Author Topic: Give free untradable loompoints to new players.  (Read 4244 times)

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Offline SoA_Sir_ODHarry

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Re: Give free untradable loompoints to new players.
« Reply #60 on: September 26, 2012, 09:54:18 pm »
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-well the sence of the loompoints is too make some guys stay and not leave crpg.
maybe its personal my View but i wouldnt care bout when a newcomer would get some Help...

-Lv.30 well ye we have STF chars...agreed

-the Thing with the Lv 20 server is that every player under lv 20 can join it also killhungry Vets..
let it be just first Gen Restriction it would be a better zone for noobs in my opinion

-well too revive Zendar town ,for exampel Bandits or free traders ,already was suggested plenty of times
i just gaved it a shot and thought bout too also help new players who joined strat with it
The Fiefs might just could be raidabel for regular Players/Clans but not conquerabel also they could have TONS of excelent Equip and Troops so every1 would think twice before they attack it...
same for Ai Cravans and Patrouls, which btw seem too might be planed too be added.
How Clans can be wiped out now?Why they cant rebuild an Army? How is this bad for Strat when defeated Clans not loose the Interest at Strat and just leave it???

-the Kingdome thread just popped up in my mind... not really thought bout it how too connect it too Strat...


« Last Edit: September 26, 2012, 09:59:40 pm by SoA_Sir_ODHarry »
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Offline Akynos

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Re: Give free untradable loompoints to new players.
« Reply #61 on: September 26, 2012, 10:49:56 pm »
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The answer to this debate is, there is no answer.

If we leave it as it is, it is too hard for most newbies to learn.

==> Loss of community on the long-term

If we make it more fair ( ie: involves less diversity and possibilities) as Teeth suggested, newbies will want to join, but most people will not see the point of this mod and will play native/quit altogether

==> Loss of community+ gain of community

If we make it more diverse, it will expand the differences, thus leading to no pop. growth.

==>Loss on the long term

As Leshma truthfully said, this mod is old. Is is bound to go down and die eventually. The game is old, therefore the community will not grow, as players simply will not buy the game.

I actually don't believe we can get new players, so let the vets have their fun, and let the new players have their tough time. If they are not determined enough to play this game, they don't deserve to play it (bam.)

Let the mod have its peace. Take advantage of the fun while you can. Its far from perfect, but game balance is correct, community still pretty stable and its still real fun to play if you keep an unbiased view. People will be whining about stuff, that's how it goes.
We can't have everything.


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Offline Leshma

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Re: Give free untradable loompoints to new players.
« Reply #62 on: September 26, 2012, 11:30:05 pm »
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If we make it more fair ( ie: involves less diversity and possibilities) as Teeth suggested, newbies will want to join, but most people will not see the point of this mod and will play native

Why don't you test that yourself?

Native isn't supported by devs anymore, it has ton of bugs that are fixed in cRPG and balance is lulz. In other words, compared to cRPG, native siege/battle are shit. Not even taking leveling into account.

Native is better for dueling tho.

Offline Mlekce

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Re: Give free untradable loompoints to new players.
« Reply #63 on: September 27, 2012, 01:16:11 am »
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Can we have a look how much players play this mod?
I feel it too,like community is getting lower and lower. Just as exmple byzantium have 50 members,but ikarus,teeth,sonjar,shmacko,me,cow,jackie,renegat,intolerant and sometimes chase is playing crpg. 40 ppl don't play it.
Eu1 have 200 slot but it is moust of the time under 100 ppl in server.
Maybe we should all get one mw item for free. Bigginers and veterans,that would be fair for all if that is gonna get us more players.
Every time it is the same people on server.

Offline Cup1d

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Re: Give free untradable loompoints to new players.
« Reply #64 on: September 27, 2012, 01:24:11 am »
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True, but they represent a huge mental wall once a new player understand everyone around him has them..

Better remove wall completely. I mean remove looms from game. Just like good old times.

