We, of course, thought of this before. Actually chadz himself had the idea to lower horse accel. Unfortunately both horse accelation and the ability to turn are hardcoded to share the horse maneuverability stat. We can't reduce them seperately. Lowering this stat significantly means hurting sword&board cavalry the most who need their horse agility. Instead there will be a specific change that is targeted at lancers only as well as some lesser speed and maneu reduces for unarmored horses.
For the future we might be able to seperate horse maneu into accelleration and turn ability with WSE, if cmp cba to do that.
I didn't say archers aren't violated as well.
Man, you're full of win !!!
Archers complain about cavalry?
Cavalry can go fuck itself, I have a god damned War Bow and it is master worked.
It is more often then not Melee users who complain about Lancers.
I agree with this. I played both cav and inf a lot and there's something that is quite shocking about cavalry and archers, it's that cav isn't really a counter to archers. Since decent archers will either headshot the horse or shoot the rider if he is coming straigth at the archer, backstabbing is the only way against (decent) archers. Now that people know how to play, archers stick together, watch their and friend's backs, making it very hard for a cav to backstab them (even with a perfectly flat map).
Melee, however, are extremely vulnerable to lancers. Only a few weapons are longer than a heavy lance (pikes, greatsword). Furthermore, infantry can't be as easily aware of surroundings as archers when fighting, which makes them easy targets for cav.
The first problem with cav balance is the poke lance domination. 1h cav and couched lance styles are nearly non-existent, because inferior in every way. Then only come horses, and the only problematic horses I see are the arab with absolutely OP maneuvrability and the courser that is a good compromise of speed, maneuver and hp/armor. Heavy horses should be more affordable, because they are nearly equal to light ones. Their uses are different. While light cav is good at killing other cav and backstabbing, heavy cav can actually charge archers and infantry clusters. Their excessive price isn't justified.