Author Topic: Item balance  (Read 1439 times)

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Offline Pandor_Archer

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Re: Item balance
« Reply #15 on: January 24, 2014, 11:05:07 pm »
-1
I don't mean to rain on the parade or anything, and thanks for the interest, but are you aware that all of these changes would actually result in rather large buffs for ranged? The arbalest for example, would become the most accurate weapon in the entire mod. Also, I'm kind of baffled as to why you think throwing should lose accuracy. Last I checked, throwing was not only incredibly inaccurate(so much so, that it's more appropriate to congratulate the person on the receiving end of a HS for a nice catch), but it also has very slow projectile speeds.

Why make things more inaccurate, which essentially just increases the affects of RNG and reduces player skill? You're just increasing the frequency of random headshots which certainly don't make players enjoy the game more. When I get HSed, I want to know it's because the player was aiming for my head, not because his crosshairs were on my feet and "just got lucky".
So throwing got decreased damage as well as accuracy, its means crosshair will remain the same.

Offline Tydeus

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Re: Item balance
« Reply #16 on: January 25, 2014, 03:07:05 pm »
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Tested, i have compaired mw horn with regular, accuracy decreas size of crosshair.
Gona make some changes in my sugestion.
PD is changing crosshair, so to test accuracy we need to test with same PD.
Each additional PD over a bow's requirement will reduce the size of the reticule, so you do actually want to test with only enough PD to use each specific bow.
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Offline Smoothrich

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Re: Item balance
« Reply #17 on: January 26, 2014, 09:08:45 am »
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God damn Tydeus, you are being super helpful about explaining game mechanics and engaging someone who posted balance suggestions with a real conversation.

You should learn from Urist and just call anyone who suggests anything or gets a mechanic wrong a blowhard idiot, shit on the thread, and never discuss it again.
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Re: Item balance
« Reply #18 on: January 26, 2014, 12:32:53 pm »
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To be reasonably accurate at range with throwing you need to specialise in it, meaning no WPF in melee (or very low). 2nd, the limited ammo restricts throwers going too crazy. 1 shielder vs a thrower, the shielder should win everytime. Hell a 2H can beat a thrower, even if hes kitted out with just throwing, happens all the time, another problem is you dont REALISE throwings weaknesses because you only notice them when they've killed you.

a lot of the time i see people are punishing others for either becoming good at the game, or putting in a lot of time and reaching higher levels.

Offline spiritus

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Re: Item balance
« Reply #19 on: January 27, 2014, 06:13:44 am »
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fuk no all u did was give a little less accuracy and dmg which would still be similar accuracy but but but but u gave an extra fuking projectile... throwing lances would get 2/3s extra damage added on! from 60 pierce to 100 pierce since you get 2 of them!!! thrower would have more dps yet less power per throw!

Offline Andswaru

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Re: Item balance
« Reply #20 on: January 27, 2014, 06:43:19 am »
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Throwing is hard as fuck compared to anything else here, they deserve all the help they can get. Nice changes looking foward to seeing how it plays out...

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Offline Pandor_Archer

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Re: Item balance
« Reply #21 on: January 27, 2014, 09:26:11 am »
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fuk no all u did was give a little less accuracy and dmg which would still be similar accuracy but but but but u gave an extra fuking projectile... throwing lances would get 2/3s extra damage added on! from 60 pierce to 100 pierce since you get 2 of them!!! thrower would have more dps yet less power per throw!
Throwing isnt easy like archering or crossbowing, so giving them more projectiles isnt gaurantees that thous projectiles will reach its targets, but there will be less oneshots.