Author Topic: Humble opinion of BlueKnight  (Read 2175 times)

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Offline BlueKnight

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Humble opinion of BlueKnight
« on: July 12, 2011, 12:35:35 am »
+4
Hello,

I just wanted to say something about the current situation.

 - HA was perfect before the patch. They weren't overpowered and weren't underpowered. I used to love their small damage, but nice accuracy.

 - Archers were a bit overpowered against good armours. I will show you a few tests on YT. There were used some steel plates, Warbows and Longbows between 95-115 lbs. I am not sure if it is right, but for me MW Longbow should have the same influence on +3 plates and heavy armours as the hardened breastplate from the short film on YT. When it comes to gambeson and other poor armours, they should be pierced quite easily and it means that the damage that was dealt (not sure of the form) to them was proper.

http://www.youtube.com/watch?v=q-Xp56uVyxs&feature=relmfu - Warbows against 1,5 mm high carbon steel
Lololol... I wanted to place here anouther video but YT user had deleted his account... 0.o
http://www.youtube.com/watch?v=D3997HZuWjk - another one with "pretending" Longbow shot from 20 meters.

In fact I know shit about medieval archery. I just know that arrows were shitty. Some of you can know those videos. If I am wrong about anything correct me please.

 - Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.

 - throwing - back to life. Good, but throwing hammers is a strange thing. They are stuck in you and it is strange. I hope there won't be an increasing number of throwers. they were pretty annoying when you were close to them and then you were killed by a huge jarid from a thrower with 8 PT. In my opinion developers should be careful with changing throwing.

 - crossbowmen - Bolts ( just bolts ) have now 0 pierce... Even arrows ( just arrows ) have 2 pierce. There is something wrong here. But I didn't mind the crossbowmen from last patch. in my opinion they were balanced. After miss they had to stand still to reload. It was fair. Anyway I still wonder what should the real dmg of arbalest be. It should be probably something around the dmg of the best bows in real life. Big plus in crossbows is that you don't need any "crossbow skill". It should be the main advantage of Xbowmen.

 - shielders - I am not a shielder but everything seems to be fine with them. Maybe shielders should say something.

 - Polearmers - They have big range, big cut and thrust dmg, stun and hitboxes. They make polearms best battle weapons. Also most of polearms have bonus against shields and they aren't unbalanced ( most if not all of 2h weapons with bonus against shields are unbalanced ). So polearms are long, deadly, stunning, shield eaters. Also there is a great variety of polearms ( pike, longmaul, glaive and long war axe are only examples of polearms which work in a different way but all are polearms, what makes a user a flexible warrior that can adjust to the battlefield easily.) In my opinion, deleting stun would be enough probably.

 - 2h - My favourite class. I was really disappointed that a lot of 1h weapons have better thrust dmg than 2h weapons, but it came here from previous patch ( I will remember it forever chadz. A fact that I am not whining doesn't mean that I like it... ). 2h weapons have small stab dmg, they are shorter than polearms, maybe they have similar swing damage, but I still find them worse than polearms. As I said before, most ( if not all ) 2h exas are unbalanced which makes them uncomfortable weapons. also 2h don't have any supreme weapons. They are just poor. German Greatsword has some kind of animation that is more sharp than other 2h animations. It makes that sword faster and harder to stop. I am not sure but in my opinion that thing ( ofc it can by just my imagination :P ), that animation should stick to every 2h then. As 2h I feel naked on battlefield, despite I have 68 body armour on me, I die easily. It's strange how much dmg I get from shielders and polearmers. HELP MAN!

It is probably all I wanted to say. Of course you can have a different opinion. I can be wrong. Don't get angry if you don't think the same. I would like to know your states.

It's quite late in Poland now, that's why I am tired, so sorry for all the mistakes and I hope that my sentences have some sense.

EDIT:

I have complately forgotten to say that idea of permanent death of character is the worst I have ever had. If we stick to the idea of a game our characters shouldn't die forever it's a game. It will steal the fun of reaching your dream build. Also the loss of herilooms hurts.

