Author Topic: cRPG_3 Ninjafix - Spawn flags  (Read 5587 times)

0 Members and 1 Guest are viewing this topic.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
cRPG_3 Ninjafix - Spawn flags
« on: July 23, 2011, 05:27:46 pm »
+4
The strategus servers (NA and EU) were just updated with more spawnpoints for village defenders and fixed the moving spawn flag bug.

Also, battle XP was prepared serverside and only needs to be added on the website - I am assuming the amount will please you.

A big thank you to Voodoox - he singlehandedly updated all village maps by himself.

Offline Penchik

  • Noble
  • **
  • Renown: 19
  • Infamy: 0
  • cRPG Player
  • Be a Pyro! Burn the world!!!
    • View Profile
  • Faction: Druzhina
  • Game nicks: Druzhina_Penchik
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #1 on: July 23, 2011, 05:31:54 pm »
0
YAY, XP!
visitors can't see pics , please register or login
TROLOLOLING PYRO

Offline Serfonz

  • Judge Serfonz
  • Count
  • *****
  • Renown: 193
  • Infamy: 29
  • cRPG Player
  • Oh Hi.
    • View Profile
  • Game nicks: Nord_Serfonz_the_Cowardly
  • IRC nick: Serfonz
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #2 on: July 23, 2011, 05:32:42 pm »
0
Voodoox must be crazy, good job.
I'm not retreating, just advancing in another direction!

Offline Blondin

  • Baron
  • ****
  • Renown: 121
  • Infamy: 33
  • cRPG Player
  • aka Blondie
    • View Profile
  • Game nicks: Blondin, Tuco, Sentenza
  • IRC nick: Blondin
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #3 on: July 23, 2011, 05:32:48 pm »
0
Good job, hope we will see more guys in village defense...

Offline Ecko

  • Baron
  • ****
  • Renown: 90
  • Infamy: 74
  • cRPG Player
  • Respect is earned.
    • View Profile
  • Faction: NA CRPG Admin
  • Game nicks: Ecko_ATS
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #4 on: July 23, 2011, 05:35:17 pm »
0
Woot
visitors can't see pics , please register or login

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #5 on: July 23, 2011, 05:45:55 pm »
0
Nice to hear  :D
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Joxer

  • Knight
  • ***
  • Renown: 55
  • Infamy: 53
  • cRPG Player
    • View Profile
  • Game nicks: Autolycus Joxer_The_Mighty Salmoneus
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #6 on: July 23, 2011, 06:00:27 pm »
0
Which server is the EU and which one the NA? 7298 and 9747 arent that descriptive and didn't find that info here either.
Why is everybody telling me to think? I think, I just don't show it.

Offline Razor1

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Razor, RazorBravo, RazorCharlie, RazorDelta
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #7 on: July 23, 2011, 06:11:04 pm »
+1
Which server is the EU and which one the NA? 7298 and 9747 arent that descriptive and didn't find that info here either.

I think 7298 is EU and 9747 is NA.

Offline SPQR

  • Baron
  • ****
  • Renown: 121
  • Infamy: 19
  • cRPG Player
    • View Profile
  • Faction: CSA
  • Game nicks: CSA_Gen_Robert_E_Leet
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #8 on: July 23, 2011, 06:34:46 pm »
0
First impressions from a village fight with the new flags:

There are so many flags I can't see any possible way to ever capture them all unless you have like 4 times as many attackers as defenders.
"It is well that war is so terrible - otherwise we would grow to fondle it." - Robert E Leet

visitors can't see pics , please register or login

Offline Dehitay

  • Baron
  • ****
  • Renown: 121
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: Fallen Brigade
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #9 on: July 23, 2011, 06:39:59 pm »
0
The goal was never for capturing all the spawn points to be the way to take a village. It's kind of sensible for that path to be difficult. But if you've got a cooperative army and a strategic commander, it is possible. But I have to ask. Is there still a single spawn point for attackers? I think they should have a few to start out with as well even if not as many as defenders. Otherwise, they're fall at a huge disadvantage.

Either way, big thanks to Voodoox

Offline SPQR

  • Baron
  • ****
  • Renown: 121
  • Infamy: 19
  • cRPG Player
    • View Profile
  • Faction: CSA
  • Game nicks: CSA_Gen_Robert_E_Leet
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #10 on: July 23, 2011, 06:45:23 pm »
0
I think if there were 3-4 flags for defenders and 2 for attacker it would be more balanced. As it stands attackers are going to spend more time defending their one flag than attacking since taking the 350 village flags is never going to happen.

Also, all the spawn are right next to each other which means there are no advantages for taking SOME of the flags. If they were more spread out and capturing them allowed YOUR team to spawn there, then that would be worth.
« Last Edit: July 23, 2011, 06:47:07 pm by SPQR »
"It is well that war is so terrible - otherwise we would grow to fondle it." - Robert E Leet

visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #11 on: July 23, 2011, 07:11:55 pm »
0
are attacker spawns supposed to be unreachable to defenders?  attackers respawning and attacking while invulnerable to melee is pretty stupid

Offline Jarlek

  • King
  • **********
  • Renown: 1173
  • Infamy: 307
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • The walking wiki
    • View Profile
  • Game nicks: Jarlek_The_Blue, Jarla, Jarlen, Jarler, Jarlec, Jarled OH GOD ALL THESE ALTS
  • IRC nick: Jarlek
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #12 on: July 23, 2011, 08:44:35 pm »
0
Give voodoox a cookie, a beer, a bear and MAKE HIM DEV TEAM MAP MAKER, goddammit!
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
In memory of Jarlek_zeh_Blue, ruler of Ilvia

Offline Dehitay

  • Baron
  • ****
  • Renown: 121
  • Infamy: 48
  • cRPG Player
    • View Profile
  • Faction: Fallen Brigade
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #13 on: July 23, 2011, 11:35:35 pm »
0
Give voodoox a cookie, a beer, a bear and MAKE HIM DEV TEAM MAP MAKER, goddammit!
He did end up turning in the ultimate application

Offline Kazak

  • Knight
  • ***
  • Renown: 42
  • Infamy: 29
  • cRPG Player
  • Сiла и Чѣсть!
    • View Profile
  • Faction: Honeybadgers
  • Game nicks: Kazak
Re: cRPG_3 Ninjafix - Spawn flags
« Reply #14 on: July 23, 2011, 11:57:56 pm »
0
A big thank you to Voodoox - he singlehandedly updated all village maps by himself.
Stand-Alone Professionalism. I appreciate it. "If you want something to be done perfectly - do it by yourself"
Не веровать и верить свободно - Вот в чём вера моя... И только в одно
Я верую слепо, как сердцу угодно: В веселье и радость, и в смех и в вино!