Real skill usually means shooting the same guy more than a couple times and really differentiated archers, despite the developers' stating they did this to make it more skillful, instead the opposite is occcuring.
I think archers should be able to 1 or 2 shot only those who are wearing relatively light armor. Anything past chain mail in combination with a good amount of ironflesh SHOULD provide good protection against archers.
yeh, Paul the developer explained it once a couple months back. The slower the projectile speed, the more of a boost to damage it can get from the speed bonus to damage that come from things like powerdraw or powerthrow increasing the speed.
They should reduce bow damage across the board then since I don't think armor was correspondingly buffed to compensate.
EDIT: Did I mention that my build was 18/21, and now I am working for a 27/18 build at level 33? At 30 I will still be 24/18... Do you really want 8/9PD archers taking advantage of this new insta-death short range crap that we are pretending is archery?
I have a 12pd archer right now. Tried it on seige and was pretty devastating even with the penalty.
I DO like the new arrow speeds and flight arch. It looks and feels much more realistic now. You can even see the arrow as it leaves the bow which I never really could before. I like those 2 things.
My ideas: make all bows cut damage. Make all arrows cut damage. Possibly keep bodkins as pierce and maybe increase their pierce damage as well. But make them even more expensive than they are now. Adjust damage amounts of all bows and arrows until a good balance is arrived at. Revert accuracies of bows (or maybe even a bit LESS accurate than they were before the patch).
The goal would be for archers to be good against soft targets but very ineffective against armored foes.