Your humble hero,
BlueKnight
« Last Edit: July 12, 2011, 01:32:23 am by BlueKnight »
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Offline gazda

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Re: Humble opinion of BlueKnight
« Reply #1 on: July 12, 2011, 12:39:21 am »
+1
yes, the bows were pretty much udless against the plate, but you cant go for that in crpg , it wont be balanced, it would require introduction of firearms
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Offline PhantomZero

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Re: Humble opinion of BlueKnight
« Reply #2 on: July 12, 2011, 12:43:08 am »
0
What 1H weapons are you looking at that have better thrust than any 2H?

1H weapons almost always glance when thrusting in any case, there is a very small sweet spot where they wont unless you are helicoptering like a polearm.
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Offline BlueKnight

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Re: Humble opinion of BlueKnight
« Reply #3 on: July 12, 2011, 12:44:08 am »
0
If there was an upkeep like the one that we have now, I am sure that not all of the players would be able to use plates all the time. It means that archers would still have some targets and in fact their arrows would be deadly to them. Life is brutal, no armour - no protection. I think the rule is simple. But thank you for your opinion.

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Offline BlueKnight

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Re: Humble opinion of BlueKnight
« Reply #4 on: July 12, 2011, 12:45:20 am »
0
About 1h... I think that with bigger dmg it is easier to get through armour, The rule is probably the same, just spin a little and your sword is inside the enemy. Long espada has huge thrust dmg.

Me again

BTW:

Probably some people are repelled by the amount of text and words lol...
« Last Edit: July 12, 2011, 01:07:28 am by BlueKnight »
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Offline Trikipum

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Re: Humble opinion of BlueKnight
« Reply #5 on: July 12, 2011, 01:22:45 am »
-1
Hello,

I just wanted to say something about the current situation.

 - HA was perfect before the patch. They weren't overpowered and weren't underpowered. I used to love their small damage, but nice accuracy.

 - Archers were a bit overpowered against good armours. I will show you a few tests on YT. There were used some steel plates, Warbows and Longbows between 95-115 lbs. I am not sure if it is right, but for me MW Longbow should have the same influence on +3 plates and heavy armours as the hardened breastplate from the short film on YT. When it comes to gambeson and other poor armours, they should be pierced quite easily and it means that the damage that was dealt (not sure of the form) to them was proper.

http://www.youtube.com/watch?v=q-Xp56uVyxs&feature=relmfu - Warbows against 1,5 mm high carbon steel
Lololol... I wanted to place here anouther video but YT user had deleted his account... 0.o
http://www.youtube.com/watch?v=D3997HZuWjk - another one with "pretending" Longbow shot from 20 meters.

In fact I know shit about medieval archery. I just know that arrows were shitty. Some of you can know those videos. If I am wrong about anything correct me please.

 - Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.

 - throwing - back to life. Good, but throwing hammers is a strange thing. They are stuck in you and it is strange. I hope there won't be an increasing number of throwers. they were pretty annoying when you were close to them and then you were killed by a huge jarid from a thrower with 8 PT. In my opinion developers should be careful with changing throwing.

 - crossbowmen - Bolts ( just bolts ) have now 0 pierce... Even arrows ( just arrows ) have 2 pierce. There is something wrong here. But I didn't mind the crossbowmen from last patch. in my opinion they were balanced. After miss they had to stand still to reload. It was fair. Anyway I still wonder what should be the real dmg of Arbalest. It should be probably something around the dmg of the best bows in real life. Big plus in crossbows is that you don't need any "crossbow skill". It should be the main advantage of Xbowmen.

 - shielders - I am not a shielder but everything seems to be fine with them. Maybe shielders should say something.

 - Polearmers - They have big range, big cut and thrust dmg, stun and hitboxes. They make polearms best battle weapons. Also most of polearms have bonus against shields and they aren't unbalanced ( most if not all of 2h weapons with bonus against shields are unbalanced ). So polearms are long, deadly, stunning, shield eaters. Also there is a great variety of polearms ( pike, longmaul, glaive and long war axe are only examples of polearms which work in a different way but all are polearms, what makes a user a flexible warrior that can adjust to the battlefield easily.) In my opinion, deleting stun would be enough probably.

