Poll

Why do you think Cav is argued to be OP?

Archery is weak.
Pikes/Spears are unbalanced/weak.
Horses are overpowered.
Cavalry are fine as is.

Author Topic: Does Cav seem OP to you? Discuss.  (Read 9635 times)

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Offline Kazak

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Re: Does Cav seem OP to you? Discuss.
« Reply #105 on: July 16, 2012, 08:37:43 pm »
+4
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Offline Rhekimos

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Re: Does Cav seem OP to you? Discuss.
« Reply #106 on: July 16, 2012, 08:41:31 pm »
0
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Cute bunny. What does the text translate to?

Offline RiPLeY_II

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Re: Cav seems OP? How to fix this?
« Reply #107 on: July 16, 2012, 08:41:47 pm »
-3
What about the mongols in history? All of them are Cav (Full of Horse archers + lancers + heavy cavalry), is that equal?

Yes, and they raped the whole asia. You put a great example .... of the superior performance of cav vs. infantry ... thank you.

Offline dynamike

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Re: Does Cav seem OP to you? Discuss.
« Reply #108 on: July 16, 2012, 08:48:33 pm »
0
Im happy with the way NA1 is right now. (Yeah, you better specify where you play when you know the servers arent running the same versions)

Im an archer.

1vs1 - At range, all me. When cavalry is close enough to engage, they have a slight advantage due to horse bump.

1vs1 + a Tree - Pretty evenly matched duel

If I get close, I usually kill GrannPappy. IF I get close...

That's how it should be in archer vs. cav, no? Rock, paper, scissors.
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Offline Kazak

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Re: Does Cav seem OP to you? Discuss.
« Reply #109 on: July 16, 2012, 08:51:34 pm »
0
Cute bunny. What does the text translate to?

I aint openning muh eyes.

Until you Buff the archers and stop that sh*t.
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Offline Hunter_the_Honourable

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Re: Cav seems OP? How to fix this?
« Reply #110 on: July 16, 2012, 09:12:20 pm »
0
Man you have a short brain if you can't see that.

Vs. a team crowded of cavmen, teamwork doesn't do shit, if you don't believe this either you haven't played enough the mod or you learn nothing from what you do.

You can be a group of pikemen, or whatever, when a group of the same number of cavmen attack another group from different directions, they'll end up bumping people and raping them, no matter the counters.

Cav can also do teamwork, and when they do, a teamworking group of pikemen/infantry have nothing to do.

You're not very smart if you can't see that.

You what you say is what I say. Teamwork and counters are ok, when you're trying to defeat 1 cavmen, using a group of 3 infantry man. When numbers are equal, everything is fucked. So I propose to cap the number of cav. Is it that difficult to understand to you? EQUAL NUMBER OF MEN is the key, think of it.

I don't know what servers you play on but all of the players on there must be like you and want to be rambos. Iv seen teamwork do well against cav take the first multiclan tournament for example both teams had roughly the same amount of cav yet one team destroyed the other how you ask? by using TEAM WORK and if you want proof I remember that it was recorded. so shove that in your pipe and smoke it  8-)
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Offline BD_SUPERBEAST

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Re: Does Cav seem OP to you? Discuss.
« Reply #111 on: July 16, 2012, 09:25:48 pm »
+2
Good thing this disscusion is on reasonable terms now.Keep it up :D

Im not in favour of limiting any class per team neither. :)

Offline Toodles

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Re: Does Cav seem OP to you? Discuss.
« Reply #112 on: July 17, 2012, 12:00:03 am »
+6
Im not in favour of limiting any class per team neither. :)

Likewise.

BRING ON the cavalry (can we stop saying cavmen? It sounds a bit too prehistoric). Have the infantry ADAPT to changing situations, FORCE THEM to RELY on one another, have them THINK before positioning themselves, make 'em GROW situational AWARENESS.

Cavalry is the ultimate sharpener of senses and the great uniter of Warband - there is nothing in this game that more efficiently brings people together and for this alone it needs to remain exactly as it is. A constant threat against which one's sole resort is the teammate.

Offline Strider

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Re: Does Cav seem OP to you? Discuss.
« Reply #113 on: July 17, 2012, 12:12:36 am »
0
Many of you guys got me completely wrong.
I was trying to take a non suggesting standpoint to form a discussion. Lots of you feel that i'm sided too much against cav.
Negative. My real opinion is that cav is totally fine the way it is.
I think it's completely retarded to change the cav movement controls and riding difficulty.
There's no reasons why it shouldn't be any different than the usual way that m&b created it.

Offline Hunter_the_Honourable

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Re: Does Cav seem OP to you? Discuss.
« Reply #114 on: July 17, 2012, 01:31:08 am »
0
Likewise.

BRING ON the cavalry (can we stop saying cavmen? It sounds a bit too prehistoric). Have the infantry ADAPT to changing situations, FORCE THEM to RELY on one another, have them THINK before positioning themselves, make 'em GROW situational AWARENESS.

