Author Topic: XCOM 2  (Read 18308 times)

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Offline Butan

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Re: XCOM 2
« Reply #150 on: March 03, 2016, 02:04:59 pm »
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The guy on the right breaths smug happiness  :lol:

Offline Jarlek

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Re: XCOM 2
« Reply #151 on: March 03, 2016, 07:40:21 pm »
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Oh god molly. Whoever that guy is on the right, give us his char file. Now :D
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Molly

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Re: XCOM 2
« Reply #152 on: March 03, 2016, 08:19:11 pm »
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He's my crazy Magus :lol:

Figured being a PSI dude is playing tricks on your mind :P

edit: https://www.dropbox.com/s/56viwiq04kqmhnh/Shriek.bin?dl=0
« Last Edit: March 03, 2016, 08:26:48 pm by Molly »
When west germany annexed east germany, nobody moved a finger too.

Offline Molly

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Re: XCOM 2
« Reply #153 on: March 10, 2016, 07:40:46 pm »
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Quote
Patch notes (copied from the announcement):

Required User Action: If you have mods enabled after installing the patch, launch it once, close the game, and launch it again. Players will only have to do this once. After the restart, the game will have initialized the patch to work with mods. While the majority of mods will operate in harmony with the patch, some mods may conflict with patch updates and will need to be updated to take advantage of the patch improvements.

Performance
Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased.
Normal movement animations are moderately increased.
Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
Support for nVidia SLI and AMD Crossfire
Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
Reworked Light Clipping Manager
Particle Vertex Buffer Reallocation
Optimization to shadows in the Avenger
Enable triple buffering to fix VSync performance
Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
Disabled shadow casting from character lights w/in Avenger
Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
Reduces the impact count of the Avatar Rifle
Removed a hitch that occurs when the camera enables/disables building visualizer
Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
After changing graphics settings, based on the selected preset, extra crew will be capped
Character head mesh optimized

Gameplay
Added a new recommended Steam Controller configuration with support for additional actions
Fixed an issue where VIP units would take damage when their origin location was damaged
Mimic beacon rebalance: Price increased to 75. Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots.
Fixed an issue where Promotion Earned text appeared before action is seen on screen
Fixed an issue that was preventing civilians from pathing to ladder tiles.
Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
Fixed an issue where weapons did not keep names and customizations upon tier bump
Fixed an issue causing some scan timers to go into negative time
Engineering items that are full squad upgrades are now designated in the UI
Wet Work is no longer retroactive
Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
Minimized action camera obstructions
Minimized camera look-at hopping during AI abilities
Fixed an issue where Psi abilities did not trigger death cams
Kill Zone now respects concealment status
Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
Buildings don't cut down when tabbing through units
Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
Fixed an issue where shot GHUD wings would close following a number of actions
Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge.
Optimized Return Fire hits causing long delays
Optimized AI reveals causing long hangs
Optimized Wait actions causing long timeouts
Optimized falling unit visualization to timeout faster
Updated the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
Destroyed cover does not take reduce % to-hit on enemies

Systems
Players will now be able to press “Load Anyways” when loading a save when the mods used are not present
New option to only use Character Pool creations until the pool is exhausted
Bulletproofing bad saves from causing main menu crashes
Fixed an issue causing hitches in strategy
CookerSync and FxdBuildTool changes to get CrashDumpPerssion tool to distribute – opt to send in crash dumps to Firaxis.
Destroy soldier pawns created during after action walkup sequence
Fix for out of bounds world data access in destructibleActor
Fixed an issue where players gets stuck in an infinite turn loop
Fixed an issue where armor customizations did not save

Graphics
Unit Highlighting Flash when targeting units
Removed “Stasis Lance” from subtitles

Multiplayer
MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
Added camera rotation to MP

One other bit of the announcement worth noting:
After installing the patch, we recommend all players to go into the graphics tab under options and select “Auto Detect Graphic Settings.” Installing the patch will not rewrite your graphic settings. Players must do this manually.
First major patch live
When west germany annexed east germany, nobody moved a finger too.

Offline gallonigher

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Re: XCOM 2
« Reply #154 on: March 10, 2016, 08:41:52 pm »
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Flawless missions for days with these guys...

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did I mention Walter White (Heisenberg) is part of my crew?

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« Last Edit: March 10, 2016, 08:54:27 pm by gallonigher »

Offline Butan

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Re: XCOM 2
« Reply #155 on: March 10, 2016, 08:53:27 pm »
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Thats top of the line "human" armor? Always went pretty fast more with alien tech.

Offline gallonigher

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Re: XCOM 2
« Reply #156 on: March 10, 2016, 08:59:24 pm »
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Thats top of the line "human" armor? Always went pretty fast more with alien tech.
no, this is the 2nd tier of armor and weapons (3 tiers total)

Tier 2 stuff looks better than tier 3 imo so I'm holding off until the last minute to upgrade. 

« Last Edit: March 10, 2016, 09:02:29 pm by gallonigher »

Offline Kafein

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Re: XCOM 2
« Reply #157 on: March 10, 2016, 09:09:51 pm »
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Aaaand I lost my ironman game. Losing a good team of 6 is pretty much game over.

Offline gallonigher

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Re: XCOM 2
« Reply #158 on: March 10, 2016, 09:17:32 pm »
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lol, no worries, I lost my first AND second ironman playthrough.  Using what I learned from my 2 previous attempts, my 3rd playthrough is going considerably better.  I've lost 3 men so far but Ive got 17 more badasses lined up.

This time, I'm going all the way; 3rd time's the charm.

Offline Kafein

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Re: XCOM 2
« Reply #159 on: March 10, 2016, 10:48:14 pm »
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I see a defeat as nothing more than progress in knowledge. For XCOM, the games are long so it might be a greater setback than say, dying in BoI, but the perspective remains the same.

Offline Renay

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Re: XCOM 2
« Reply #160 on: April 10, 2016, 01:00:45 pm »
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I just bought the game and I can't seem to find the option for Ironman. Where is it?
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Offline Butan

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Re: XCOM 2
« Reply #161 on: April 10, 2016, 02:05:22 pm »
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When you start a new campaign and choose the difficulty, then its the next step.

Offline Renay

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Re: XCOM 2
« Reply #162 on: April 10, 2016, 03:56:34 pm »
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Nope, doesn't show up for me. That's were I thought it would be as well.

Now I'm playing without Ironman and I just have to force myself to not reload old saves when I miss a 96% chance attack. It's not that easy to stay disciplined  :mrgreen:
Blackbow is a bad admin,he once told me sandfriend It broked all my desire from the game/forums,i felt devastated,horrible don't know how to fix it.

Offline Molly

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Re: XCOM 2
« Reply #163 on: May 12, 2016, 08:22:54 pm »
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Alien Hunters DLC and May Update Now Live
When west germany annexed east germany, nobody moved a finger too.

Offline Gnjus

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Re: XCOM 2
« Reply #164 on: June 08, 2018, 07:14:50 pm »
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Sci-fi F-a-G-s (extended roster): https://imgur.com/a/Oq1d2Pt

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Do you honestly think you have any sort of moral authority, Reyiz? Go genocide some more armenians and deny it ever happened, please, and stay in the middle east.
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