Author Topic: [RP]Social Animations  (Read 771 times)

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Offline Kenji

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[RP]Social Animations
« on: July 12, 2011, 06:07:59 am »
+4
Implement some of the Native body animations such as:
(click to show/hide)
(click to show/hide)
  • Press a certain hotkey for your character to either cross his/her arms or throw his/her arms up.
  • A hotkey that switches the character to walk/run.
  • Disable Crossed Arms when the character has his/her hands occupied (equipped a shield or a weapon), or it may look awkward.
  • Only allow Victory gestures when the round is won (That excludes draw rounds)
« Last Edit: July 12, 2011, 08:40:40 pm by Kenji »

Offline Largg

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Re: [RP]Social Animations
« Reply #1 on: July 12, 2011, 08:53:38 am »
0
+1

Taunting animations is what this mod needs.

*Points finger and slits the throat*

Offline Seawied

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Re: [RP]Social Animations
« Reply #2 on: July 12, 2011, 09:10:53 am »
0
Stylish banner you have there. I approve.
So with PT >10 stones become simple too effective
:lol:

Offline Digglez

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Re: [RP]Social Animations
« Reply #3 on: July 12, 2011, 10:54:36 am »
0
ya, should have gestures as options in the radio commands

Offline Kenji

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Re: [RP]Social Animations
« Reply #4 on: July 12, 2011, 02:09:07 pm »
0
+1

Taunting animations is what this mod needs.

*Points finger and slits the throat*
Lol, interesting, I can see the siege defenders/attackers spamming that to each other while on walls waiting to kill each other.

Stylish banner you have there. I approve.
Unicorn with a purple background.. Well, I got the picture off the internet, was too lazy to start up Native and take pictures of my own.

ya, should have gestures as options in the radio commands
Didn't think of that at first, it could be more convenient using ctrl + "hotkey" like rearing horses, but then with the command list it'll be less confusing and gives more space for future animations. (Wouldn't want to memorize so many hotkeys for just a few gimmicks)

Offline Skurcey

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Re: [RP]Social Animations
« Reply #5 on: July 12, 2011, 04:28:51 pm »
0
i checked the native anims.
I found some interresting: a crouch walking anim, a secondary way to parry that could be cool, because you would have to press the mouse at the right time (it s not hold button, it s defined in the time) it would be good to not be immortal to cav with spears, a shield attack anim. I wish i new more in animation, i have tons of idea :P (cloak, wrestling and martial art, main gauche, sling, that shield with the spike that i dont remember the name, flail, eagle, dog/wolf as defensive animals ...)

Gonna study that a bit ;)
« Last Edit: July 12, 2011, 04:33:15 pm by Skurcey »
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Offline Jarlek

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Re: [RP]Social Animations
« Reply #6 on: July 12, 2011, 08:31:01 pm »
+1
I support this. Just don't make too many of them. Simple ones are good enough. And a walk key. Would GREATLY help with formations.
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Offline Kenji

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Re: [RP]Social Animations
« Reply #7 on: July 12, 2011, 08:35:22 pm »
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I support this. Just don't make too many of them. Simple ones are good enough. And a walk key. Would GREATLY help with formations.
Indeed, that is why I did not suggest too many of these (And since these are already in the vanilla models), keep the simplicity.

And yes, a key that switches 'walk/run' mode would be nice. Gonna add that to OP.