Author Topic: Naming Looms  (Read 576 times)

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Offline NJ_Legion_Icedtea

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Naming Looms
« on: November 02, 2013, 02:47:34 pm »
+3
I'm not sure how easy this would be to implement but wouldn't it be cool if you could name your loomed gear? Make it feel unique to yourself, once the item has been traded then ofc a name change would be accepted.
However I know if this did happen there would be a lot of 'dildo's' and 'giant penis'' on the battlefield.

Offline Chris_the_Animal

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Re: Naming Looms
« Reply #1 on: November 02, 2013, 03:06:29 pm »
+2
I'm not sure how easy this would be to implement but wouldn't it be cool if you could name your loomed gear? Make it feel unique to yourself, once the item has been traded then ofc a name change would be accepted.
However I know if this did happen there would be a lot of 'dildo's' and 'giant penis'' on the battlefield.
So basically you want to get killed by a 'giant penis' from player 'dildo_lover_hardcore' ?
I think you are in the wrong forum  :rolleyes:
Bros never die!

Offline Algarn

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Re: Naming Looms
« Reply #2 on: November 02, 2013, 03:14:02 pm »
+1
A name for heirloom item should be controlled like name changes.

Offline MURDERTRON

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Re: Naming Looms
« Reply #3 on: November 02, 2013, 03:43:18 pm »
+2
As neat as it would be, you'd have no idea what an item is called unless you kill a guy, go to pick up his weapon and meet the requirements for said weapon.  So naming armor is automatically out, and no one will ever see the names of shields, bows and throwing.  I like fun things but this is pointless.
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Offline NJ_Legion_Icedtea

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Re: Naming Looms
« Reply #4 on: November 02, 2013, 04:35:37 pm »
+2
As neat as it would be, you'd have no idea what an item is called unless you kill a guy, go to pick up his weapon and meet the requirements for said weapon.  So naming armor is automatically out, and no one will ever see the names of shields, bows and throwing.  I like fun things but this is pointless.

I agree with this but I just think it would be a fun idea, something a bit more amusing than 'Masterwork...' for example. And think about how much fun you could have naming a horse! Everyone can see horses whatever their riding skill  :D

Offline Carthan

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Re: Naming Looms
« Reply #5 on: November 02, 2013, 05:32:33 pm »
0
(click to show/hide)
Yes, been posted before. Rather than practicing swinging a weapon, it would be better to go 1 hander and learn a martial art that specializes in takedowns, because that's all that really matters in that sport.

Offline Dalfador

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Re: Naming Looms
« Reply #6 on: November 02, 2013, 08:46:05 pm »
0
As neat as it would be, you'd have no idea what an item is called unless you kill a guy, go to pick up his weapon and meet the requirements for said weapon.  So naming armor is automatically out, and no one will ever see the names of shields, bows and throwing.  I like fun things but this is pointless.

Some people just think it seems cool.
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Offline Tears of Destiny

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Re: Naming Looms
« Reply #7 on: November 03, 2013, 12:05:53 am »
0
I can see it now:
Pro_Flying_Dildos>>Flying Dildos>>Tears_of_Destiny_BlackCompany
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Re: Naming Looms
« Reply #8 on: November 03, 2013, 06:54:21 am »
0
All of my wants.

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Offline War_Ferret

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Re: Naming Looms
« Reply #9 on: November 03, 2013, 09:13:39 am »
+3
I like the idea. It would significantly increase the number of lols in the game. However, I don't think it's possible. Item names are probably hardcoded into the engine and variations would require seperate item classes. The item list would need to be updated and downloaded constantly and would be impossible to keep synced between server and clients.