Author Topic: Ingame Scene Editor  (Read 977 times)

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Offline Roger_Jaudrell

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Ingame Scene Editor
« on: May 29, 2011, 01:48:10 am »
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I began to play around with the ingame scene editor to learn to use it today but what are the basics when making a DTV map how can i add spawn points :) i made maps for CSS but ive got no experience with making maps for cRPG and im trying to change that. Questions : How can i make spawn points?. How can i test the map with AI and see where the bots cant go? And what should i keep in mind when making a "Map"

Cheers

Offline Blaint

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Re: Ingame Scene Editor
« Reply #1 on: May 29, 2011, 02:37:41 am »
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To add spawns you have to place entrypoints.
After you have have added them you can change their "number"
We defnitly need a full list of Entrypoints.
Here is a small list :

Battle:
0 faction 1
32 faction 2

Siege:
Defenders: 0 - 31
Attackers: 32-63
Flag: 66
Siege engine 1: 110 - 119
Siege engine 2: 120 - 129
Siege engine 3: 130 - 139
Ladders: 100-109


DTV:
80: Players (Defenders)
81-84: NPCs

How to test the scene(s):
I think you have to set up a test cRPG server
Read my guide here
but don't ask you server for a connection to the database :)



Keep in mind:

1. Avoid small places with only 1 entrance (you can have positions like that, but they shouldn't be the default "camping spots"
2. Avoid places bots can't (or not easy) reach
3. Add the AI meshes when you finished your scene/"map"
4. Take care of the terrain code(don't make a desert map with a forrest terrain code)
5. Remove the grasses created by the Terraincode
6. Make Backups when you want change "huge" things



good luck :)

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