Offline Mlekce

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Re: Give free untradable loompoints to new players.
« Reply #65 on: September 27, 2012, 01:28:08 am »
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But then why would ppl retire and how would they pay repairs?

Offline Rhekimos

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Re: Give free untradable loompoints to new players.
« Reply #66 on: September 27, 2012, 01:28:15 am »
+4
If I see an advertisement for a game: "Come here, you get 5000 FREE virtual gold pieces for joining!!!" I don't think, "That's a fair offer." Instead I think that the game is probably very bad and the people pushing it desperate.

I joined because the game was interesting and gaining that little experience and gold as a peasant covering behind plated knights felt meaningful. If we start dishing out free stuff at every opportunity, we will devalue it all.

Also I generally see games do this when they are about to die and out of ideas. It never brings the interest back.

Offline Mlekce

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Re: Give free untradable loompoints to new players.
« Reply #67 on: September 27, 2012, 01:34:52 am »
+1
Contra is right abbout one thing,removing looms is step backwards,not forward. It is realy bad idea to remove it.

Offline Haboe

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Re: Give free untradable loompoints to new players.
« Reply #68 on: September 27, 2012, 02:19:54 am »
+1
well Mod seems pretty dead cept the nerds already playin it since 2 yearsxD


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Offline SoA_Sir_ODHarry

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Re: Give free untradable loompoints to new players.
« Reply #69 on: September 27, 2012, 03:27:48 am »
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meh funny thing i can see at servers daily more and more vets drop outta the game and some new players take they place
cept for  expampel me who is playin since 2 years straight
and still see future for crpg
in M&B 2 :)))
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Offline Lichen

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Re: Give free untradable loompoints to new players.
« Reply #70 on: September 27, 2012, 04:52:35 am »
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If we make it more diverse, it will expand the differences, thus leading to no pop. growth.

==>Loss on the long term
I don't understand that reasoning. I thought more diversity makes it so MORE players would want to play.

Can we have a look how much players play this mod?
I feel it too,like community is getting lower and lower.

Didn't people keep complaining about everything being 'OP' 'crutch', 'no skill' etc etc? Well guess what? A LOT of the fun was also removed because of the nerfs. Now we have a game where you can't really dominate even if you have all the looms you want. Also build diversity is lower than it used to be which further reduces diversity and fun. I know that's exactly the game many want to play, however that game might not be noob/casual player/low skill friendly.

Offline Akynos

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Re: Give free untradable loompoints to new players.
« Reply #71 on: September 27, 2012, 12:17:13 pm »
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I don't understand that reasoning. I thought more diversity makes it so MORE players would want to play.
If you look at Teeth's post, you will see that he suggests more limits so that we avoid situations like a 1vs1 with a lvl33 full plated/full loomed knight vs a low level peasant.
By creating levels, we created diversity in player levels.
By introducing looms, we created diversity on who has the best equipment.
By having specialisation in builds ( like me, 36/3), we have diversity in gameplay.

Of course, this is an attractive perspective, most of us play crpg for this. But is diversity such a great thing for a newbie?
So this way, a newbie will never be as performant as a veteran, for the simple reason that he cannot take advantage of this diversity because he lacks experience - both in game and in real life.
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Offline OssumPawesome

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Re: Give free untradable loompoints to new players.
« Reply #72 on: September 27, 2012, 01:43:16 pm »
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rather than giving away loom points at the creation of a new/character/on new m$b key/etc (which just sounds like asking for trouble) just make them easier to acquire.  decrease the amount of xp it takes to get to 31 or increase rate of xp gain.

simple, effective, and ill play the game a lot more.

I hate being stuck halfway into 30 on a build that I'm getting sick of.  I have cooled out on playing when I hit this point in the past and probably will again.  I feel like this is not just me.

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Re: Give free untradable loompoints to new players.
« Reply #73 on: September 27, 2012, 03:22:19 pm »
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Even if you give a peasant full mw set,and lvl 31 he will still die a lot.
He don't know to play this game. He don't know to block,he don't know when to attack,and community is pro.
So this suggestion is bad.