Don't fuck up archers' damage.
To fix the problem,you need to define the problem properly.
Our problem is not that archers are OP.
Our problem is there are too many ranged .
Actually there are 2 ways to fix it.
1= Give archers less arrows,less ammo = less projectiles flying through battlefield.Which will solve the issue but it'll be unfair to dedicated archers,i don't want anyone to GTX their favorite class so it's leading us to option 2 !
2=Remove shield requirements like in native !
Seriously who needs to be trained to be able to carry some wooden piece ?
Shield skill should only affect speed and durability of a shield. It makes sense , if you were a medieval soldier and if you train with a shield,you would become faster using it and you would know how to properly block incoming attacks without damaging your shield a lot .
Problem we all QQ about for years in cRPG can be solved pretty easily without fucking up classes and balance,just remove that stupid requirement . We've seen protestors forming shield walls all across the world,in Turkey this summer,recently in Ukraine , none of them were skilled to carry those captured riot shields or huge wooden hand made shields.
Im aware my examples are absurd yet it was intended.If you are not a retard you already understood my point so im just continuing my post with some bullshit just to bother you nolifer cRPG junkies...
And sadly,i know none of the devs will ever give a fuck about this suggestion and you guys will continue crying and trying to find a solution to problem you couldn't properly define.
Since i am a shielder i seriously don't care about this ranged spam anymore,i advise you guys to do the same cuz i am pretty sure this problem will remain as it is for eternity.