Author Topic: chadzville - A Strategus Idea Compilation  (Read 3457 times)

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Offline [ptx]

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Re: chadzville - A Strategus Idea Compilation
« Reply #45 on: March 11, 2013, 01:34:19 pm »
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The tl;dr is strong within this thread...

Offline chadz

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Re: chadzville - A Strategus Idea Compilation
« Reply #46 on: March 11, 2013, 04:53:01 pm »
+1
I read the first one. I didn't read the Joker one. Can you tell why?

Offline Joker86

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Re: chadzville - A Strategus Idea Compilation
« Reply #47 on: March 11, 2013, 04:53:25 pm »
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TL;DR version added.

Please don't beat me on this one  :(

I read the first one. I didn't read the Joker one. Can you tell why?

Yeah because when I bothered making pictures and explaining everything on my other suggestions you didn't read it either.
Joker makes a very good point.
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Offline chadz

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Re: chadzville - A Strategus Idea Compilation
« Reply #48 on: March 11, 2013, 04:54:50 pm »
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Indeed, so that can't be the reason :)

Offline Joker86

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Re: chadzville - A Strategus Idea Compilation
« Reply #49 on: March 11, 2013, 04:56:25 pm »
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Indeed, so that can't be the reason :)

So it must be you are thinking I'm a retard.
Joker makes a very good point.
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Offline chadz

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Re: chadzville - A Strategus Idea Compilation
« Reply #50 on: March 11, 2013, 05:17:09 pm »
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Again, no, that's not the reason.

Offline Casimir

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Re: chadzville - A Strategus Idea Compilation
« Reply #51 on: March 11, 2013, 05:22:30 pm »
+2
chadz is actually Joker and thus he has no need to read his walls of text.
Turtles

Offline Joker86

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Re: chadzville - A Strategus Idea Compilation
« Reply #52 on: March 11, 2013, 05:28:11 pm »
-1
If this was the case cRPG would be alive and kicking now, and we would have reached a balanced and fun version long time ago.  :P

(I guess THIS is the reason  :lol: )
Joker makes a very good point.
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Offline Knute

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Re: chadzville - A Strategus Idea Compilation
« Reply #53 on: March 11, 2013, 05:28:45 pm »
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- Economis limitations on faction: economy is faction based, not player based. This means that a FACTION is always generating ressources, not particular players. This means that clans with more players don't necessarily have an advantage over faction of small clans or even single players. Economy is mainly generated by owning fiefs. Still having more players is benefitial, on one hand because of better micromanagment, on the other hand because certain players can have secondary skills which help improving the economy or winning battles.

This is already basically how it works because fiefs generate a certain amount of "S&D" per day which is the number of goods you can buy or sell in the fief with no influence from players other than how they choose to upgrade the fief. 

- players should be able to create bandit or mercenary factions as well.

They already exist.

- The map having influence on the war. I don't know how far this is already implemented, but there should be good and bad terrain, improving your movement speed or reducing it. Same goes with visibility.

Terrain already influences movement speed and how far you can see.

- Of course some economic improvements can be made on fiefs as well. I don't know how this is implemented already, but I can think of basically everything: mines, wells, merchant/craft guild houses, toll posts, churches, schools, theater hosues, grain elevators (increases time before starvation kicks in in sieges), apothecaries, etc., the amount of possibilites is almost unlimited. Castles can also have different training grounds, tournament places and other stuff which allows you to recruit the different bot types and increase the generating of the common player ticket troops. And all fiefs can have garrison quarters, which can basically be extended unlimitedly, but for exponentially increasing costs.

Fiefs have improvement points you can spend on increasing economics or discounting and upgrading all types of gear, castles and towns get more points per day so tend to have armor/weapons discounted and villages started with a lot of points but only earn 1 per day so tend to be economically focused.


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Re: chadzville - A Strategus Idea Compilation
« Reply #54 on: March 11, 2013, 06:06:37 pm »
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Thanks for your answer. That's actually some good news, but still I guess there is no "random playing" in strat for single players who are not willing to organize with as many other players as possible?
Joker makes a very good point.
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Offline Knute

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Re: chadzville - A Strategus Idea Compilation
« Reply #55 on: March 11, 2013, 07:07:47 pm »
+1
Thanks for your answer. That's actually some good news, but still I guess there is no "random playing" in strat for single players who are not willing to organize with as many other players as possible?

You can run around the map solo but it's a lot more fun and easier to accomplish things when you're working with a group, even a small one.  I think it was BASNAK and his small clan that somehow captured a Grey Order castle (one of the biggest clans) by themselves for a minute early in this version of strat, so there's all kind of hijinks you can get up to.  It's a sandbox though so people play strategus pretty much the same way they play cRPG.  Some min-max, grind and want to rule the world and others have themed builds/clans, roleplay and don't care about who controls what territory.

----

Here's just a couple examples of things you can do as a solo player:

Trader: use open fiefs to make gold or else ask factions permission to use their other ones .  Then you could donate profits to factions you like or sell it for cRPG gold.

Troop farmer: sell your troops you get from playing cRPG for cRPG gold.  I did this with a japanese clan early in strat v.3 and we made a ton of gold.

Mercenary: There's a couple small clans that do this, building up armies to sell or leading attacks themselves.

Bandit: harder than it used to be without AI fiefs but still possible.

Offline chadz

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Re: chadzville - A Strategus Idea Compilation
« Reply #56 on: March 11, 2013, 08:29:15 pm »
+2
If this was the case cRPG would be alive and kicking now, and we would have reached a balanced and fun version long time ago.  :P

If this was the case cRPG would be a MUD now.