Cavalry is the ultimate sharpener of senses and the great uniter of Warband - there is nothing in this game that more efficiently brings people together and for this alone it needs to remain exactly as it is. A constant threat against which one's sole resort is the teammate.

one of the best and most reasonable posts so far  :) who could argue with such reasonable words?
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Offline Bryggan

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Re: Does Cav seem OP to you? Discuss.
« Reply #115 on: July 17, 2012, 03:59:32 am »
+7
I'm going to blame the 2-handers too.  If they just let the rear guard catch up instead charging recklessly after the enemy, those big gaps won't open up. 
At the back we always see the cav dancing around, testing for weakness, never getting too close, then suddenly they disappear.  Because while we're watching them, they're watching the main blob, and they quickly take off and flank them (usually in villages).  Then, as us throwers, archers and pikemen try catch up, a big group of enemy melee pops around a corner and destroys us- well, it takes a little longer for them to destroy the kiting archers.

But 90% of 2-handers have no patience.  They will elbow by me on a siege ladder as I'm catching every arrow and throwing axe on my shield to jump in and start swinging wildly, giving me no chance to use my throwing stuff.  In villages I'll be emptying my jarids into the oncoming maul and polearm guys at pointblank range, but they'll run right in front of me (not giving me the three seconds I need to soften them up for them) then bitch cuz they got a jarid in the back.

So patience, guys patience.  I'm not talking camping, but a slightly slower advance.  You'll still have your chance to hack and slash, the enemy's not leaving, but it'll take a few seconds longer.  Taking 20 seconds longer every round could mean at worst you'll die fighting instead of sudden insta-death.  Unless you're cav.  Then you'll die right right away.

Offline BD_SUPERBEAST

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Re: Does Cav seem OP to you? Discuss.
« Reply #116 on: July 17, 2012, 04:45:56 am »
0
Even when out of place(maybe new thread would do better for this) ,u got some points definitely Bryggan. +1

Offline CrazyCracka420

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Re: Does Cav seem OP to you? Discuss.
« Reply #117 on: July 17, 2012, 04:41:23 pm »
0
I'm going to blame the 2-handers too.  If they just let the rear guard catch up instead charging recklessly after the enemy, those big gaps won't open up. 
At the back we always see the cav dancing around, testing for weakness, never getting too close, then suddenly they disappear.  Because while we're watching them, they're watching the main blob, and they quickly take off and flank them (usually in villages).  Then, as us throwers, archers and pikemen try catch up, a big group of enemy melee pops around a corner and destroys us- well, it takes a little longer for them to destroy the kiting archers.

But 90% of 2-handers have no patience.  They will elbow by me on a siege ladder as I'm catching every arrow and throwing axe on my shield to jump in and start swinging wildly, giving me no chance to use my throwing stuff.  In villages I'll be emptying my jarids into the oncoming maul and polearm guys at pointblank range, but they'll run right in front of me (not giving me the three seconds I need to soften them up for them) then bitch cuz they got a jarid in the back.

So patience, guys patience.  I'm not talking camping, but a slightly slower advance.  You'll still have your chance to hack and slash, the enemy's not leaving, but it'll take a few seconds longer.  Taking 20 seconds longer every round could mean at worst you'll die fighting instead of sudden insta-death.  Unless you're cav.  Then you'll die right right away.

ZOMG discussing teamwork and tactics?  GTFO...honestly one of the more intelligent responses in this thread, and it should just be common sense to anyone who's played the game for longer than a week.  I say this as 10th gen cav (soon to be 11th), that is exactly what I do as cavalry.  I look for weaknesses early on, and the "solo" players, aka good players, usually are at the front speed running while ranged and pikemen sometimes have to slow down to keep me at bay.  This creates large gaps between groups of ground troops and makes it easier for cavalry to pick you off.  I'm like a lion look for weak and injured at the beginning (but if I can find someone away from the pack who is a large threat to my team I always go for them first).  Then as soon as infantry starts engaging each other I'm trying to flank the enemy.  I can't tell you how many times I've circled around a village house to hit the enemy in the back (and then ride through friendly troops) to repeat the same thing 3 or 4 times.   You can't do this on open field maps because the enemy ranged and pikemen will see me, but on village maps it's easy.

I think a lot of footmen feel safer on village maps (obviously because of walls to hide behind), but in reality footman always have the best teamwork on open field maps.  But nobody likes playing open field maps, going back to my days playing warband in beta.
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Offline Tor!

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Re: Does Cav seem OP to you? Discuss.
« Reply #118 on: July 17, 2012, 04:42:26 pm »
+1
Infantry is only cannonfodder for ranged and cav in this mod  :P
[00:53] <xant> i used to play on eu_1
[00:53] <xant> then i took an arrow to the knee