 - 2h - My favourite class. I was really disappointed that a lot of 1h weapons have better thrust dmg than 2h weapons, but it came here from previous patch ( I will remember it forever chadz. A fact that I am not whining doesn't mean that I like it... ). 2h weapons have small stab dmg, they are shorter than polearms, maybe they have similar swing damage, but I still find them worse than polearms. As I said before, most ( if not all ) 2h exas are unbalanced which makes them uncomfortable weapons. also 2h don't have any supreme weapons. They are just poor. German Greatsword has some kind of animation that is more sharp than other 2h animations. It makes that sword faster and harder to stop. I am not sure but in my opinion that thing ( ofc it can by just my imagination :P ), that animation should stick to every 2h then. As 2h I feel naked on battlefield, despite I have 68 body armour on me, I die easily. It's strange how much dmg I get from shielders and polearmers. HELP MAN!

It is probably all I wanted to say. Of course you can have a different opinion. I can be wrong. Don't get angry if you don't think the same. I would like to know your states.

It's quite late in Poland now, that's why I am tired, so sorry for all the mistakes and I hope that my sentences have some sense.

EDIT:

I have complately forgotten to say that idea of permanent death of character is the worst I have ever had. If we stick to the idea of a game our characters shouldn't die forever it's a game. It will steal the fun of reaching your dream build. Also the loss of herilooms hurts.

Your humble hero,
BlueKnight
Nice observations, btw the crossbow wounds were much nastier than bow's wounds. Actually was easy to survive a bow shot compared to a xbow. With xbow you would get insta killed or your wounds would so bad no one would have faith in your recovery. On the other hand arrows do a much cleaner wound that wont be a big problem and will likely cut the bleeding itself just for the arrow being there. if it doesnt hit a vital organ you would survive a long time, main problem with arrow's wounds is the infection that came next in most cases, but that is also applied to any other weapon of the era. Think about this as being shoot with a 22mm rifle or a shotgun. Both will kill, one will make a clean wound, the other will just make a big mess.
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Offline BlueKnight

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Re: Humble opinion of BlueKnight
« Reply #6 on: July 12, 2011, 01:27:48 am »
0
Thank you for information. It was helpful, but I still don't know how could developers put some factors like those in cRPG mod. Do you have any advices?

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Offline Jailbait

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Re: Humble opinion of BlueKnight
« Reply #7 on: July 12, 2011, 02:17:29 am »
0
- Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.

Just wanted to say +1 on your post, and since you were showing videos to show this video which was on a cav thread that may not have been seen much yet:
Polish Lancer Drill: http://www.youtube.com/watch?v=tkXMkJ1rBhg

- thrusting to 90* both sides easily and more weakly to the rear
- holding the lance when using the sabre
- slashing to the sides

Seeing these capabilities, I don't think it is much to ask to get most of the previous lance arc back, and cav can live with dropping the lance and no slashing.  Or, as I posted elsewhere, figure out a system where cav can thrust in all directions when stopped, and slowly reduce the arc when moving at full speed.

Offline Bobthehero

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Re: Humble opinion of BlueKnight
« Reply #8 on: July 12, 2011, 02:27:36 am »
0
What 1H weapons are you looking at that have better thrust than any 2H?

1H weapons almost always glance when thrusting in any case, there is a very small sweet spot where they wont unless you are helicoptering like a polearm.

Long espada eslanova and the shorter one both have more trust than any 2 handers and its piss easy to go stabbity with them.
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Re: Humble opinion of BlueKnight
« Reply #9 on: July 12, 2011, 02:57:59 am »
0
its piss easy to go stabbity with them.

No it isn't Bob, believe me not everyone can be you or Cyranule and can stab people in the face effortlessly with a one-hander.  Most of the time whenever I see people even attempting to stab these days they're using a really long weapon so they can just spin around and not have to aim it.
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Offline KaMiKaZe_JoE

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Re: Humble opinion of BlueKnight
« Reply #10 on: July 12, 2011, 04:24:18 am »
+2
Realism arguements in balance discussion...tastes like pointless. This being a video game and all, one which requires BALANCE, not realism. Of course, I think that realism and historical accuracy aren't without worth. They help the game be immersive and give my history major self a boner.

But yeah, stop. I don't give a fuck how cool the Polish lancers were. Or how shitty arrows were. I give a fuck about this game being balanced and fair-ish for all classes and playing styles. I care about having fun.

