Author Topic: Port Assault: Desert style (Name change definite.)  (Read 778 times)

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Offline Reinhardt

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Port Assault: Desert style (Name change definite.)
« on: April 18, 2011, 06:37:56 pm »
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General Map layout:

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Attacking spawns will be on the boat, the defender spawns will be near the entrance to the city. This way, the attackers and defenders both fight in the same general area (if they just bumrush), which would be the front stairs of the castle. If one of the teams gets ladders, they can use the castle grounds to their advantage. However, it's not hard to climb the walls with a small ladder, or go up the very wide steps, making the defensive position mostly fair... as fair as a defensive position can be.


***NOTE*** This map was made for the NYC Acre server specifically, so there is no download. Just posting this for feedback from the community
« Last Edit: April 18, 2011, 06:39:12 pm by Reinhardt »
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Offline Leiknir

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Re: Port Assault: Desert style (Name change definite.)
« Reply #1 on: April 18, 2011, 06:59:11 pm »
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if there is no fighting on the outside, and walls are blocked, I suggest using outer_terrain_sea (or sea_outer_terrain or however its called, just look trough the scenes.txt ;) ), so you don't have that ugly mountain behind the ships
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Offline Ronan

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Re: Port Assault: Desert style (Name change definite.)
« Reply #2 on: April 18, 2011, 08:22:17 pm »
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outer_terrain_2 is the one thats water on one side. but if the boats arent lined up on the right side than the only option is outer terrain sea 1, which if you cant go outside the walls it shouldnt matter.

is this a siege or battle? i think it would be cool as siege.

Offline Tears of Destiny

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Re: Port Assault: Desert style (Name change definite.)
« Reply #3 on: April 18, 2011, 08:24:20 pm »
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outer_terrain_2 is the one thats water on one side. but if the boats arent lined up on the right side than the only option is outer terrain sea 1, which if you cant go outside the walls it shouldnt matter.

is this a siege or battle? i think it would be cool as siege.

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Offline Reinhardt

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Re: Port Assault: Desert style (Name change definite.)
« Reply #4 on: April 18, 2011, 09:49:13 pm »
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I already know about the outer terrain. I'm not finished with it. Adding some ramps to get up onto the buildings, nerfing the defensive position (castle). Also fishing invisible walls, making more ways up past the first wall, etc.
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