Author Topic: nudge  (Read 4983 times)

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Offline Strudog

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Re: nudge
« Reply #105 on: May 28, 2013, 08:48:01 am »
+3
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Offline Kajia

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Re: nudge
« Reply #106 on: May 28, 2013, 04:41:00 pm »
+3
Didn't read thread, but imo; while the nudges are a pretty cool concept, the "held attack nudge" is pure bull.

My suggestion would be to add the shove effect to that attack instead of the instant stagger we have now.

I agree.

I play most of my characters with 1h without a shield. I like the idea of nudge, but I still think nudge is too easy and gives too much of an advantage to one class alone.
I would propose changing it to a slight shove that requires a forward movement, and giving it to all classes at once, so that it's fair.

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Offline rufio

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Re: nudge
« Reply #107 on: May 28, 2013, 06:30:11 pm »
0
giving nudge to 1 class only is weird, i mean whats next giving 2 handers a leap, and pole arms a multitarget spin attack, and ranged a quick succesion shot?
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Offline CrazyCracka420

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Re: nudge
« Reply #108 on: May 28, 2013, 06:51:05 pm »
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Offline Ronin

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Re: nudge
« Reply #109 on: May 28, 2013, 07:34:21 pm »
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giving nudge to 1 class only is weird, i mean whats next giving 2 handers a leap, and pole arms a multitarget spin attack, and ranged a quick succesion shot?
Why not? :mrgreen:
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Offline Sagar

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Re: nudge
« Reply #110 on: May 28, 2013, 07:56:19 pm »
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I heard something about Flamberge knockdown  :mrgreen:

Offline Require

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Re: nudge
« Reply #111 on: May 28, 2013, 11:47:28 pm »
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im in favour of applying the nudge delay to kicking so as to prevent nudge -> kick. im also in favour of removing kicking though :D
Yeah, but 2h and polearms have to stop to kick, this nudge means 1h can stun people whenever the hell they want to.

Offline Belatu

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Re: nudge
« Reply #112 on: May 28, 2013, 11:48:57 pm »
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Offline WITCHCRAFT

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Re: nudge
« Reply #113 on: May 28, 2013, 11:50:40 pm »
+1
Nudge nudge, wink wink; say no more.

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