Author Topic: Torches/Lights  (Read 1229 times)

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Offline Rannepear

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Torches/Lights
« on: June 26, 2011, 10:30:19 pm »
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How can I add light sources to my scene? I see torches and such but no light comes from them.
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Offline Peasant_Woman

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Re: Torches/Lights
« Reply #1 on: June 26, 2011, 10:41:15 pm »
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You need to add a combination of the objects 'torch' and 'light' over one another or 'torch_night' and 'light_night' if you only want them lit during night time.
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Offline Rannepear

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Re: Torches/Lights
« Reply #2 on: June 26, 2011, 11:37:53 pm »
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Ok thanks. Also, is there any prop that acts as an invisible arrow catcher? Like a barrier specifically for projectiles?
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Offline Rannepear

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Re: Torches/Lights
« Reply #3 on: June 26, 2011, 11:39:02 pm »
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and does the light_sun act as an indefinite day time light?
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Offline Peasant_Woman

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Re: Torches/Lights
« Reply #4 on: June 27, 2011, 01:44:00 am »
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Ok thanks. Also, is there any prop that acts as an invisible arrow catcher? Like a barrier specifically for projectiles?

As far as I know projectiles go right through barriers and only stop when they hit a solid object, player or fall out of the map. I dont know if there is an invisible projectile stopping prop, if you find one let me know! :)

and does the light_sun act as an indefinite day time light?
Pretty much, 'light_sun' is extremely bright comapred to the 'light' prop.
« Last Edit: June 27, 2011, 01:47:39 am by Peasant_Woman »
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Offline Tears of Destiny

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Re: Torches/Lights
« Reply #5 on: June 27, 2011, 02:05:21 am »
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Ok thanks. Also, is there any prop that acts as an invisible arrow catcher? Like a barrier specifically for projectiles?

The best thing I can think of is one of the net props, as those the players can see through, but arrows stick in.
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Offline Rannepear

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Re: Torches/Lights
« Reply #6 on: June 27, 2011, 04:06:12 am »
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Yea but I want something that can't be seen.
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Offline Cohen

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Re: Torches/Lights
« Reply #7 on: June 27, 2011, 10:45:49 am »
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i thought barriers hold everything? but only from the red side. the green one is passable.
« Last Edit: June 27, 2011, 10:46:52 am by Cohen »
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Offline Rannepear

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Re: Torches/Lights
« Reply #8 on: June 27, 2011, 04:17:43 pm »
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You can still shoot through those.
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Offline Voodoox

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Re: Torches/Lights
« Reply #9 on: June 28, 2011, 07:46:28 pm »
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there is a semi translucent battle damage item that if u scale it up it gets more and more translucent i dont know if u can use it to stop arrows tho also the porticlus blocks arrows so u could scale it way way up and use the boxs (between the wood) if scaled up enough would create a pretty big opening but u can only use it on ground level obviously do you want it as a window or something or what is it going to be used for i can get some ideas next time im in the editor later today

Offline Rannepear

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Re: Torches/Lights
« Reply #10 on: June 29, 2011, 03:21:40 am »
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I actually can't say too much as this map I'm working on is pretty unique and I wouldn't want anyone to take any ideas and produce them before I do. However, I want to integrate a prop that can block arrows/people inside of a prop that cannot. So, the prop that has no physical boundaries will be visible, but the prop that does will be "inside" in order to give the illusion that the prop does have physical boundaries. Can you understand what I'm saying?
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