It is really easy.
- When the Uruk-Hai approach, the ranged spam would start and already kill about 2500 Uruks, leaving 7500 for the charge.
- They would place their ladders and climb them up. That's where the throwers jump in. But there are so few of them, and they have so little ammo, that only 7 Uruks will die, leaving 7493 for the charge.
- When the Uruk Berserkers reach the battlements, they get suddenly blocked by shielders. As the two handed Uruk Hai Berserker blades don't have crushthrough or bonus against shields, they lose precious minutes hitting those shields. They also lose about 200 Berserkers due to left hand spam of the shielders, reducing the numbers to 7293 Uruks.
- After some time they still break through, by kicking the shielders or flanking them and taking advantage of their movement speed which is the main reason for the "turtles" nickname the shielders have.
- In this very moment, the nobility of the cRPG community, the two handed players and two handed polearm fighters jump into melee, supported by pikemen and hoplites. Dancing over the battlements like fairies over the meadow, the two handed players show what the "king class" is capable of, and claim a high blood toll from the Uruks, killing 2000 of them with ease. And lolstab. The two handers take only few losses, well protected by Kuyaks and helmets with face masks. The pikemen support them and force the Uruks to downblock constantly, and from time to time they use the spin stab to make a few kills themselves, by stabbing through teammates. A few pikemen spinstab so fast, they take off, fly into the sky and are never seen again. 8 Uruks were fascinated by this view and got killed by a few lost cavalry players who were looking for spawnkills on the battlements, reducing the number of attackers to 5285.
- A few crossbowmen and archers still remain on the battlements to support the infantry in melee, and whenever an Uruk Hai approaches, they either run away until the distance is big enough to shoot at their persuader again, or they wait until the tip of the arrow/bolt is behind the raised shield of the Uruk Hai and shoot through it, placing deadly headshots. Unfortunately they also hit cRPG players while shooting into melee, but all in all they kill another 300 Uruks, leaving 4985 to take Helm's Deep.
- In this very moment, an Uruk Hai with a white torch (and no shield) spawns and runs towards the weak spot in the wall. Aragor/Aragorn115932/aragron (one of those community members we have) shouts towards the archers: "The orc with the torch! Sto... oh! You already killed him!", the orc was dropping to the ground, looking like a pincushion and standing no chance against the massive ranged spam on open terrain, even his 8 ATH couldn't help him. 4984 Uruks left.
- Unfortunately, the bomb in the weak spot had also a time fuse, and when it blew up it killed all two handers, polearm users, archers and crossbowmen on the walls. Now the Uruks finally got their chance to stream into the fortress, but in the courtyard the cavalry was already waiting. "No problum, meyts!" the Uruk pikemen shouted and rushed in, but they underestimated the amount of cavalry the cRPG community could come up with. Although only few cav players were really skilled, they were too many to be aware of each one of them, and one pikeman after another found himself constantly arrowstunned by horse archers and horse crossbowmen or bumplocked and trampled to the ground by melee cavalry, until a couched heavy lance put them out of their misery. But the courtyard was too small and the cavalrymen too many to be able to maneuver well, and one after another fell to the pikes, blades and crossbows of the Uruks. The Arabian Warhorses were the last which died, as they were able to dodge most arrows, stabs and blades, and even the eyes of the Uruks had problems tracking those horses and their abrupt direction changes. Still, after a bloody battle, all cavalrymen are dead, but so are 2000 Uruks more, leaving 2984 for the charge on the keep itself.
- On the way up the stairs a few lonely glaivemen tried slowing the Uruks down by backpedaling, but soon they reached the inner keep door with their backs and got slaughtered due to missing blocking skills. Yet another 200 Uruks were gone.
- After one of the more retarded cRPG defenders opened the gate from inside, the Uruks rushed in, but they were expected by STR crutching tincans with mauls, mallets and hammers, smashing faces and skulls like there would be no tomorrow. Shields and upblocks didn't help, and the Uruks lost another 500 men, leaving them the small force of 2284 to finally take the flag.
- That was the moment when the Uruks realized, that 2284 orcs should still be fighting, but it was only 11 of them. The rest of the fighters who applied for the battle were clanmates of cRPG players who never showed up for the siege, improving the chances of winning for their friends.
- But the Uruks rejoiced when they saw that only 12 cRPG players were left, and those players were either peasants or badly equipped fighters in the medium level area, so they would easy get dealt with them. But those few players were from the Grey Order, and they glitched through a wall, jumped under the floor around the flag and blocked it for the Uruks who could only stand around the raised flag and flame in chat. Soon the time ran out, and the cRPG community won.
End of story.