Hello,
I just wanted to say something about the current situation.
- HA was perfect before the patch. They weren't overpowered and weren't underpowered. I used to love their small damage, but nice accuracy.
- Archers were a bit overpowered against good armours. I will show you a few tests on YT. There were used some steel plates, Warbows and Longbows between 95-115 lbs. I am not sure if it is right, but for me MW Longbow should have the same influence on +3 plates and heavy armours as the hardened breastplate from the short film on YT. When it comes to gambeson and other poor armours, they should be pierced quite easily and it means that the damage that was dealt (not sure of the form) to them was proper.
http://www.youtube.com/watch?v=q-Xp56uVyxs&feature=relmfu - Warbows against 1,5 mm high carbon steel
Lololol... I wanted to place here anouther video but YT user had deleted his account... 0.o
http://www.youtube.com/watch?v=D3997HZuWjk - another one with "pretending" Longbow shot from 20 meters.
In fact I know shit about medieval archery. I just know that arrows were shitty. Some of you can know those videos. If I am wrong about anything correct me please.
- Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.
- throwing - back to life. Good, but throwing hammers is a strange thing. They are stuck in you and it is strange. I hope there won't be an increasing number of throwers. they were pretty annoying when you were close to them and then you were killed by a huge jarid from a thrower with 8 PT. In my opinion developers should be careful with changing throwing.
- crossbowmen - Bolts ( just bolts ) have now 0 pierce... Even arrows ( just arrows ) have 2 pierce. There is something wrong here. But I didn't mind the crossbowmen from last patch. in my opinion they were balanced. After miss they had to stand still to reload. It was fair. Anyway I still wonder what should the real dmg of arbalest be. It should be probably something around the dmg of the best bows in real life. Big plus in crossbows is that you don't need any "crossbow skill". It should be the main advantage of Xbowmen.
- shielders - I am not a shielder but everything seems to be fine with them. Maybe shielders should say something.
- Polearmers - They have big range, big cut and thrust dmg, stun and hitboxes. They make polearms best battle weapons. Also most of polearms have bonus against shields and they aren't unbalanced ( most if not all of 2h weapons with bonus against shields are unbalanced ). So polearms are long, deadly, stunning, shield eaters. Also there is a great variety of polearms ( pike, longmaul, glaive and long war axe are only examples of polearms which work in a different way but all are polearms, what makes a user a flexible warrior that can adjust to the battlefield easily.) In my opinion, deleting stun would be enough probably.
- 2h - My favourite class. I was really disappointed that a lot of 1h weapons have better thrust dmg than 2h weapons, but it came here from previous patch ( I will remember it forever chadz. A fact that I am not whining doesn't mean that I like it... ). 2h weapons have small stab dmg, they are shorter than polearms, maybe they have similar swing damage, but I still find them worse than polearms. As I said before, most ( if not all ) 2h exas are unbalanced which makes them uncomfortable weapons. also 2h don't have any supreme weapons. They are just poor. German Greatsword has some kind of animation that is more sharp than other 2h animations. It makes that sword faster and harder to stop. I am not sure but in my opinion that thing ( ofc it can by just my imagination
), that animation should stick to every 2h then. As 2h I feel naked on battlefield, despite I have 68 body armour on me, I die easily. It's strange how much dmg I get from shielders and polearmers. HELP MAN!
It is probably all I wanted to say. Of course you can have a different opinion. I can be wrong. Don't get angry if you don't think the same. I would like to know your states.
It's quite late in Poland now, that's why I am tired, so sorry for all the mistakes and I hope that my sentences have some sense.
EDIT:
I have complately forgotten to say that idea of permanent death of character is the worst I have ever had. If we stick to the idea of a game our characters shouldn't die forever it's a game. It will steal the fun of reaching your dream build. Also the loss of herilooms hurts.
Your humble hero,
BlueKnight