Simple as it it, archers don't risk as much as melee players.
And have way better reach than melee weapons. Archers and horse archers don't risk as much as melee inf and cav, yet they have cheaper gear and can perform ok in melee. It's not really fair.
How do you figure this? With required lower armor, the lack of skillpoints to put into a sidearm in many builds, and a complete lack of a shield archers are vulnerable to pretty much every other class, including their own. I can casually put up a shield or stand behind someone with one and all but negate archer. If there are no shields and i'm being battle aware like a should my choice of high athletics means i can often dance towards them without much fear of death. If i had a low ath build i would be wearing heavy armor, the kind of which makes arrows plink off harmlessly
with the accompanying head and leg gear and i wouldn't have to worry still. Archers have the least defense of
any class in the game. To say they have no risk is to completely ignore their blatantly obvious downfalls.
I don't wear light armor because i like seeing the end of a round. Archers don't get that choice. I carry a shield because i like to be able to go where i please. Archers don't get that choice. I have a sidearm in a completely different weapon category (spears main/sidearm for dueling) and dozens of points to put into other skills. Archers are lucky if they get to manual block with a 1her that will get blockstunned into oblivion. The list goes on and on.
You seem to be arguing against archery from personal experience, this is fair, but again nothing made you choose a class that is weak against ranged attacks. Many builds are almost impervious to arrows, and there are only a few dedicated crossbowmen (and those take forever to reload).
Other people
should be able to effectively kill you. Archers are a nice counter to 2hers who aren't paying attention or are engaging another enemy. They're a great addition to any team that has a shield wall and an enclosed space.
Please don't use game balance to solve what isn't broken, and can easily be countered by tactics. I know many of us came from Warband, as single player game in which one can be the star of the show, but this is not that game. Everyone is a member of the squad and if more people kept that in mind squaded up instead of "hero uniting" (which generally consists of running off, killing 2 peasants, dying and leaving your team down a man and down all whatever your equipment value slot is counting for, then berate the rest of the team for
being bad), many of these "problem" posts we see would disappear overnight.
No unit in CRPG is a one man army, nor should he be.
e: People will mention horse archers. I'll tell you a little something about horse archers. Was on a server the other night where horse archer was demolishing our team. We beat him because instead of rushing out into an open field our entire team set up in a village with our team set up and shield wall out. We then waited for the archer to get tired. She fired a few arrows but once she realized that shield wall wasn't moving she charged into our forces and got piked the everlong hell out of. This happened every round from then on until the horse archer quit the server. Teamwork beats "broken" class yet again.