Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 45378 times)

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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #195 on: October 31, 2012, 10:24:20 am »
+1
Fixed and commited, in with the next patch.
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Offline kinngrimm

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Re: Strategus City Improvement Project
« Reply #196 on: October 31, 2012, 11:00:01 am »
0
Khudan

when you count the wall segments from the invisible walls on the right on, then there at the 2.|3. where a house on the  back of that wall is close to the wall. When that wall is being shot by catapults, you are able to just walk straight through the wall.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #197 on: November 03, 2012, 06:33:51 am »
0
(click to show/hide)
Couple pictures from the siege of Reyvadin. Was a great battle and fun was had by all (or at least most). Jacko definitely had a big success making this one. I didn't actually see a lot of the early battle because I was busy wrecking the walls. But there didn't seems to be any problems with the map.
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Offline Tanken

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Re: Strategus City Improvement Project
« Reply #198 on: November 03, 2012, 06:58:09 am »
0
Since Curaw may be the next on the list. Make it a city, and no just a big wall for fighting please. Thanks.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #199 on: November 03, 2012, 07:54:35 am »
0
There's a large variety of maps just as there is a large variety of cities. Curaw certainly is very different from Reyvadin, but they all have their own various intricacies, none of them are just a big wall.
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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #200 on: November 03, 2012, 02:28:26 pm »
+1
Well, glad it worked out, and I'm happy that my last minute fiddling didn't ruin anything (it shouldn't, but.. you know how it is).
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Offline Tanken

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Re: Strategus City Improvement Project
« Reply #201 on: November 03, 2012, 03:47:19 pm »
0
There's a large variety of maps just as there is a large variety of cities. Curaw certainly is very different from Reyvadin, but they all have their own various intricacies, none of them are just a big wall.

Unless it has changed since last strat...yeah, it's a big wall. It's like the front wall at Reyvadin (the whole map). If you take the whole first tier wall on reyvadin, with the little landing behind it, that's the only two spots on Curaw to fight.



I believe if we search the hierarchy of strat posts, there's a video of it somewhere.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #202 on: November 03, 2012, 08:30:24 pm »
0
It has changed since last strat. Curaw was the last city to be finished.
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Offline kinngrimm

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Re: Strategus City Improvement Project
« Reply #203 on: November 05, 2012, 08:26:22 pm »
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(click to show/hide)
also there is no working gate in front walls as far as i remember
« Last Edit: November 05, 2012, 08:45:24 pm by Jacko »
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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #204 on: November 05, 2012, 08:46:02 pm »
+1
also there is no working gate in front walls as far as i remember

Why would there be a working gate? When was the battle? I know it was changed a couple of weeks ago. Still unsure what wall you mean, can you take a picture? Open up the Scene Editor and go to scn_town_9_walls.

(the edit, another fail Quote :))
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Offline kinngrimm

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Re: Strategus City Improvement Project
« Reply #205 on: November 06, 2012, 05:14:49 pm »
0
Why would there be a working gate? When was the battle? I know it was changed a couple of weeks ago. Still unsure what wall you mean, can you take a picture? Open up the Scene Editor and go to scn_town_9_walls.

(the edit, another fail Quote :))
battles were at end of last strat 3.0, when i came back from the abyss.

One thing i remember clearly, is that with getting down the wall on the left of the formost reachable right tower, you were able to go through the remains.
Always speaking of the front walls, i think i remember that there wasnt a working gate, perhaps no gate at all, which i was confused by at that time, but i am not 100% sure anymore about that, as it is quite a while ago.
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Offline Warcat

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Re: Strategus City Improvement Project
« Reply #206 on: November 06, 2012, 10:35:08 pm »
0
Plenty of cities have no gate on the battle map. It's not really necessary that the attackers make their attack only on parts of the city where gates are.
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Offline Bjarky

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Re: Strategus City Improvement Project
« Reply #207 on: November 08, 2012, 10:28:45 pm »
+3
The village of Saren in Strat has a retarded spawn for attackers.
Would be nice to have that moved to a more balanced position than below a big hill next to the village :wink:

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Re: Strategus City Improvement Project
« Reply #208 on: November 09, 2012, 03:49:57 am »
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I think Tash Kulun is(or at least was) the same way. However this thread only concerns cities. I'd suggest mentioning something about it on one of these threads

[Feedback] Maps on official servers
or maybe
Community Map Project - Strategus Fixin'
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Offline Jacko

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Re: Strategus City Improvement Project
« Reply #209 on: November 09, 2012, 08:21:12 am »
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Warcat is indeed correct, wrong thread. This is thread is about City improvement.
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