Author Topic: Anti Valor system.  (Read 1564 times)

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Offline tizzango

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Re: Anti Valor system.
« Reply #15 on: October 07, 2012, 04:57:18 pm »
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Pros:
- It will make people be more careful.
- It will make turtlers/retards (enemy running into a group of enemies in hopes that the enemy will kill each other, which does work btw) more proficient.
- Allows people to play without the fear of team hits.
- Punish griefers

Cons:
- It might make people a bit TOO careful in combat, to the point where they are scared to swing when in a group fight.
- It will make turtlers/retards (enemy running into a group of enemies in hopes that the enemy will kill each other, which does work btw) more proficient, and in turn be good for griefers.
- More GTXs
- Would punish new players quite heavily (ones that are fresh to the game mechanics)
- Will cause more general rage
- Allow griefers to jump infront of swings/arrows to get minus points.


 
I'm sure there is a lot more, but those are the main pros/cons in my eyes.

Offline Gravoth_iii

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Re: Anti Valor system.
« Reply #16 on: October 07, 2012, 08:18:02 pm »
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This is good, maybe it will teach people that if there are 3 or 4 people fighting a single enemy there is no need to join in because it only leads to teamhitting -_-
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Offline OssumPawesome

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Re: Anti Valor system.
« Reply #17 on: October 08, 2012, 02:07:31 am »
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nah

Offline Adamar

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Re: Anti Valor system.
« Reply #18 on: October 08, 2012, 03:15:53 am »
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not sure about this.
Being an archer, it's happened to me sometimes that a guy who jumps in front of you, maybe willingly, maybe not, and you accidentally hit him, then on the next second while you type sorry a cav backstabs you, that round while being not bad, just unlucky, you would lose multi.
Plus, it gives griefers another way to annoy and grief

This

Offline Havoco

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Re: Anti Valor system.
« Reply #19 on: October 08, 2012, 04:22:46 am »
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Urrmmmmm. Team damage threshold instead of the highest team wounder might work a little better.
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