Kept them as original as I was able to..
added spawns, removed some exploits, made more ways for bots,
added crpg_weapon_rack (like 2-3 each), added 1 ballista to village 67, added ai mesh,
maybe some archer roof, added map limits so bot cav wont run around for 3 ages anymore (but still far enough so players hopfully wont feel a difference expect they reach hiding bots) and stuff like this..
It's like hmm 0-3 hours each map, depening on already existing ai mesh, size, amount of scene probs to be added in ai mesh, barriers, ballista, weaponrack, spawn placment and balancing... (all maps untested as always..)
So I'm not sure if this counts as revamp, but I guess so
by the way: what you cant see, I already reuploaded the updates to the
current cycle of DTV, this includes every village and nearly all named maps (like fixes for bots glitching on thermo near ballistas and so on)...
Included maps:
- scn_dtv_ballista_madness
scn_dtv_thermopylae oh did put it in twice, lower is current this one is outdated - scn_dtv_defend_the_front
- scn_dtv_grey_havens
- scn_dtv_mein_bridge
- scn_dtv_motte_and_bailey
- scn_dtv_sea_raid.sco
[li
]scn_dtv_thermopylae.sco this one has fixes (part II)[/li]
[li]scn_dtv_turin_castle.sco[/li]
[li]scn_dtv_viking_village.sco[/li]
[li]scn_dtv_village_58.sco[/li]
[li]scn_dtv_village_59.sco[/li]
[li]scn_dtv_village_60.sco[/li]
[li]scn_dtv_village_61.sco[/li]
[li]scn_dtv_village_62.sco[/li]
[li]scn_dtv_village_63.sco[/li]
[li]scn_dtv_village_64.sco[/li]
[li]scn_dtv_village_65.sco[/li]
[/list]
also this is not the end, just have less freetime since university starts again - still working on village_70.
But as soon as the OSP content is available in scene editor i will create some new content and stop village converting (or maybe renew them with new scene probs we will see)