Poll

after 16 gen. we want to gain more xp ?

we need to gain more xp
68 (49.3%)
this is good we don't need to gain xp
70 (50.7%)

Total Members Voted: 138

Author Topic: we need more xp after 16 generations !  (Read 2525 times)

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Offline _Tak_

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Re: we need more xp after 16 generations !
« Reply #15 on: May 01, 2012, 09:51:12 am »
0
Of course it would be unfair if characters weren't updated. Porting characters to this system would not create problems. It has been done in the past and can be done again. Everything can be recalculated back using your current xp and gen count.

So they will give me 4 loom points as i am level 33 now ? :(

Offline Araxiel

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Re: we need more xp after 16 generations !
« Reply #16 on: May 01, 2012, 03:48:09 pm »
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You do retire after gen 16 if you are working on getting chadz text.
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Offline Phazey

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Re: we need more xp after 16 generations !
« Reply #17 on: May 01, 2012, 05:12:46 pm »
0
No.

I don't think someone who played a 1000+ hours of cRPG needs aditional advantages over new players, tbh...  :rolleyes:

Anyways,  do what i do if you hit gen 16+: make an alt for every build you like.

Offline Nessaj

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Re: we need more xp after 16 generations !
« Reply #18 on: May 01, 2012, 09:30:38 pm »
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At some point a player is going to be tired of grinding items 24/7 no matter what, making some sort of solution desirable in terms of design (alts != answer). I don't support adding more 'heirlooms' as for example the suggested level 33 heirloom, that would only make the game even more unbalanced. Heirlooms IMO off-set the balance and I for one am for removing Heirlooms altogether -- as long as there's something given/added in return that makes up for the time spent.

I'm also of the same opinion when it come to levels, BUT first of all they're not that big a difference in terms of balance, it might mean something for archers to receive 10 more wpf but for most it doesn't mean much, sure you have athletics, one more power-strike and so on, but there are so many other factors in C-RPG, the weight of your items effecting your speed, or that you're a class that doesn't care about armor weight (cav). Overall it is not that big a deal at all. However, if people want a clear straight forward playing field then just cap leveling at 31 or 32, leave it at that as long as I mentioned above there's something given/added in return that makes up for the time spent. That's really all people are looking for. If there is one thing gamers care about it is the amount of time they've invested into a game, and retiring past 32 means you're throwing away time invested into the game.

I'm generation 17, made most of those back in the day when you only had to be level 15 and registered for a week to retire. I stopped retiring like more than a year ago because I decided I had enough looms, one for each slot to be specific, which left me with no incentive to continue the grind at the time (Strategus crafting wasn't in -- but I would be reluctantly grinding crafting if that were the case).

All I want to do is play the game when I want and feel like it, if I was still retiring I would need to play up my character to an appropriate level to participate properly in events, meaning having to grind every week or at least every other week.


TLDR: No more XP, adjust game instead.

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Offline Apsod

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Re: we need more xp after 16 generations !
« Reply #19 on: May 01, 2012, 09:41:39 pm »
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Cooties, it sounds more like you want this mod to be like native.

Offline Nessaj

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Re: we need more xp after 16 generations !
« Reply #20 on: May 01, 2012, 10:23:45 pm »
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Cooties, it sounds more like you want this mod to be like native.

The changes I mentioned would never in any way turn C-RPG into something resembling native, nor would I ever want that.

Point is that if high levels are unwanted then provide them with a solution that doesn't involve grinding levels over and over, there's people every week who decide to stop retiring because they're tired of grinding and not being accepted to for example Strategus battles due to being low level, but once you decide to stop retiring it is pretty much a one way road, same spec, same everything forever, unless you're willing to throw away all those hours you just spent on gaining those levels, that also leads people to quit the mod half way through, or retire and dread the loss of time for then to rage-quit over some other annoyance.
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Offline Herkkutatti

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Re: we need more xp after 16 generations !
« Reply #21 on: May 01, 2012, 10:31:48 pm »
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I really miss the 18k xp ticks :(
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Offline dodnet

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Re: we need more xp after 16 generations !
« Reply #22 on: May 01, 2012, 11:18:04 pm »
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the only thing you need after 16gens is a girlfriend

damn... still 4 gens to go  :|
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Offline Ramsay

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Re: we need more xp after 16 generations !
« Reply #23 on: May 02, 2012, 01:16:56 am »
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the only thing you need after 16gens is a girlfriend

So true...

Offline cmp

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Re: we need more xp after 16 generations !
« Reply #24 on: May 02, 2012, 02:11:56 am »
+4
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