Author Topic: Revert the turnspeed nerf for most weapons  (Read 9126 times)

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Offline Mr_Oujamaflip

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Re: Revert the turnspeed nerf for most weapons
« Reply #105 on: December 11, 2012, 11:12:41 am »
0
He means he wants to add in a damage period inside the animation so for example when you swing you start to animation then the damage period kicks in which then finishes and then the animation finishes. Outside of the damage period you won't be able to do damage.

At least that's what I got out of it.

Offline kinngrimm

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Re: Revert the turnspeed nerf for most weapons
« Reply #106 on: December 11, 2012, 11:20:05 am »
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aslong WPF wouldn't get even more meaningless then it is already, sure.
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Offline Dezilagel

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Re: Revert the turnspeed nerf for most weapons
« Reply #107 on: December 16, 2013, 12:07:34 pm »
+3
Bump.

Turnrate nerf is still shit
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Offline Herkkutatti666

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Re: Revert the turnspeed nerf for most weapons
« Reply #108 on: December 16, 2013, 12:13:23 pm »
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nerf instastab
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Offline kinngrimm

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Re: Revert the turnspeed nerf for most weapons
« Reply #109 on: December 16, 2013, 05:19:21 pm »
-1
Gradual changes make all the difference.
It has not to be all or nothing especially when it comes to balancing.
First changes showed us the effect, then from there we can fine tune.

So perhaps not reverting it completly, but setting it to something inbetween as it was before the turnrate nerf and now.

Same i would try with 1h stabs.

------------------
also reduce kick range and missile speeds of ranged,
reduce sheild weight and/or increase 2h/pole weight 'effect' on movement
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Offline Rebelyell

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Re: Revert the turnspeed nerf for most weapons
« Reply #110 on: December 16, 2013, 05:28:26 pm »
0

November 15, 2012, 09:19:31
« Last Edit: December 16, 2013, 05:32:44 pm by Rebelyell »
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Offline kinngrimm

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Re: Revert the turnspeed nerf for most weapons
« Reply #111 on: December 16, 2013, 05:52:19 pm »
-1
November 15, 2012, 09:19:31
sure necro, but he has a point.

I still see 2h/polearms suing overhead all the time. Not sure if is for a longer weapon as bad as for a shorter weapon, but overhead for 1h with all these agwhoring( the  irony i know  :rolleyes: ) players, overhead is pretty much useless, aslong the dude infront of you is not stationary or on the ground.
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Offline Rebelyell

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Re: Revert the turnspeed nerf for most weapons
« Reply #112 on: December 16, 2013, 06:23:48 pm »
+1
sure necro, but he has a point.

I still see 2h/polearms suing overhead all the time. Not sure if is for a longer weapon as bad as for a shorter weapon, but overhead for 1h with all these agwhoring( the  irony i know  :rolleyes: ) players, overhead is pretty much useless, aslong the dude infront of you is not stationary or on the ground.
so much bulshit kin
sorry but I cna't resist to say that you have no idea what you are talking about

1h have best overhead animation by far nowadays, 2h and polearms like to hit ground to object behind target way to much, only short weapons seams to work good
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Offline kinngrimm

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Re: Revert the turnspeed nerf for most weapons
« Reply #113 on: December 17, 2013, 03:33:23 am »
0
You maybe right, still when i spec 1h and 2h and compare when they actually hit with overhead, guess who more often does that, then again it may not be the animation the problem but weapon length combined with high athletics + less weight in comparison of 2h to 1h/sh, which leads to these discrepancies.

that i also did suggest elsewhere, that either the 2h/pole weight to movement speed ration would be changed and/or the shieldweight reduced. First i would prefer as more genrealized, second is maybe too shield centric^^
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Offline Kafein

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Re: Revert the turnspeed nerf for most weapons
« Reply #114 on: December 17, 2013, 11:43:00 pm »
+1
1h weapons have higher speed rating therefore spend less time in active state therefore make hitting things that move fast harder with overheads. Also, because you already have to be close to someone to hit with a 1h weapon, the movement of enemies translates in much higher angluar difference. In other words, if I'm at a 2 meter distance from you and I go 50cm to the left, you only have to turn slightly to hit me. However, if I'm only 50cm away from you, then moving 50cm to the left will mean you will have to turn a lot more to hit me. This is what makes hitting with 1h overheads difficult in comparison with longer weapons.

Offline San

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Re: Revert the turnspeed nerf for most weapons
« Reply #115 on: December 18, 2013, 02:39:55 am »
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With the turn reduction toned down, 1h overheads are still very good. I thought 1h overhead was one of the best swing directions for a long time (even during turn nerf) since it had both reach and speed, it was nice and responsive in groups, and they are great to hold and feint with. With the 1h right swing fix, overhead isn't as great of a choice against other 1hers, and right swing is a little better than overhead in a few more situations now. Excelling at mid and long distances while offering a decent alternative to left swing at close range before the right swing buff, now it's simply best at mid-distance and used a little bit at both long distances with the right swing and left swing respectively.

Why 1hs above 97 length have overheads that bounce on the ground all the time is beyond me. That's why I avoid long 1hers. All overheads should have inactive hitboxes before they have a chance to reach flat land, which would fix long weapon bounces and dragging active hitbox overheads on the ground.

Offline HoboJoe

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Re: Revert the turnspeed nerf for most weapons
« Reply #116 on: December 18, 2013, 08:24:21 am »
0
I thought 1h overhead was one of the best swing directions for a long time (even during turn nerf) since it had both reach and speed
It's got the same reach as the left to right swing, being the shortest animation after the polearm swings.
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Offline kinngrimm

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Re: Revert the turnspeed nerf for most weapons
« Reply #117 on: December 18, 2013, 12:10:26 pm »
0
1h weapons have higher speed rating therefore spend less time in active state therefore make hitting things that move fast harder with overheads. Also, because you already have to be close to someone to hit with a 1h weapon, the movement of enemies translates in much higher angluar difference. In other words, if I'm at a 2 meter distance from you and I go 50cm to the left, you only have to turn slightly to hit me. However, if I'm only 50cm away from you, then moving 50cm to the left will mean you will have to turn a lot more to hit me. This is what makes hitting with 1h overheads difficult in comparison with longer weapons.
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