Poll

How high should the xp multi go?

x5?! More like x2, tops.
x5 xp is a fine max multi, leave it.
Let's at least raise it to x10!
Why stop at x10? If you can win that many rounds in a row, hot doggay!

Author Topic: Release the multiplier from it's x5 shackles!  (Read 3202 times)

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Offline Casul

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Re: Release the multiplier from it's x5 shackles!
« Reply #15 on: June 25, 2016, 10:06:01 pm »
+1
ples do it, mod is ded anyway

70 ppl 2 days ago fuk off
Maybe if Coronoa virus gets rid of 50 percent or more of the world population we can do without a pope and religion.

Offline Gurgumul

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Re: Release the multiplier from it's x5 shackles!
« Reply #16 on: June 25, 2016, 11:21:10 pm »
+1
70 ppl 2 days ago fuk off
no siege = ded

why is it limited at x5 anyway?

Offline Admerius

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Re: Release the multiplier from it's x5 shackles!
« Reply #17 on: July 12, 2016, 12:17:14 pm »
+1
Another idea that's less extreme:
(less extreme as in less upset to loom market and achievable no-life max level,
Probably it's a bit more complicated code-wise)

On win: gain +1 Multiplier(aka. no change)
On loss: lose 2 multi(minimum 1
Old: Loss=reset multi to 1