Poll

Which city do you want to live in?

Sargoth
17 (13.4%)
Tihr
7 (5.5%)
Veluca
9 (7.1%)
Suno
4 (3.1%)
Jelkala
6 (4.7%)
Praven
15 (11.8%)
Uxkhal
3 (2.4%)
Reyvadin
11 (8.7%)
Khudan
4 (3.1%)
Tulga
1 (0.8%)
Curaw
7 (5.5%)
Wercheg
1 (0.8%)
Rivacheg
2 (1.6%)
Halmar
2 (1.6%)
Yalen
5 (3.9%)
Dhirim
13 (10.2%)
Ichamur
2 (1.6%)
Narra
11 (8.7%)
Shariz
4 (3.1%)
Durquba
1 (0.8%)
Ahmerrad
1 (0.8%)
Bariyye
1 (0.8%)

Total Members Voted: 126

Author Topic: Strategus City Improvement Project  (Read 45416 times)

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Offline Warcat

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Re: Strategus City Improvement
« Reply #30 on: July 29, 2011, 10:01:31 pm »
0
I initially went with 20 defender points, but I got word form chadz that there are never too many of those for the defender, so I went ahead and put them in up to point 63. Good to hear about the ladders though, because I wasn't sure about that one. Also I'd like to know the devs opinions about sally doors. I notice that Praven's walls already have a sally door placement above the cliff on the left side. I can remove it, make it sealed closed,  or make it a working door.

I updated the repository file for town17 to remove the ladder and the AI mesh which is unnecessary for strategus purposes.
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Strategus City Improvement Project

Offline Peasant_Woman

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Re: Strategus City Improvement
« Reply #31 on: July 29, 2011, 10:21:24 pm »
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I've started work on town_1 (Sargoth). It might be worth editing the OP to show which towns remain unfinished and haven't been started on yet so that we don't waste time and do the same one?
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Offline Jacko

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Re: Strategus City Improvement
« Reply #32 on: July 29, 2011, 10:33:04 pm »
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I've started work on town_1 (Sargoth). It might be worth editing the OP to show which towns remain unfinished and haven't been started on yet so that we don't waste time and do the same one?

*points at Warcat*
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Offline Peasant_Woman

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Re: Strategus City Improvement
« Reply #33 on: July 29, 2011, 11:08:29 pm »
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ah nevermind then
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Offline Warcat

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Re: Strategus City Improvement
« Reply #34 on: July 30, 2011, 01:06:10 am »
0
*points at Warcat*

The people have spoken their demands, it shall be so.

ah nevermind then
Giving up a bit quick on me. Can only check the forums so often.
On another note, since the discussion seems to have moved past the "We should do this" to the "We are doing this" stage, perhaps this should be moved to the strat or scene editing forum. Might catch more attention there of people interested in helping.

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Strategus City Improvement Project

Offline Peasant_Woman

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Re: Strategus City Improvement
« Reply #35 on: July 30, 2011, 01:14:07 am »
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Giving up a bit quick on me. Can only check the forums so often.
On another note, since the discussion seems to have moved past the "We should do this" to the "We are doing this" stage, perhaps this should be moved to the strat or scene editing forum. Might catch more attention there of people interested in helping.

I'm not giving up,
If you want help, moving this to scene editing is a good plan, Jacko just gave me the impression that you planned to do all the town maps solo. Guess I jumped the gun a bit :P
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Offline Warcat

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Re: Strategus City Improvement
« Reply #36 on: July 30, 2011, 05:03:52 am »
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Took nearly a week to do the first one, next may take longer. Can't even imagine wanting to do every single one. Plus, the more people that make them the more variety there is which is good.
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Strategus City Improvement Project

Offline Jacko

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Re: Strategus City Improvement
« Reply #37 on: July 30, 2011, 05:53:08 am »
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Yeah.. These things take time to edit. I merely pointed to Warcat as he, if someone, seem to be in charge of things..

Anyway, welcome to the team!
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Offline Peasant_Woman

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Re: Strategus City Improvement
« Reply #38 on: July 31, 2011, 07:04:01 pm »
+1
Thanks guys, I thought I'd give an update on the new Sargoth;

Before;

After;

Closeup of town layout;

Random pictures;

I only made very minor changes to the actual terrain and tried to keep the original playable area more or less the same, all that changed was one or two original buildings using thier destroyed models instead and no pre-set ramp on the walls. The rest is me trying to follow Warcats example and it's pretty much done except for minor polishing, and I'm not too sure if I should put barriers on all of the roofs or not.  :)

EDIT: Linkadink http://www.mbrepository.com/file.php?id=3110
Doing Uxkhal (town_7) next
« Last Edit: July 31, 2011, 11:12:15 pm by Peasant_Woman »
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Offline Tears of Destiny

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Re: Strategus City Improvement
« Reply #39 on: July 31, 2011, 07:09:12 pm »
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Great job! This is really cool that you guys are doing all this work.
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Re: Strategus City Improvement
« Reply #40 on: July 31, 2011, 10:27:01 pm »
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Finished up Tulga. Rode around unflooted some object. Damn fences will be the death of me.

http://www.mbrepository.com/file.php?id=3109

And ma next town will be Suno
« Last Edit: July 31, 2011, 10:31:49 pm by Jacko »
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Offline ManOfWar

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Re: Strategus City Improvement
« Reply #41 on: August 01, 2011, 04:14:46 am »
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Towns should be street brawls. if the walls are breached

they are not fortresses like castles
Just a soldier

Offline soc_em_roc_em

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Re: Strategus City Improvement
« Reply #42 on: August 01, 2011, 04:43:15 am »
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These maps look great. Too bad I suck bad at mapping and hate working with script programs, otherwise, I would make some unbelievable shitty maps. All maps would be defenders spawning in one tower without doors at the top of a hill.

Offline Warcat

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Re: Strategus City Improvement
« Reply #43 on: August 01, 2011, 07:11:57 am »
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Sargoth looks quite nice.
Quote
and I'm not too sure if I should put barriers on all of the roofs or not.  :)

Don't put any barriers on roofs. Once it gets hit by a catapult buildings will be lowered so that the barriers are off anyway. Either side can bring ladders, and so anything will be able to be reached or lowered with all the siege equipment. I'll update the first post including links. I've busy with other things the past few days, but I'll probably be back to working on Praven soon.

Towns should be street brawls. if the walls are breached

they are not fortresses like castles

That really depends on the city, many medieval cities were like you said, others like Constantinople had a series of walls and hills so that the outer walls were a small part of the defense.
« Last Edit: August 21, 2011, 10:53:21 pm by Warcat »
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Re: Strategus City Improvement Project
« Reply #44 on: August 01, 2011, 07:43:06 am »
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@warcat, could you pls do Halmar too?
It's very similar to Ichamur, maybe some things could be copyed over to save time, if thats possible.
Btw. great work guys  :D