapons.
« Reply #2 on: July 24, 2011, 07:22:54 pm »
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Can i have a link to the topic where someone suggested a fire lance?

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Offline Joxer

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Re: Balanced exotic ranged weapons.
« Reply #3 on: July 24, 2011, 09:18:07 pm »
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Why is everybody telling me to think? I think, I just don't show it.

Offline Ulrek

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Re: Balanced exotic ranged weapons.
« Reply #4 on: July 25, 2011, 08:17:56 am »
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I don't see anything in that topic about fire lances, which aren't actual guns, if that's what you think they are.

And nothing i suggested here is out of theme or outside the time setting of cRPG's current items, nor unbalanced, unless people are really stupid and stand there and get shot/hit by them.

-Ulrek-

Offline Cyclopsided

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Re: Balanced exotic ranged weapons.
« Reply #5 on: July 25, 2011, 08:26:22 am »
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I've never seen a throwing snare suggestion, but I like it.
of course,the model would look fucking hilarious considering it can't flex and move hahahah
Also, I have declared myself #1 NA hybrid thrower
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Offline Joxer

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Re: Balanced exotic ranged weapons.
« Reply #6 on: July 25, 2011, 01:21:54 pm »
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Fire lance is a firearm. Firearms have been suggested and received a blanket 'no'. Or perhaps we should make a separate thread for each and every kind of black powder weapon there is then?
Same with snare. It has been suggested many times to have weapons that have chains etc. Such as flails, whips etc. but that has been denied cause the engine doesn't support them.
/thread.
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Offline Baggy

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Re: Balanced exotic ranged weapons.
« Reply #7 on: July 25, 2011, 06:48:41 pm »
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1: Chinese repeating crossbow: 5 shots in a row, but less damage due to the draw power being alot less then usual.

2: Chinese Single use mortar: Pretty simple, basicly a high damage one use angled rocket. impossible to aim at something under you, or that is too close to you, but a very good support weapon for sieges and battles.

3: Hand cannon: Basicly a crossbow, that does more damage but has half the range due to being impossible to aim, and uses weak early gun powder so it has issues breaking heavy shields or armor.

4: Blow gun: If you can throw war darts, why not be able to shoot little ones from a piece of bamboo? low damage, but really fast reload.

5: Chinese Fire lance: A really short ranged weapon, almost like a throwing weapon but based on gun powder for flavor, not really any better then a normal throwing weapon, but trades ammo amount for better aiming at close range.

6: Throwing Snare: (One of those things where it's two rocks and a string between them) A thrown weapon with knock down, low damage, but perfect for a support role.

-Ulrek-
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Offline Tears of Destiny

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Re: Balanced exotic ranged weapons.
« Reply #8 on: July 25, 2011, 06:49:43 pm »
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Weeaboo alert!

Not a single one of those items are Japanese.
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Offline Ulrek

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Re: Balanced exotic ranged weapons.
« Reply #9 on: July 25, 2011, 11:53:19 pm »
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Fire lance is a firearm. Firearms have been suggested and received a blanket 'no'. Or perhaps we should make a separate thread for each and every kind of black powder weapon there is then?
Same with snare. It has been suggested many times to have weapons that have chains etc. Such as flails, whips etc. but that has been denied cause the engine doesn't support them.
/thread.

Crossbows and bows both shoot pointy things, and yet they aren't the same thing, but they are very similar.

Also while flails won't work due to the way the chain will swing and act while held, a sling has a fairly simple motion, and thus it is possible to create slings which don't look like complete crap, take the cave man mod as an example, it's not perfect, but it's still nice to have, same thing with a snare, until it hits it's target all it does is spin around, just like a throwing axe does, but side ways, so it's straight until it hits, just like a throwing axe, so it's more then possible to add snares and slings, but not flails.

-Ulrek-
« Last Edit: July 26, 2011, 03:00:48 am by Ulrek »

Offline Armbrust_Schtze

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Re: Balanced exotic ranged weapons.
« Reply #10 on: July 26, 2011, 12:10:24 am »
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stupid suggestion, be sure repeating xbow will never be implemented..
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