Author Topic: Exp per gen  (Read 1448 times)

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Offline Alexander_TheGreat_

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Exp per gen
« on: July 19, 2011, 12:58:58 pm »
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Why did chadz remove the 100 exp+ per gen? :(

now we only got 30 exp + per gen

please give us it back chadz <3
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Offline Vibe

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Re: Exp per gen
« Reply #1 on: July 19, 2011, 01:03:22 pm »
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He took it because higher gens were recieving mad xp.

Offline Earthdforce

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Re: Exp per gen
« Reply #2 on: July 19, 2011, 01:05:46 pm »
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I still like the 1500 max xp that was suggested..
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Offline Farrok

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Re: Exp per gen
« Reply #3 on: July 19, 2011, 01:15:27 pm »
+1
+50 exp
max 1500

at 10 gen expbonus is at max

even with 100exp would be ok...always bad for new player sonly because the old nolife grinders get 3930390+ gen so a max would be better

solved :D
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Offline BlackMilk

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Re: Exp per gen
« Reply #4 on: July 19, 2011, 01:22:36 pm »
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Leveling takes so much timenow, it really sucks. I want the 100xp bonus back, who cares about the no lifers? Maybe that would finally decrease the price of heirlooms

Offline Elerion

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Re: Exp per gen
« Reply #5 on: July 19, 2011, 01:26:08 pm »
+3
Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

Offline Vibe

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Re: Exp per gen
« Reply #6 on: July 19, 2011, 01:26:41 pm »
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Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

this

Offline CoWorm

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Re: Exp per gen
« Reply #7 on: July 19, 2011, 01:32:29 pm »
+1
Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

-30 xp per gen? As a "price" for the heirloom? Why not.

Offline Adrian

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Re: Exp per gen
« Reply #8 on: July 19, 2011, 01:36:40 pm »
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Bleh, the XP bonus should just be removed and the whole process should be made quicker. The game suffers because new players have to deal with a massive stats disadvantage for 40 hours as well as the skill disadvantage.

The XP Bonus is just a classic case of veteran players agreeing that the grind to 30 sucks, but refusing to ease that grind for new players. "We suffered through it, so should they!"

Hell, the established players generally have more tolerance for the grind, since we can get kills at earlier levels and have better gear. If anything, there should be an XP bonus for new players.

Agreed

Offline Elerion

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Re: Exp per gen
« Reply #9 on: July 19, 2011, 01:36:49 pm »
+2
-30 xp per gen? As a "price" for the heirloom? Why not.

You'd piss people off with that, though. Plus it would really suck for those that are half finished with heirlooms, as they get the short end of the stick of both systems.

If I was in charge I'd just give everyone 1500xp/tick regardless of gen. Gen 1 players below level 30 would get 3000xp/tick.

More players playing cRPG = more fun for all.
« Last Edit: July 19, 2011, 01:38:51 pm by Elerion »

Offline tankmen

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Re: Exp per gen
« Reply #10 on: July 19, 2011, 05:01:18 pm »
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You'd piss people off with that, though. Plus it would really suck for those that are half finished with heirlooms, as they get the short end of the stick of both systems.

If I was in charge I'd just give everyone 1500xp/tick regardless of gen. Gen 1 players below level 30 would get 3000xp/tick.

More players playing cRPG = more fun for all.
the object of patches is to remove fun tho.... :|
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Offline DrKronic

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Re: Exp per gen
« Reply #11 on: July 19, 2011, 05:03:30 pm »
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long before this happened I suggest a xp bonus for "mains" that would have helped new characters, just was never adopted
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Offline rustyspoon

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Re: Exp per gen
« Reply #12 on: July 19, 2011, 05:15:24 pm »
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the object of patches is to remove fun tho.... :|

You know...as the patches go by I start to agree with you.
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Offline ToxicKilla

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Re: Exp per gen
« Reply #13 on: July 19, 2011, 05:27:37 pm »
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You'd piss people off with that, though. Plus it would really suck for those that are half finished with heirlooms, as they get the short end of the stick of both systems.

If I was in charge I'd just give everyone 1500xp/tick regardless of gen. Gen 1 players below level 30 would get 3000xp/tick.

More players playing cRPG = more fun for all.
this.

Offline Hisagi

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Re: Exp per gen
« Reply #14 on: July 19, 2011, 05:50:02 pm »
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It could just be less significant bonus. Like 2nd gen is a 100 exp, 3rd is 90, 4th 80 and so forth.
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