Nerfing cav attack angle was inherently silly. It merely tends to a sympton of a larger illness, instead of fixing a problem at its source (the fucking horses). What's next? 2h weapons do too much damage, so we should limit their attacks to only two directions? Maybe overhead and thrust? Perhaps polearms are so strong because they're all used with two hands--let us remove one of every polearm user's hands, then, and even the playing field out. This "nerf" was too blatent, and lacked the subtelty of fixing the stats of lances, horses, or riders.

HA nerf was simply lulzy. The only target they can possibly hit now is an enemy horse, and as nice as it is to think of them as only being capable of chasing horses around the fucking server all day, I'd much prefer if HA's could hit PLAYERS. Yes, HA are good at killing horses, but 2h's are good at killing infantry. Why are 2handers not nerfed to the point where they simply become the rock to enemy infantry's scissors? Why not completely and utterly limit them to their niche--it's more fun that way right? This game is not "rock, paper, scissors" with fancy medieval shit and some player skill thrown in. As a player, I do not want to be defenseless--or useless--when facing my "counter" on the battlefield, no, I want to be able to try my damndest to overcome the odds stacked against me, and occasionally win.

HA's can't do that if they can't fucking aim.

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Re: Humble opinion of BlueKnight
« Reply #11 on: July 12, 2011, 04:56:35 am »
0
Anyway I still wonder what should the real dmg of arbalest be. It should be probably something around the dmg of the best bows in real life.
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Offline Tomas

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Re: Humble opinion of BlueKnight
« Reply #12 on: July 12, 2011, 08:53:45 pm »
+1
- HA was perfect before the patch. They weren't overpowered and weren't underpowered. I used to love their small damage, but nice accuracy.

I think the HA has always been more misused than overpowered and that is still the case imo.  Riding up behind someone, stopping your horse 15 yards away and firing a few arrows before retreating and repeating the process should not be the way HAs are used.  RL horses would either be untrained (and therefore skittish/frightened) or trained to keep moving, making the stationary horses we see in M&B a little far fetched.  Decreasing the accuracy of shooting from a stationary horse would have been a much better way of nerfing the unskilled HAs who have to stop to shoot, whilst leaving the truely skilled HAs alone.  If I get head shotted by a HA moving at a gallop 40 yards away then fair play to them :D

- Archers were a bit overpowered against good armours. I will show you a few tests on YT. There were used some steel plates, Warbows and Longbows between 95-115 lbs. I am not sure if it is right, but for me MW Longbow should have the same influence on +3 plates and heavy armours as the hardened breastplate from the short film on YT. When it comes to gambeson and other poor armours, they should be pierced quite easily and it means that the damage that was dealt (not sure of the form) to them was proper.

http://www.youtube.com/watch?v=q-Xp56uVyxs&feature=relmfu - Warbows against 1,5 mm high carbon steel
Lololol... I wanted to place here anouther video but YT user had deleted his account... 0.o
http://www.youtube.com/watch?v=D3997HZuWjk - another one with "pretending" Longbow shot from 20 meters.

In fact I know shit about medieval archery. I just know that arrows were shitty. Some of you can know those videos. If I am wrong about anything correct me please.

I took the opposite view from the first video you posted.  If you read the info below the clip it says that the armour is better than it would have been, whilst the arrows "have not been sharpened nor hardened" and the bows were "at the lower end of the poundage medieval archers would have used".  What the video shows is probably the equivalent of a cRPG Horn Bow with normal Arrows versus the Black Armour.  The cRPG Long Bow and Bodkin Arrows would have penetrated more and therefore done more damage. 

I'd therefore say that Bows are now over nerfed. Although I'd add that the bow difficulties are far too low and should be comparable if not higher than the difficulties for the Heaviest Armour or the Arabalast

- crossbowmen - Bolts ( just bolts ) have now 0 pierce... Even arrows ( just arrows ) have 2 pierce. There is something wrong here. But I didn't mind the crossbowmen from last patch. in my opinion they were balanced. After miss they had to stand still to reload. It was fair. Anyway I still wonder what should the real dmg of arbalest be. It should be probably something around the dmg of the best bows in real life. Big plus in crossbows is that you don't need any "crossbow skill". It should be the main advantage of Xbowmen.

