Author Topic: What has cRPG come to?  (Read 29568 times)

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Offline Gristle

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Re: What has cRPG come to?
« Reply #390 on: September 27, 2012, 09:10:47 pm »
+5
I stopped playing about 6 months ago, and only recently came back. These are the same arguments that were happening before I left. Hell, these are the same arguments I saw when I first started playing just before Strat 2. I guess the more things change, the more they stay the same?

Offline zakker

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Re: What has cRPG come to?
« Reply #391 on: October 12, 2012, 04:01:42 am »
0
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« Last Edit: October 12, 2012, 04:20:54 am by zakker »
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Offline Strider

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Re: What has cRPG come to?
« Reply #392 on: October 12, 2012, 05:44:20 am »
0
In my opinion cRPG has become a "nerfed to shreds" version of a Native based multiplayer mod.

I don't really enjoy cRPG as much as I used to and havn't been playing much this last year.

Offline Sultan Eren

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Re: What has cRPG come to?
« Reply #393 on: October 12, 2012, 06:29:12 am »
0
Devs never play this game.

meleegaming.com

Yes it is, in theory.
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Offline SixThumbs

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Re: What has cRPG come to?
« Reply #394 on: October 12, 2012, 03:52:08 pm »
+2
I must say with whatever ridiculousness they tried to change with "lolstabbing" and insta-slashing a lot of people just modified the technique and are doing it all over again.
And how!

Offline Turboflex

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Re: What has cRPG come to?
« Reply #395 on: October 12, 2012, 04:06:11 pm »
+2
1h overhead was the only thing that got nerfed and it was nowhere near OP gimmick, it wasn't even best 1h attack (or even 2nd best).

Offline Gurnisson

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Re: What has cRPG come to?
« Reply #396 on: October 12, 2012, 04:57:16 pm »
-1
1h overhead was the only thing that got nerfed and it was nowhere near OP gimmick, it wasn't even best 1h attack (or even 2nd best).

After the change I usually hold my 1H overhead for a tiny while. Increases damage, not slow enough to get spammed and gives you more than enough time to aim. Short polearms that rely on stabs was nerfed most by the turn-rate nerf. Forks, double-sided lance, short spears etc.
I voted Gurnisson cause of his fucking bendy pike, I swear noone can roflcopter stab like he can.

Offline Joseph Porta

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Re: What has cRPG come to?
« Reply #397 on: October 12, 2012, 05:30:08 pm »
-1
The one hand overhead is one of the best attacks.. Combo feint it with left swing and you often have a clean hit..
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Offline Turboflex

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Re: What has cRPG come to?
« Reply #398 on: October 12, 2012, 05:59:17 pm »
0
The one hand overhead is one of the best attacks.. Combo feint it with left swing and you often have a clean hit..

Yeah I still do it, but the way you have to adjust the aim for it before you release, instead of being able to adjust mid swing is still a nerf.

Offline Zlisch_The_Butcher

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Re: What has cRPG come to?
« Reply #399 on: October 12, 2012, 06:08:10 pm »
0
After the change I usually hold my 1H overhead for a tiny while. Increases damage, not slow enough to get spammed and gives you more than enough time to aim. Short polearms that rely on stabs was nerfed most by the turn-rate nerf. Forks, double-sided lance, short spears etc.
Only the short twodirectional ones, double sides lances and short spears are more than fine.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.