Author Topic: Highlander claymore animation bug  (Read 1309 times)

0 Members and 1 Guest are viewing this topic.

Offline Xenocide

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Highlander claymore animation bug
« on: January 14, 2011, 02:18:29 am »
0
My 2h suddenly got a pike animation..i could do overswing anymore and my character was holding the blade itself with one hand..as if it was a pike.

Offline Lamix

  • Peasant
  • *
  • Renown: 4
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Highlander claymore animation bug
« Reply #1 on: January 14, 2011, 02:24:10 am »
0
not sure but could you of caught the secondary mode button (default X) not sure on the how the animations look for the claymore as i don't have one, but try that out ingame and see if its the same as you had. If so its not a bug just you were Half-Swording.
« Last Edit: January 14, 2011, 02:27:23 am by Lamix »

Offline Mylet

  • The ugly
  • Knight
  • ***
  • Renown: 56
  • Infamy: 5
  • Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • IRC nick: Mylet
Re: Highlander claymore animation bug
« Reply #2 on: January 14, 2011, 02:26:05 am »
0
It's called 'halfswording' and can be used with most 2h swords by pressing X. By pressing X again, you can turn it off.
┐( ̄ー ̄)┌

Offline Xenocide

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Highlander claymore animation bug
« Reply #3 on: January 14, 2011, 03:41:09 am »
0
whats the use of that?

Offline Jeremy

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Highlander claymore animation bug
« Reply #4 on: January 14, 2011, 03:50:07 am »
0
As it is in real life, by half swording, when you thrust, you get longer range and you do more piercing damage, which is very valuable when fighting heavily armored targets.

Offline Espu

  • The good
  • Count
  • *****
  • Renown: 261
  • Infamy: 33
  • cRPG Player
    • View Profile
  • IRC nick: Espu
Re: Highlander claymore animation bug
« Reply #5 on: January 14, 2011, 08:20:03 am »
0
Actually the range is quite a bit shorter in half-swording mode.

Offline Siiem

  • Heretic
  • Duke
  • *******
  • Renown: 611
  • Infamy: 129
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Highlander claymore animation bug
« Reply #6 on: January 14, 2011, 08:22:35 am »
0
On the subject, does halfswording use polearm wpp or 2h wpp? Cause I've seen some cav people running around with a 2h sword and using them in "halfsword" mode.

Offline Xenocide

  • Beggar
  • Renown: 0
  • Infamy: 0
  • cRPG Player
    • View Profile
Re: Highlander claymore animation bug
« Reply #7 on: January 14, 2011, 08:45:56 am »
0
I did do some nice piercing damage to platers in half-swording mode.

ps: this mod has come a great way ;)
« Last Edit: January 14, 2011, 08:51:15 am by Xenocide »

Offline Dunecat

  • Noble
  • **
  • Renown: 19
  • Infamy: 2
  • cRPG Player
  • h+
    • View Profile
  • Game nicks: Jaer_Selorn
Re: Highlander claymore animation bug
« Reply #8 on: January 14, 2011, 09:07:55 am »
0
As it is in real life, by half swording, when you thrust, you get longer range and you do more piercing damage, which is very valuable when fighting heavily armored targets.
By half-swording, you gain a beter leverage, and wide variety of options against most, if not all, kinds of opponents, including hiltstrikes, "hooking", etc. Here, in cRPG, halfswording is underpowered compared to reality, however it should not be superior mode, since most would switch to it, as a single actual downside of halfswording is a lack of range.
In memory of Jaer_Selorn, member of Str, ruler of Pagundur