Agree with your comments on bolts - it really doesn't make sense to me.   I do think the bows vs xbows are now balanced compared to bows though.  Before the recent patch I think Bows had the upper hand but now they are even.  Of course I think both are nerfed compared to everything else.

- Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.

I think Horsemen got nerfed in the wrong way but perhaps the right way isn't possible so it is a compromise.  Of course a horseman should be able to thrust a lance at virtually any angle but doing so at a stationary target, or one moving towards you would definitely result in either the loss of the lance, being unhorsed or both.  Its a simple momentum thing.  Thrusting at more than 40 degrees is to keep persuing cavalry at bay and since you are both moving in the same direction there would be no issues with this.

- throwing - back to life. Good, but throwing hammers is a strange thing. They are stuck in you and it is strange. I hope there won't be an increasing number of throwers. they were pretty annoying when you were close to them and then you were killed by a huge jarid from a thrower with 8 PT. In my opinion developers should be careful with changing throwing.

Agree completely.

- shielders - I am not a shielder but everything seems to be fine with them. Maybe shielders should say something.

I am a shielder and would say that they are probably about right.  I would love to see a new animation for shield + short sword thrusts though.  The whole point of a short sword is that you don't have to drop your shield to thrust the weapon.  I'd couple this with the shield being held slightly further in front of the body than normal when a thrust is chambered so that your flanks are exposed more than if you are just blocking with your shield.  That would hopefully make the shield/short sword thrusting mostly useless in 1 on 1, which of course it was unless you were very good :)  Doing this might even encourage some proper shield wall tactics in battles as at the moment every shield wall breaks down the moment the fight starts and everybody turns into a bunch of spinning maniacs.  Hardly realistic.

- Polearmers - They have big range, big cut and thrust dmg, stun and hitboxes. They make polearms best battle weapons. Also most of polearms have bonus against shields and they aren't unbalanced ( most if not all of 2h weapons with bonus against shields are unbalanced ). So polearms are long, deadly, stunning, shield eaters. Also there is a great variety of polearms ( pike, longmaul, glaive and long war axe are only examples of polearms which work in a different way but all are polearms, what makes a user a flexible warrior that can adjust to the battlefield easily.) In my opinion, deleting stun would be enough probably.

 - 2h - My favourite class. I was really disappointed that a lot of 1h weapons have better thrust dmg than 2h weapons, but it came here from previous patch ( I will remember it forever chadz. A fact that I am not whining doesn't mean that I like it... ). 2h weapons have small stab dmg, they are shorter than polearms, maybe they have similar swing damage, but I still find them worse than polearms. As I said before, most ( if not all ) 2h exas are unbalanced which makes them uncomfortable weapons. also 2h don't have any supreme weapons. They are just poor. German Greatsword has some kind of animation that is more sharp than other 2h animations. It makes that sword faster and harder to stop. I am not sure but in my opinion that thing ( ofc it can by just my imagination :P ), that animation should stick to every 2h then. As 2h I feel naked on battlefield, despite I have 68 body armour on me, I die easily. It's strange how much dmg I get from shielders and polearmers. HELP MAN!

I've only ever dabbled with 2H and Polearms so won't comment too much.  I would say that I think the numbers of 2 Handers and Polearmers are much better since the patch.  Before there were a few too many imo.

The only other comment I have about cRPG is that I would really like to see an end to the Gold Multiplier.  I'd much rather see a system where everytime you die 5% of your total equipped item cost is given to every opponent within 5 yards.  A further 10% is then split between everybody that actually managed to damage you according to how much they damaged you.   No more leeching without getting involved, and a greater reward for killing/helping to kill tougher opponents. The actual death blow doesn't matter in the slightest either (except as a stat) which is important.  The percentages would of course have to be balanced against upkeep to ensure everthing is still balanced.

