Author Topic: Are these crashes, lags, RGL errors, and more crashes noticed by Developers?  (Read 3024 times)

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Offline Wrenaq_Lars

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About 3 days ago I started to get the freezes/lag made the game unplayable so i tried the low res pack and it helped but i still get the odd lag/freeze dunno why i just started getting these Mmy comp is pretty new and has no probs running other games.

Offline Delro

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Christo, and others having crashes/freezes;

I too had these problems until I reinstalled my Microsoft c++ redistributables - its worth a shot, it totally fixed my issues. I downloaded the file from Microsoft's site, ran it and used the option to "uninstall/remove," then ran it again and did a clean install. Haven't had a freeze or crash since, and I am running max settings on a mid-tier PC (9800GT video card, 4gb ram, 2.8gHz dual core)
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Offline chadz

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something to test: go into your cRPG folder, open module.ini, replace the line with
load_mod_resource = meshes_face_gen
with
load_resource = meshes_face_gen

report if that changed anything.


Offline Wrenaq_Lars

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I just did the microsoft c++ and it works so far

Offline Segd

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I can make LODs for new items(& crpg will need less resources). But I fear that developers are already making them, and my work would be unnecessary.