Poll

In comparison to Strategus 5, I would like Strategus 6 to... (check all options you agree with)

Have higher item prices
5 (0.6%)
Have lower item prices
69 (7.8%)
Keep prices the same
6 (0.7%)
Have a faster rate of troop production
46 (5.2%)
Have a lower rate of troop production
4 (0.5%)
Keep troop production the same
26 (2.9%)
Have faster map movement speed
44 (5%)
Have slower map movement speed
3 (0.3%)
Keep map movement speed the same
29 (3.3%)
Have a fief voting system
35 (4%)
Have a fief AI system
44 (5%)
Have a new system for initially getting fiefs (post your alternative)
10 (1.1%)
Increase crime increase rate/effect/threshold
7 (0.8%)
Decrease crime increase rate/effect/threshold (or remove altogether)
62 (7%)
Keep crime the same
11 (1.2%)
Have more fiefs
38 (4.3%)
Have less fiefs
18 (2%)
Keep the # of fiefs the same
26 (2.9%)
Increase troop upkeep
14 (1.6%)
Decrease troop upkeep
33 (3.7%)
Keep troop upkeep the same
30 (3.4%)
Require more time playing to get ticks
6 (0.7%)
Require less time playing to get ticks
45 (5.1%)
Keep tick earning rate the same
31 (3.5%)
Allow factions to remotely set item restrictions in fiefs (hint: this would effectively fix gear bug)
70 (7.9%)
Disallow factions from remotely setting item restrictions in fiefs
4 (0.5%)
Increase night time hour settings
25 (2.8%)
Decrease night time hour settings
7 (0.8%)
Remove night time settings altogether
32 (3.6%)
Keep night time settings as they are
17 (1.9%)
Overall, be a more difficult round than Strategus 5
13 (1.5%)
Overall, be a more casual round than Strategus 5
62 (7%)
Overall, be just as difficult/casual as Strategus 5
13 (1.5%)

Total Members Voted: 104

Author Topic: Ultimate Strat 5 Feedback Thread W/ Poll  (Read 4476 times)

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Offline KaMiKaZe_JoE

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #45 on: November 02, 2014, 11:27:13 pm »
+1
I had suggested army caps based on renown.  This wouldn't work unless people were able to leave their fiefs, which would need a person completely able to manage their fiefs when they are not in so they can go fight battles.  This would stop people from sitting in their fiefs doing nothing but making money until the end of strat.  So you could have filthy rich merchants with 100 shiny troops and 5000 donkeys making money for their factions while the warlords spend that money on gear for constant squabbling with their neighbours.  Or smaller factions can do a bit of both trading and fighting.

You could still reinforce, but after the battle the troops will have to be transferred back or they wander off gradually.  This could also lead to mercenary armies; guys who fight a lot and get higher troop caps and then will fight for other factions.  An idea I personally really, really like.

Loolol that reminds me i just left my army in a fief for an hour or two today. Gonna check when I got a computer later, but I think they all ded now.
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Offline BaleOhay

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #46 on: November 03, 2014, 07:03:21 pm »
+1
FCC best strat clan!!
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Offline Jaren

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #47 on: November 24, 2014, 05:19:58 pm »
0
I miss my foreign EU/Other loves, things just aren't the same without a constant fear of just having to deal with the shitty in-between battle times for this damnable globe.
Less fiefs, more forced mobility/conflict, sometimes shitty play hours, but overall the better experience. From what I've enjoyed at least.

Down with split campaigns, up with world-1-map at war.

Just too few of us split up and what do remain bicker like hormonal teen girls.

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Offline BoneSaw

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #48 on: November 27, 2014, 04:59:54 pm »
0
I like the current poll results I see already. Seems most of us are of one mind on the major issues. Three cheers for your poll Goblin King!
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Offline Built

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #49 on: November 28, 2014, 05:53:48 pm »
+2
Things I would like to see in Strat 6:

More fiefs (NA).
Those of us who PAY ATTENTION would notice that EU has nigh on double the amount of fiefs that NA has, like the rest of veluca/TEH NORDS and what have you. I feel that having more fiefs would allow smaller groups to get started in strat as they could go after some of the new lands that no one has "Historic claim to" or anything like that. Additionally it would also open up more trade and empire options for the older groups.

More Incentive (Universal).
Talking to people over the past weeks about strat has boiled down to "no one plays because there is no incentive to move pixels on a map" with which most respond "But theres battles!" which receives the reply of "Anyone can merc into those if their good". What I am getting after is there needs to be more involvement or reason to do strat aside from PINK TEXT if you own something and then xp battles. Maybe add like a system where based on start participation you pay fewer repairs or maybe get more gold and xp in game (because we totally are not all sitting on mount Everest of gold or anything) or maybe make a system to get looms out of strat -giant shrug- I don't know, pick something. Be worse than Adenoid Hinkle (Censorship is bad) and level cap those who don't participate in strat at like 34 or something.

