Of course the clans that have a higher organizational level will be smashing the opposition with ease, but we already know that, and honestly you can't really stop that sort of thing.
so you say it's right. having clanwar organization and using it as a gold mine and clanwar training (including TS, a clan trained to fight together all day, good mix of builds, top of the line equipment, above average skill, a commander commanding that team) in a
public server versus people that just go there saying "what a shitting work day... let's smash some heads" is right.
when you go in a public server like shogunate, where the worst player is above average and the best player usually is one of the top players, you expect that and you go there having balanced teams most of the time. usually 3-4 clans fielding 5-10 players that cooperate to win, no leechers, no tkers.
there is a little difference from that case to a usual siege server where you can't simply compete with your random teammates against a full stack clanwar-minded team.
i just say that
we have 3 EU siege servers. and i'm asking to the devs and admins at least
ONE of those servers to be set with a
different autobalance algorythm. (you know, there are more autobalance settings. 1 is strict autobalance, 2 is autobalance by banner, 3 is no autobalance).
if clans want to farm money in the other 2 sieges, they can go there and do their clanwar stuff against other clans, like we all do in the shogunate public battle server or various clan tournaments.
im not complaining about a "better than me" enemy. i should remember that our clan (Legio) in the shogunate tournament gone up in the winners bracket to face the Mercs in the finals. As a clan, we surely enjoy a good clanstack versus clanstack. but in my opinion, public servers and ladder clanwars should be in different servers.
EDIT:
and oh... im not the only one complaining about that. but is kinda "meh" when you have a spare hour to play some siege and you get a good clan planning to farm in it.