The price for repair bills has been greatly lowered. That's cool. But now it occurs much more often, and whether you win or you lose. It might be just me, but I had my items damage like 5 times at and end of a single match 3 times in a row instead of the usual 2 or 1 per round. Repair happens a LOT now.
Worse, the auto-balancer continues to balance the players throughout each match, so it's usually teams exchanging wins and losses and I never raise my multiplier as much as I need to cover the repairs and to gain money. I played for hours, with not that great gear, and at the end of the day I had as much as I started with.
It's all about luck now,
Lucky the auto-balance will favor you.
Lucky you won't get bad players.
Lucky your armor won't break often.
What are the chances you'll have that luck?
It's why I neither lost, or gained gold at the end of the day.
It switches between gain gold and lose gold very fast.
Maybe someone would think that's balance. I say it's a waste of time.
Gaining gold, and then losing it. Over, and over, and over.
And tons of repairs one after another non-stop.
Luck has too much influence here.
You'll nearly always have something holding you back. I am tired of having a long streak of wins, just to get unlucky and have about 4 of my items break and lose all the gold I earned...again. They break a LOT, at least one or two after nearly after round.
There has to be something else the developers can do?
Maybe add a gold bonus if you get kills? That way even if you try really hard and lose, your efforts won't be in vain, and you'll still have a way to beat that repair bill even if you don't have a high multiplier.
Maybe set the max amount of items that can break one round to 3, and make it so they're never the same item (hate when that happens).
I am actually losing money now when I wasn't before. I didn't believe that'd be possible, I'm in cheap gear too! What do you guys think?
"I think the chance that items will NOT break is 4% or 5%" - Blaint