More mechanics
a couple things i think would be really neat to have in strat if the devs have the time:
Boat system, making rivers less worthless.
Enhanced trade mechanics, what we have is good but the guys a million miles away have something better.
Item limitation (?) It would be kind of cool if like nord fiefs couldn't buy sabers and scimitards and shit. etc
More shit to do with the damn build sites, like little palisades or whatever, a fucking battering ram would be fly as hell.
Barbarian hordes (?) Being that the GOBBLINKING is kill or something, it would be neat if there was like npc armies that would attack fiefs every so often to at least provide a battle. of course on the raid setting because no one wants to lose a castle to the AI at 5 in the morning.

Yeah that pretty much sums it up. maybe work on the faction system a bit?
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Offline Built

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #50 on: November 30, 2014, 07:21:31 am »
-1
this entire strat round has been ruined by people WHO CANT HANDLE TAKING ANY RISK,

We currently have the largest factions on the map, allied together, trading together, with FULL merc support...AND THEY STILL DONT TAKE RISK.

Basically this is thee whiniest most pathetic fucking war community there has ever been...mostly because its NOT a war community, this IS AN MMO community, who couldnt handle real wars or real risk if their life depended on it.


Alright then Plumbo, first off let me start with asking if you fought in a war where your life and the lives of your wife or husband or of your children were at risk, if your home was at risk, etc. if you have please let me borrow your time machine. So the big factions are at peace, in history there have been great times of peace and great times of war. You don't take risks because risks are illogical. No one wants to lose anything because they like have those things and therefore no one takes risks, BOO FUCKIN HOO. God forbid people think in a logical manner holy shit what a fucking concept.

 As opposed to what everyone else has to say about war, Bismarck is obviously the most correct, as "War is simply diplomacy by another means", and thus far diplomacy has worked.

 there is more to strat than "fun battles" or "pink text" there is diplomacy, contracts, a whole other game that no one seems to have the fucking aptitude to play. You want a war? bring back the Gobblin king, go and tell all of NA to invade EU, go fucking start one your hypocritical cunt. Don't bitch about there being no war when the players of strat wanted it that way.
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Offline Built

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #51 on: December 01, 2014, 10:14:42 pm »
-1
Let me just stop you there. Whether or not you are at war in this game, you are risking your personal relationships with these people by being a huge fucking nerd you bundle of sticks. Really, do you want your husband or wife or children knowing this is what you do with your time? Like what the fuck is wrong with you?

Oh fantastic a critic for the critic, pay heed Havelle that criticizing the criticisms of a critic can oft be seen in the wrong context. This was directed at Plumbo complaining about the CRPG community being full of people "who couldnt handle real wars or real risk if their life depended on it." My retort was simply saying that if he fought in a war in which there was real risk and what have you I would like to borrow his time machine as one of those has not happened for most of us westerns in a long long time.

What does this even mean

See Above

Worked for what? Are we playing united nations or a shitty multiplayer Warband campaign? All I know is that when I played that game, interacting with the wooden avatars with poorly implemented personalities was not fun. Its basically the same in multiplayer, nobody knows what they're doing and everybody has a poorly implemented personality

Thus far diplomacy has worked to keep the nerds happy with holding their fiefs and stacking their virtual coins to the heavens.

Excuse me sir, but I went to Oxford to study this game. I know the ins and outs. I have a masters in Bad Browser Based Fucking Video Game Studies.

Citations

The GOBBLIN KING is too busy fingering his girlfriend and smoking weeds. Please suggest something realistic you head-in-the-clouds-piece-of-Nicole-Kidman - bundle of sticks-shit.

Sorry I do not creep on him like you do.

And this is where I draw the line, that's a fucking ugly word. Good day sir.

There are many uglier and frankly this one is the only one that gets a rise out of anyone anymore, thus with bigger animals we use bigger guns.

Are you even trying?
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Offline Sparvico

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #52 on: December 01, 2014, 10:52:48 pm »
+1
Less fiefs=more incentive for conflict over said fiefs.
Cheaper gear=greater ability for even small factions to field capable armies in attack and defense of said fiefs.
Pretty much everything else follows that.

This strat had fewer players than any previous strat, and much much less fighting. The only way you get more fighting in the next strat is if you make them fight for resources and fiefs. Scarcity breeds competition. A concept that is literally as old as the dust.
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Offline Sandersson Jankins

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #53 on: December 01, 2014, 11:00:38 pm »
+3
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Offline Built

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #54 on: December 02, 2014, 06:33:14 am »
0
Hey, Havelle, would you like a beer?
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Offline Built

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #55 on: December 02, 2014, 05:55:09 pm »
0
I'd love one, actually.

I'd get you one, you seem like a pretty chill dude. Sadly I don't have any.
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Offline Sparvico

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Re: Ultimate Strat 5 Feedback Thread W/ Poll
« Reply #56 on: December 02, 2014, 10:34:00 pm »
+1
I'd get you one, you seem like a pretty chill dude. Sadly I don't have any.

Typical rasvid, empty promises and broken dreams.
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