Bear with me here: this is a basic, unfinished idea that came to me yesterday. Further development of the idea would be great if it catches on. Feel free to rip this idea apart constructively. I'm just trying to contribute something to the community (and maybe see some love for the AGI stat)
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Given the prevalence of strength leaning (and strength) builds, I'd like to propose a bonus given to weapons based on a weight limit.
For example, agile fighters generally tend towards smaller, quicker weapons as opposed to a morning star.
In that respect, perhaps giving the agility stat a small percentage bonus one of these weapon attributes:
damage,
speed[hell naw],
maybe even a slot decrease
to weapons that are under a certain weight unit for each class of weapon. I think the removal of certain modifiers (unbalanced) could even be toyed with, but
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For example, the Hafted Blade (polearm) has a weight unit of 1.7 and the Long Axe has a weight unit of 3.0. For the sake of argument, let's say the weight cutoff was >2.5 for a polearm weapon for it to qualify as a "heavy" weapon (or <2.5 to qualify as a "light" weapon)
With every agility point above the characters strength stat, the character will then get minor boosts for any polearm weapon under the weight of 2.5 (like the Long Axe), perhaps 0.8% damage boost (or whatever). And maybe receive damage penalties for polearm weapons over the weight of 2.5 (in this case, the Long Axe).
So a 15/24 (+9agi over str) build will see far more success with damage/speed/slot decrease/modifier boost with the Hafted Blade, and receive a speed/damage/slot increase/modifier suppression with the Long Axe. Using the numbers I spewed out, the agility build will see a 7.2% increase in whatever stat it's supposed to have boosted (even as I type this out, 7.2% is pretty huge anyway).
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This proposal is meant for constructive discussion, and to perhaps see another use for Agility instead of just a requirement and running speed stat.