Alternatively, if we are to continue with the multiplier then can we at least use peoples multipliers when balancing teams.   Split the 5x ers equally between the teams along with people that have been on 1 x for a while.  Then use the rest of the 1 x ers plus the 2, 3 and 4x ers to balance total team equipment values up.  There's nothing more demoralising than being on 1x for hours and item costs are not always the best gauge of skill when trying to get balanced teams.
« Last Edit: July 12, 2011, 08:56:33 pm by Tomas »

Offline BlueKnight

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Re: Humble opinion of BlueKnight
« Reply #13 on: July 12, 2011, 11:20:13 pm »
0

I took the opposite view from the first video you posted.  If you read the info below the clip it says that the armour is better than it would have been, whilst the arrows "have not been sharpened nor hardened" and the bows were "at the lower end of the poundage medieval archers would have used".  What the video shows is probably the equivalent of a cRPG Horn Bow with normal Arrows versus the Black Armour.  The cRPG Long Bow and Bodkin Arrows would have penetrated more and therefore done more damage. 

I'd therefore say that Bows are now over nerfed. Although I'd add that the bow difficulties are far too low and should be comparable if not higher than the difficulties for the Heaviest Armour or the Arabalast

I don't agree... Bows used in the films had some similar features to the medieval bows probably. Arrows were always shitty. I mean that the armour wasn't a magnificent one and it wasn't black armour man... Even if it was, my 68 body armour should save me. In the second film you have super breastplate against super Longbow ( 115 lbs ) in deadly range ( 20m ). That's why I think the dmg should be lowered dramatically with the increase of the armour.



The only other comment I have about cRPG is that I would really like to see an end to the Gold Multiplier.  I'd much rather see a system where everytime you die 5% of your total equipped item cost is given to every opponent within 5 yards.  A further 10% is then split between everybody that actually managed to damage you according to how much they damaged you.   No more leeching without getting involved, and a greater reward for killing/helping to kill tougher opponents. The actual death blow doesn't matter in the slightest either (except as a stat) which is important.  The percentages would of course have to be balanced against upkeep to ensure everthing is still balanced.

Alternatively, if we are to continue with the multiplier then can we at least use peoples multipliers when balancing teams.   Split the 5x ers equally between the teams along with people that have been on 1 x for a while.  Then use the rest of the 1 x ers plus the 2, 3 and 4x ers to balance total team equipment values up.  There's nothing more demoralising than being on 1x for hours and item costs are not always the best gauge of skill when trying to get balanced teams.

I like the current system. It is good for new players and for characters just after retire. also range-exping-system would be unfair for ranged guys who would be standing far away from killed guys. And also banner balance is something that I like very much. I can play with friends and we aren't separated because of multi or KD ratio etc.

I hope I understood you well and we will find out the golden solution.

BlueKnight
« Last Edit: July 13, 2011, 11:25:07 am by BlueKnight »
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Re: Humble opinion of BlueKnight
« Reply #14 on: July 13, 2011, 06:50:17 pm »
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Hello,

I just wanted to say something about the current situation.

 - HA was perfect before the patch. They weren't overpowered and weren't underpowered. I used to love their small damage, but nice accuracy.

 - Archers were a bit overpowered against good armours. I will show you a few tests on YT. There were used some steel plates, Warbows and Longbows between 95-115 lbs. I am not sure if it is right, but for me MW Longbow should have the same influence on +3 plates and heavy armours as the hardened breastplate from the short film on YT. When it comes to gambeson and other poor armours, they should be pierced quite easily and it means that the damage that was dealt (not sure of the form) to them was proper.

http://www.youtube.com/watch?v=q-Xp56uVyxs&feature=relmfu - Warbows against 1,5 mm high carbon steel
Lololol... I wanted to place here anouther video but YT user had deleted his account... 0.o
http://www.youtube.com/watch?v=D3997HZuWjk - another one with "pretending" Longbow shot from 20 meters.

In fact I know shit about medieval archery. I just know that arrows were shitty. Some of you can know those videos. If I am wrong about anything correct me please.

 - Horsemen were balanced also. I mean that if you were careful, you weren't killed by them. Good horseman could kill a number of enemies even in face to face fight. They were using the bigger range and maneuverability of their horses. My example is Templar_TommYyy, Who was great thanks to his skills not to the advantages of his class. Nerfing the angle of attacks means nerfing his skills. We don't want to be rid of skills. Tommy and other good cavs won't be able to show their possibilities. They got nerfed too much.
Anyway I am happy about the statistics of the horses. they seem to be quite fair, but the angle of attacks.... it needs some help.

