First of all, M&B why fun, because the real. Because the history of real things
Then, M&B is a game which need to be balance.
But a balance not blindly weaken other occupation and skills to achieve the purpose. That would be ridiculous
We hate the distance, so the distance has been weakened. The remote can also say hate infantry. The infantry attack also should be weakened ?
There are a lot of people hating cavalry, and hate house archers.
I'll give you a solution to the satisfaction of all now!
1 remote power back
2 cancel shield points.
3 manoeuvring cavalry down to the donkey's degree
Achieve the above modifications, will appear those phenomenon
1 cavalry will be wave flow.
2 house archers only in a distant shot .
3 infantry will shielded
(in addition, please Japanese bow slot into 2. Japan did not house archer nation. Now just because you love the person of Japanese samurai, in order to make the Japanese bow people can get hands Japanese sword. So the Japanese bow slot into 1. It's as if Japan becomes the strongest house archers. This isn't funny??)
(another thing, I am a level 35 Mongolia cavalry, can ride as a horse archer in a shield machetes. Can play well in any type of map. Why can you be rather baffling to the skilled docked me? I had one hand 75 arrow 150 skilled by single hand you buckle left more than 20. Where are you with the wrong? Why can't I will cut people will ride can archery?? This soldier in the nomadic everywhere!)
You really want to single occupation, but I am 35 level Mongolia cavalry. Can cut Can shot can ride a horse. Each type of map can get good grades. But the unexpected you cut my skilled, buckle my bow! You're so great!
So, when you put the game to the real natural balance. You blindly weaken an occupation. Is only a joke
首先,骑砍为什么好玩,因为真实。因为历史上真实存在的东西都有
然后,骑砍是个游戏,是游戏就要平衡。
但是平衡不是靠一味的削弱其他职业和技能来达到目的的。那样会非常可笑
大家很讨厌远程,所以远程被一再的削弱。那远程是不是也能说讨厌步兵。把步兵的攻击力削弱到砍不死人呢?
还有很多人讨厌骑兵,讨厌骑射。
我现在给你们一个皆大欢喜的解决方案!
1 把远程的威力恢复原样,可设定成普通箭头射不进铠甲。但是穿甲箭头可以射进。
2 取消盾牌点。所有的盾牌都可以免加点用(现实中哪个白痴不会拿盾牌?)所有职业所有人都可以拿盾牌,也可以设置成没有加盾牌点的人用盾牌会速度慢。但是一定要所有人可以拿盾牌。事实上原版单机根本不需要加盾牌点。你在CRPG里增加了盾牌点,无非就是想让职业更单一化。
3 把骑兵的操控性降到毛驴的程度(现在的骑兵的灵活性是根本不现实的)这样就能有效的削弱骑兵和骑射在人群里像开碰碰车一样简单
达到以上修改后,将会出现以下现象
1骑兵将扎堆集中冲锋,一波流。(因为以往的控马灵活性已经没有)
2骑射只能在远处射(因为以往的控马灵活性已经没有,不可能再在人群里耍人玩)
3 步兵将集中盾牌阵冲锋
(另外,请你把日本弓的槽变成2。 日本根本就不是弓骑民族。现在就因为作者你个人喜欢日本武士,为了让拿日本弓的人能拿双手日本刀。所以把日本弓的槽变成1。搞的好像日本弓变成最强骑射弓一样。这不是搞笑吗??)
(还有件事,我玩的大号是35级的蒙古骑兵,能骑马 能射箭 有盾牌 有弯刀。在任何类型地图上都能打出好成绩。可为什么你莫名其妙的要把我的熟练扣掉?我原来单手75 弓箭150的熟练 被你扣的单手只剩20多。你哪跟筋搭错了?我知道你就一心想把每个职业都设定的单一到家,你觉得这样很好玩??我怎么就不能又会砍人又会骑马还能射箭了??这样的战士在游牧民族里到处都是!)
其实 作者你对CRPG做的最多的就是平衡数据,而在游戏系统方面基本没做什么。而你做的所谓的平衡,不过是一心把职业单一化,然后一心的削弱弓箭手。
你一心的想把职业单一化,可我就是偏把一个号练到35级练成蒙古骑兵。能砍能射能骑马能步战。每个种类型的地图都能拿到好成绩。可是人算不如天算。抵不过作者你减我熟练,扣我强弓!你真行!
所以,当你把游戏改真实了 自然就平衡了。你一味的削弱某职业。只能是个笑话。