Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 45325 times)

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Offline Bjarky

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Re: Strategus City Improvement Project
« Reply #210 on: November 09, 2012, 09:46:05 am »
0
yeh, just didn't think it fitted to the Maps on official servers thread.
i will post in Community Map Project - Strategus Fixin' then.

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #211 on: November 09, 2012, 09:58:11 am »
+3
No need, you have alerted the right people :D
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Offline KillerofFlowers

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Re: Strategus City Improvement Project
« Reply #212 on: November 11, 2012, 10:19:01 am »
+1
(click to show/hide)
Battle for Curaw was a great turnout and i like the city just had a few bugs that i noticed....
             1.the front wall when the catapult hit it made gaps in between the walls and they could just walk right in
             2.if ur looking at the castle from the attackers point of view, on the far left wall u can ladder to a tower that u stand on an invisible wall
             3.the inner keep has a door thats blocked, that should be oppened up so that defenders can access that wall
     

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #213 on: November 11, 2012, 05:21:45 pm »
0
Glad it went well. Wanted to be there, but after an awesome night in RL, I was just to tired to stay up for it. Was hoping someone would take pics, so thanks for that. As for the comments you made:
1. Interesting that it does that. That's one area where I just kept the wall pretty much the same as the original, didn't think about the fact that when the damaged replacement comes in, it doesn't match up with the size of the original. There's probably several maps that need to be checked for that so it's not an issue in the future.
2. Yeah, need to make that barrier taller, should be a quick and easy fix.
3. Didn't really see any importance to making an accessible wall there since no one is coming from that way, but I could add that in.
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Strategus City Improvement Project

Offline KillerofFlowers

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Re: Strategus City Improvement Project
« Reply #214 on: November 11, 2012, 08:16:43 pm »
0
yea for that wall there were some ladders being put to it from the siege tower and people were using that tower on that wall. Some1 was actually hiding in the tower there and caused it so that the attackers couldnt get the flags underneath that tower. i think the best thing would be to make that tower accessible with some flags in it.

Offline kinngrimm

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Re: Strategus City Improvement Project
« Reply #215 on: November 12, 2012, 01:04:48 pm »
0
Curaws inner keeps point of view

1) The left side is completly inaccessible. It would be nice if people from the outisde but also from the inside could ladder onto those houses from left walls there to the houses and vice versa. So defenders may use them as defense area and attackers as bridge points.

2) Front right tower wasn't accessible either through houses infront of it, invisible walls were denying that option.

3) not 100% sure but the back walls of inner keep havent had flags on them?

4) stairs to the back walls of the inner keep would be a nice thing to have, or even that that keep in the back could be used for that.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #216 on: November 12, 2012, 01:51:15 pm »
0
The back wall  did have some spawns on it. I never intended for  the right tower to have direct access to the roof from either way, for this map I want all roof access to require ladders. Based on the feedback I've seen I'm going to make some adjustments to the keep and expand the defenders left side a little bit.
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Strategus City Improvement Project

Offline Warcat

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Re: Strategus City Improvement Project
« Reply #217 on: November 12, 2012, 03:34:29 pm »
+1
Updated Curaw. Fixed several glitch spots, the main change was additions to the keep. Ended up deciding to remove the invisible barrier separating the defenders far right tower from the houses as well.
(click to show/hide)
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Strategus City Improvement Project

Offline kinngrimm

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Re: Strategus City Improvement Project
« Reply #218 on: November 12, 2012, 03:41:44 pm »
0
that will make it tougher on the defense but that is ok :)
aslong the defense also is able to make use of those houses.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #219 on: November 12, 2012, 05:01:54 pm »
0
Yeah, that's part of of why I decided to go ahead remove the barrier keeping defenders from jumping down to the roof on their right, just to give them a little extra help. Overall, this place is not particularly easy to defend, but once you take it, that becomes your problem to deal with. If anyone wanted a map that's easy to defend, they should've taken Bariyye.

Also, posted a small update to Praven
In memory of Fallen_Warcat_, member of Fallen Brigade, ruler of Zagush
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Strategus City Improvement Project

Offline Jacko

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Re: Strategus City Improvement Project
« Reply #220 on: November 12, 2012, 05:21:58 pm »
+1
Updated and commited the two above, gj maintaining the maps. You're never truly done with a map.
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Offline Loki

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Ichamur strat map
« Reply #221 on: December 24, 2012, 05:58:39 am »
+4
There is a defender flag that is behind an invisible wall.  If you are looking towards the wall from the attackers spawn, it's on the far left side.

Makes attacking impossible since one flag is uncappable.  We did manage to cap it but it took 45 minutes trying to glitch through the invisible wall.
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Offline Ramza

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Re: Ichamur strat map
« Reply #222 on: December 24, 2012, 06:12:42 am »
+1
http://imgur.com/a/UFZBD

Screenies of aforementioned flag.

Offline Malaclypse

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Re: Ichamur strat map
« Reply #223 on: December 24, 2012, 06:14:27 am »
+1
http://imgur.com/a/UFZBD

Screenies of aforementioned flag.

Woah you didn't have a foggy dark map? What a rip off.
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Offline Jack1

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Re: Ichamur strat map
« Reply #224 on: December 24, 2012, 06:16:01 am »
0
yes.
We're all nerds here, so it doesn't really matter.