 - throwing - back to life. Good, but throwing hammers is a strange thing. They are stuck in you and it is strange. I hope there won't be an increasing number of throwers. they were pretty annoying when you were close to them and then you were killed by a huge jarid from a thrower with 8 PT. In my opinion developers should be careful with changing throwing.

 - crossbowmen - Bolts ( just bolts ) have now 0 pierce... Even arrows ( just arrows ) have 2 pierce. There is something wrong here. But I didn't mind the crossbowmen from last patch. in my opinion they were balanced. After miss they had to stand still to reload. It was fair. Anyway I still wonder what should the real dmg of arbalest be. It should be probably something around the dmg of the best bows in real life. Big plus in crossbows is that you don't need any "crossbow skill". It should be the main advantage of Xbowmen.

 - shielders - I am not a shielder but everything seems to be fine with them. Maybe shielders should say something.

 - Polearmers - They have big range, big cut and thrust dmg, stun and hitboxes. They make polearms best battle weapons. Also most of polearms have bonus against shields and they aren't unbalanced ( most if not all of 2h weapons with bonus against shields are unbalanced ). So polearms are long, deadly, stunning, shield eaters. Also there is a great variety of polearms ( pike, longmaul, glaive and long war axe are only examples of polearms which work in a different way but all are polearms, what makes a user a flexible warrior that can adjust to the battlefield easily.) In my opinion, deleting stun would be enough probably.

 - 2h - My favourite class. I was really disappointed that a lot of 1h weapons have better thrust dmg than 2h weapons, but it came here from previous patch ( I will remember it forever chadz. A fact that I am not whining doesn't mean that I like it... ). 2h weapons have small stab dmg, they are shorter than polearms, maybe they have similar swing damage, but I still find them worse than polearms. As I said before, most ( if not all ) 2h exas are unbalanced which makes them uncomfortable weapons. also 2h don't have any supreme weapons. They are just poor. German Greatsword has some kind of animation that is more sharp than other 2h animations. It makes that sword faster and harder to stop. I am not sure but in my opinion that thing ( ofc it can by just my imagination :P ), that animation should stick to every 2h then. As 2h I feel naked on battlefield, despite I have 68 body armour on me, I die easily. It's strange how much dmg I get from shielders and polearmers. HELP MAN!

It is probably all I wanted to say. Of course you can have a different opinion. I can be wrong. Don't get angry if you don't think the same. I would like to know your states.

It's quite late in Poland now, that's why I am tired, so sorry for all the mistakes and I hope that my sentences have some sense.

EDIT:

I have complately forgotten to say that idea of permanent death of character is the worst I have ever had. If we stick to the idea of a game our characters shouldn't die forever it's a game. It will steal the fun of reaching your dream build. Also the loss of herilooms hurts.

Your humble hero,
BlueKnight

For the HA, before they could hit you from small-mid range with pretty much every arrow, was annoying as hell getting circled by two or three and just slowly raped without any way to defend. HA is very specific class, and as people saw some good ones, they started rolling them aswell. Many battles were swarmed with them...i do not mind them skilled ones who shoot while galloping, i hate those who ride, stop, shoot, ride...that is just first class lame.

I will not even comment on the archery as any arguments using RL videos are just lame. Do not bring real life to balancing issues, seriously.

For the horsemen, i do not think those lance-turrents on horses were balanced much. The poor pixelated man or woman on the horseback must have his shoulders dislocated several times while reaching to enemies in weird angles. 40 seems just fine, even tho some keep bitching it took away skill from horsemen, i dare to say the different: now it is harder to score kills as you cannot just pass by side of someone and rape em with lance, now you have to plan your movement and work with team better, no more horserambos. Which is cool. And, i do ride horse ocassionaly, and i do not feel like i would be too gimped now, anw most of the kills are of unaware people. so no change there...

Happy with throwing changes, hopefully the numbers of throwers will decrease over time.

Polearmers being superior to 2h, agreed. Even tho, the stun is hardcoded iirc, so impossible to remove.

2Hers, with the last speed nerf and soak change, who would ever take a sword over bec or something? Yeah, i like the style aswell, but i do not feel like gimping my char just to look cool :P