Author Topic: [old strat] Movement speed  (Read 1312 times)

0 Members and 4 Guests are viewing this topic.

Offline chadz

  • The lazy
  • Supreme Overlord
  • *******
  • Renown: 3188
  • Infamy: 724
  • Sir Black King A Gentleman and a Scholar
    • View Profile
  • Faction: irc://
  • IRC nick: chadz
[old strat] Movement speed
« on: July 13, 2011, 03:07:14 pm »
0
Movement speed was divided by 4 (from 1 pixel per minute to 0.25 pixel per minute)

The reason is that we felt that reinforcements was too fast and didn't take proper planning.

That's it for now.

Offline Varyag

  • Knight
  • ***
  • Renown: 42
  • Infamy: 72
  • cRPG Player
    • View Profile
  • Faction: Mercs
  • Game nicks: Merc_Varyag_
Re: [old strat] Movement speed
« Reply #1 on: July 13, 2011, 03:43:07 pm »
0
it will take week to cross the map.... :rolleyes:
visitors can't see pics , please register or login

Offline Gingerpussy

  • Permanently Banned
  • **
  • Renown: 251
  • Infamy: 224
  • cRPG Player
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Gingerpussy
Re: [old strat] Movement speed
« Reply #2 on: July 13, 2011, 03:50:20 pm »
0
it will take week to cross the map.... :rolleyes:
Get in TS varyag :)

I think its good.. +1
visitors can't see pics , please register or login

Offline Sultan Eren

  • Count
  • *****
  • Renown: 217
  • Infamy: 113
  • cRPG Player Sir Black Pawn
    • View Profile
  • Faction: Mercs
  • Game nicks: Sultan Eren
Re: [old strat] Movement speed
« Reply #3 on: July 13, 2011, 04:12:27 pm »
0
There's no other improvements for now right?
visitors can't see pics , please register or login


Offline caki

  • Noble
  • **
  • Renown: 11
  • Infamy: 1
  • cRPG Player
  • Diplomat of The Turks'
    • View Profile
  • Faction: The Turks
  • Game nicks: Kapikulu_caki, Kapikulu_caki_pokemon, Kapikulu_caki_cavcav, Kebapci_Abuzittin_Usta
  • IRC nick: cakican
Re: [old strat] Movement speed
« Reply #4 on: July 13, 2011, 04:32:10 pm »
0
Does it affect to movement speed on map if we buy a horse or more?

Offline Razor1

  • Peasant
  • *
  • Renown: 3
  • Infamy: 0
  • cRPG Player
    • View Profile
  • Game nicks: Razor, RazorBravo, RazorCharlie, RazorDelta
Re: [old strat] Movement speed
« Reply #5 on: July 13, 2011, 04:56:27 pm »
0
Does it affect to movement speed on map if we buy a horse or more?

Yea, would like to know that too.

Offline TommyHu

  • Noble
  • **
  • Renown: 14
  • Infamy: 1
  • cRPG Player
    • View Profile
Re: [old strat] Movement speed
« Reply #6 on: July 13, 2011, 05:11:04 pm »
0
Does terrain matter at all? Same speed going through forests, and can you cross rivers where ever?

Offline okiN

  • Marshall
  • ********
  • Renown: 924
  • Infamy: 129
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
    • View Profile
Re: [old strat] Movement speed
« Reply #7 on: July 13, 2011, 05:13:30 pm »
0
Does it affect to movement speed on map if we buy a horse or more?

No.

Does terrain matter at all?

No.
Don't.

Offline Beans

  • Knight
  • ***
  • Renown: 49
  • Infamy: 14
  • cRPG Player
    • View Profile
  • Faction: USA
  • Game nicks: USA_MEATMERCHANT_AMERICA
Re: [old strat] Movement speed
« Reply #8 on: July 13, 2011, 05:30:41 pm »
0
I think movement speed should possibly be a little slower, but mainly the map needs to be stretched out or redone. Everything is so close.

With everything so close to each other it could easily end up in a situation where pretty much all strat battles are siege battles. Now siege battles are pretty cool, and are gonna rule with cats and towers, but doing siege after siege is just draining. If the map was a bit more open we could have the chance for some field battles and it would make launching an attack a serious thing involving a lot of planning and timing of armies. Right now you can just skip over to your other villages and reinforce stuff super fast.


I'm thinking move speed should be determined by total weight of gear in the army. This could create a really interesting dynamic where you could have faster moving lightly equipped armies, but if they get pinned up by coordinated heavy gear armies they get smashed up. It could also have people moving lots of troops around as fast reinforcements but little gear so if they get caught before their destination they are in trouble. Just to add a risk/reward kind of thing.

Also maybe there could be an exponentially increasing move penalty for armies over a specific size? Right now the most effective thing to do is ball up every single troop your faction has into one army and have it go steamrolling.
« Last Edit: July 13, 2011, 05:35:21 pm by Beans »

Offline H4rdn3ssKill3r

  • Baron
  • ****
  • Renown: 107
  • Infamy: 46
  • cRPG Player
  • Crummy Wizard
    • View Profile
  • Game nicks: naaaaaaaaaah
Re: [old strat] Movement speed
« Reply #9 on: July 13, 2011, 06:16:22 pm »
0
I think movement speed should possibly be a little slower, but mainly the map needs to be stretched out or redone. Everything is so close.

With everything so close to each other it could easily end up in a situation where pretty much all strat battles are siege battles. Now siege battles are pretty cool, and are gonna rule with cats and towers, but doing siege after siege is just draining. If the map was a bit more open we could have the chance for some field battles and it would make launching an attack a serious thing involving a lot of planning and timing of armies. Right now you can just skip over to your other villages and reinforce stuff super fast.


I'm thinking move speed should be determined by total weight of gear in the army. This could create a really interesting dynamic where you could have faster moving lightly equipped armies, but if they get pinned up by coordinated heavy gear armies they get smashed up. It could also have people moving lots of troops around as fast reinforcements but little gear so if they get caught before their destination they are in trouble. Just to add a risk/reward kind of thing.

Also maybe there could be an exponentially increasing move penalty for armies over a specific size? Right now the most effective thing to do is ball up every single troop your faction has into one army and have it go steamrolling.


Derp, thats what strat was all about :/
f8uasdlöadk blablablababa lbalba
^ Analogy of discussions on forums.