Poll

Should team attacks on public servers result in

100% damage
31 (24%)
50% damage (current)
39 (30.2%)
50% damage 50% self
21 (16.3%)
50% self
10 (7.8%)
100% self
10 (7.8%)
None of the above
7 (5.4%)
Any damage and 1% stagger damage to self
11 (8.5%)

Total Members Voted: 129

Author Topic: Team attack Rampage (POLL)  (Read 2205 times)

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Offline Arkonor

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Team attack Rampage (POLL)
« on: July 19, 2011, 05:31:16 am »
0
Been seeing quite a lot of team attacks lately. Specially when I was playing as a front line shielder. All the 2h guys behind me chopped me down like there were no tomorrow.

Just wondering what the communities take is on how team damage should be dealt with.
« Last Edit: July 19, 2011, 05:33:19 am by Arkonor »

Offline Tears of Destiny

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Re: Teamattack Rampage (poll)
« Reply #1 on: July 19, 2011, 05:33:18 am »
+4
None of the above.

50% to target and 1% to self (so that you stagger yourself) is what I prefer on servers.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
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Offline CoWorm

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Re: Team attack Rampage (POLL)
« Reply #2 on: July 19, 2011, 05:35:05 am »
0
Current is fine.

As for reflected damage I feel the need to quote Espu again.

Discussed over 9000 times. Not gonna happen on official servers.

Offline Arkonor

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Re: Team attack Rampage (POLL)
« Reply #3 on: July 19, 2011, 05:37:05 am »
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Well if the goal is to keep it realistic then it should really be 100%. Could as well have it 50%/50% as is. At least that would make the full force of the missed blow damage his team which is more realistic to me.

Offline Earthdforce

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Re: Team attack Rampage (POLL)
« Reply #4 on: July 19, 2011, 05:48:43 am »
+1
None of the above.

50% to target and 1% to self (so that you stagger yourself) is what I prefer on servers.
That's how it is now, and that's what I recommend as well. It discourages people kicking their teammates consistently.
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Offline Ragemelon

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Re: Team attack Rampage (POLL)
« Reply #5 on: July 19, 2011, 07:18:09 am »
+1
I don't know if realism was ever the goal of c-rpg, but the teamkilling here is beyond anything I've ever seen. Often I don't even have to be near the fight for some derp to accidently let loose a blow. (And due to me having the constitution of a gopher, I die.)
I always preferred 100% self damage. It wards effectively against all kinds of teamkilling and makes people more careful.
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Offline Hisagi

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Re: Team attack Rampage (POLL)
« Reply #6 on: July 19, 2011, 10:11:32 am »
+1
Disagree. With 100% reflective people will be even more retarded with their play style. They'll see that they cant be hit by teammates and just completely go crazy with their movements...


wait I take that back, they already do.
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Offline Deliverance

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Re: Team attack Rampage (POLL)
« Reply #7 on: July 19, 2011, 10:29:32 am »
+1
the trolling potential of 100% reflective is just as strong. You just walk infront of your teams attacks.

Offline Wookimonsta

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Re: Team attack Rampage (POLL)
« Reply #8 on: July 19, 2011, 04:35:21 pm »
0
it happens, to everybody, deal with it
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Offline Fartface

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Re: Team attack Rampage (POLL)
« Reply #9 on: July 19, 2011, 05:47:14 pm »
0
what people forget is that once its 50% 50% self it basically wounds the team even more that means if you happen to teamslash it would be very bad for your team so just for me the most logic option just is 50% live with it happens sometimes
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Offline dodnet

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Re: Team attack Rampage (POLL)
« Reply #10 on: July 19, 2011, 06:44:52 pm »
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what people forget is that once its 50% 50% self it basically wounds the team even more that means if you happen to teamslash it would be very bad for your team so just for me the most logic option just is 50% live with it happens sometimes

What he said!
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Offline Lizard_man

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Re: Team attack Rampage (POLL)
« Reply #11 on: July 19, 2011, 06:50:13 pm »
0
as much as it sucks to get attacked or killed by a team mate, i vote 100% damage...
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Offline Lichen

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Re: Team attack Rampage (POLL)
« Reply #12 on: July 19, 2011, 07:20:18 pm »
0
If it were up to me I'd make it 100% damage and with a penalty in gold to the TKr. Also any whiners about it would be ignored. Those who TK often would have to learn to play better. Yes I know griefers could exploit this but so what. Any GOOD player will be able to know how to avoid being a victim of them anyway and any griefer who builds up a rep for doing stupid stuff will be banned by any decent admin sooner or later anyway so I don't see the problem. Except for players who are not very skilled still wanting to be able to swing like mindless idiots. I suggested a while back to give a bonus to those who did NOT TK but that was poo pooed on because apparently the TKers would feel 'left out' or something.
« Last Edit: July 19, 2011, 07:25:12 pm by Lichen »

Offline B3RS3RK

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Re: Team attack Rampage (POLL)
« Reply #13 on: July 19, 2011, 07:49:37 pm »
0
50% damage and 50% self.That prevents you from killing full hp teammates without dying yourself and it teaches you a lesson if you hit someone but doesnt affect you TOO much.
Maybe it woud be better for me to find out where you life and kill you when you are satch a Soziopath. You have enough now.
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Offline IceManX

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Re: Team attack Rampage (POLL)
« Reply #14 on: July 19, 2011, 08:19:44 pm »
+1
I posted this not long time ago in another Thread, so I feel free to use it again because it shows my oppinion:

I dont think we need a punish of loosing XP or Gold.

Just remove the Team Damage! and add mirror dmg instead!
That means if u hit a friendly player u get the dmg instead, and the friendly player doesnt get harmed!
Same for horses, if someone hits a friendly horse he gets the dmg instead. Same for teambumps with horses, the horse rider gets the dmg for the bumping.
With that system only the one who does teamdmg gets punished a little bit, but the one who received the teamdmg does not get punished.

Loosing Gold or XP would count as a double punish. For the one who hits his teammate, and for the teammate who gets hit and then probably looses a fight because of low HP.
« Last Edit: July 19, 2011, 08:21:13 pm by IceManX »