Poll

Should there be a 20 second warm up map ?

Yes
127 (80.4%)
No
31 (19.6%)

Total Members Voted: 158

Author Topic: [Suggestion// Mechanics] 20 second warm up per map  (Read 5465 times)

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Offline CrazyCracka420

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #45 on: June 28, 2012, 05:57:36 pm »
+1
shameless bump
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Offline Bulzur

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #46 on: June 28, 2012, 06:04:46 pm »
0
shameless bump

Another one, in case.
Better continue the discussion here, than letting Panos continue an interesting idea on his thread.
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline Dexxtaa

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #47 on: June 28, 2012, 06:10:11 pm »
+2
Another one, in case.
Better continue the discussion here, than letting beer continue an interesting idea on his thread.

lol Okay.

I don't understand what the difficulty is with programming in an extra round though. I have almost no experience in programming, so I can't really wrap my mind around the issue of putting in a 20 second spare round in front of the regular rounds.

I mean, we have the "30 seconds left to spawn" in DTV, so why not just kill everyone at the end of the first round, and banner balance them to the correct team afterward ?
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Offline CrazyCracka420

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #48 on: June 28, 2012, 06:20:35 pm »
+1
Or just bring it back so you can go spectator (or just not spawn a round) and you still keep your multiplier.  Problem solved.

If you actually balanced the teams based on skills/atttributes, equipment equipped, and K:D ratios (rather than mainly balancing on banners) then you wouldn't have the problem of people waiting the first round until they are balanced with their banner buddies. 

Then you could remove the "multiplier" reset bullshit.
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Offline bruce

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #49 on: June 28, 2012, 10:40:18 pm »
+1
Dextaa you renown whore.

But it is really a good suggestion.
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Offline Dexxtaa

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #50 on: June 29, 2012, 07:18:53 am »
0
Dextaa you renown whore.

But it is really a good suggestion.

Can't do it on reddit, gotta do it somewhere.
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Offline Lord_Panos

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #51 on: June 29, 2012, 12:22:53 pm »
0
Another one, in case.
Better continue the discussion here, than letting beer continue an interesting idea on his thread.
   


 :?
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Offline Bulzur

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #52 on: June 29, 2012, 03:43:01 pm »
0
:?

Well, there's also already good arguments in thoses little 4 pages, so might as well read them and such. But it's the same suggestion anyway, so it's for the best !
Unite the threads !
[14:36] <@chadz> when you login there is a message "your life as horse archer was too depressing for you. you decided to commit suicide. please create a new char"
[19:32] <@chadz> if(dave_ukr_is_in_server) then rain_chance = 98%;

Offline oprah_winfrey

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #53 on: June 29, 2012, 09:32:06 pm »
+2
Can't do it on reddit, gotta do it somewhere.

Next level renown whoring: Doing it before we knew it existed

Offline Dexxtaa

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #54 on: November 10, 2012, 09:49:12 pm »
+2
HEH
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Offline no_rules_just_play

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #55 on: November 18, 2012, 04:25:07 am »
0
+1 for siege too! bannerbalance, yes!
and even better: no more paper doors!

sry, didnt read whole thread

Offline Quinnie

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #56 on: January 21, 2014, 01:44:36 am »
0
Or just bring it back so you can go spectator (or just not spawn a round) and you still keep your multiplier.  Problem solved.

If you actually balanced the teams based on skills/atttributes, equipment equipped, and K:D ratios (rather than mainly balancing on banners) then you wouldn't have the problem of people waiting the first round until they are balanced with their banner buddies. 

Then you could remove the "multiplier" reset bullshit.

I agree with Dexxta, and this post about speccing in before the round.
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Offline Tristan_of_Erzoth

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #57 on: January 21, 2014, 02:41:23 am »
0
Dude this post was 2 years ago
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Offline Dexxtaa

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Re: [Suggestion// Mechanics] 20 second warm up per map
« Reply #58 on: January 21, 2014, 05:45:10 am »
+4
And this topic is STILL relevant. Am I a visionary or what
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