Author Topic: Buff Throwing - Suggestions  (Read 2530 times)

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Offline Thomek

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Re: Buff Throwing - Suggestions
« Reply #45 on: August 13, 2012, 07:48:25 pm »
+1
Aren't you a cranky one today... I'm still allowed to have opinions, even after moderatorizing, yes? no? If I disagree with the title, I should be quiet?

Haha yes I was in fact a bit cranky this morning. You were not the only one to face my wrath! :)

Ok, you reacted in a cool way, maybe you won't be half bad. I'll bury the axe for admin-unity's sake. (In public at least!)

;)

Good luck!
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That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Micah

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Re: Buff Throwing - Suggestions
« Reply #46 on: August 13, 2012, 10:37:07 pm »
0
my thoughts about throwing - break throwing or it breaks the game

throwing is somewhat contradictory in this game - im talking about the high damage throwing weapons , not the trolling throwables

the close range throwing (3-6 meters) is the real big problem - the domain where it could act as a DD

it would annul melee infantry and everything that comes to close - even shielded would not stand a chance against high PT or shield damage bonus variants (axes)

because of that close range throwing has to be broken for melee combat to stay in existance - believe me , you wouldnt want strong close range throwing, it would just kill everything like it did for a while ages ago

the long range throwing (more than 6 or 8 meters) is already the crowd controlling domain of archery (mb xbowery)

in a way strong/pure throwing has no real place in the game - the only way to make it a viable option is, as a more or less inaccurate side weapon against cav or for some luckshots against infantry that comes to close
« Last Edit: August 14, 2012, 12:57:20 am by Micah »
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Offline Godwin

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Re: Buff Throwing - Suggestions
« Reply #47 on: August 13, 2012, 10:38:56 pm »
+1
What a load of nonsense!

Offline Micah

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Re: Buff Throwing - Suggestions
« Reply #48 on: August 13, 2012, 10:42:30 pm »
0
What a load of nonsense!
thanks for the enlightening arguments ;)
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Offline Tzar

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Re: Buff Throwing - Suggestions
« Reply #49 on: August 14, 2012, 12:59:19 am »
0
Herp derp derpa derp....

Quit smoking that strong shit your talking gibberish good god man  :!:  :!:
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Micah

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Re: Buff Throwing - Suggestions
« Reply #50 on: August 14, 2012, 01:03:48 am »
0
Quit smoking that strong shit your talking gibberish good god man  :!:  :!:
what the hell are you saying man .. does that make any sense ?
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Offline Smoothrich

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Re: Buff Throwing - Suggestions
« Reply #51 on: August 14, 2012, 01:16:35 am »
-2
Throwing was changed a while back so cut throwing weapons do the "pre cut soak nerf" damage, as in throwing cut weapons basically ignores armor, while any other source of cut damage was significantly reduced in effectiveness.

What this means is that Heavy Throwing Axes hit like a 10 PS Masterwork Flamberge on a held overhead swing against a peasant.  Its extremely imbalanced and there is a reason throwing weapon usage on NA is something like 70 percent heavy throwing axes.  They are OP and very unfun to play against when some dope in peasant armor that can kite even better then an archer can 1 shot you while hiding in cover away from danger.

I don't really mind taking a shit ton of damage from a throwing lance but Heavy Throwing Axes need to be nerfed, they are overused by hybrid and pure throwers alike, bust shields, are great melee weapons, have lots of ammo and seriously do a disgusting amount of damage.

Also, if throwing is buffed at all across the board I'd probably just quit the game for good, it should be an OK sidearm that isn't too common but in the few phases that it was both OP and widely popular the mod was practically unplayable as a melee class.  Not "2hander elitism" speaking it was just an awful environment to play in, being perma range stunned by cripplingly high burst damage ranged classes with no reload delay and unlimited ammo wherever you were on the map, is just stupid.

Throwing should always do high damage to horses, but damage vs infantry by the cut weapons needs to be nerfed badly.  Buff vs cav to compensate, but its out of hand.
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